Hi! I have read a lot of info about PvE survivability with damage reduction and health pools and sipping, but I am a little confused with the PvP side of things. Can anyone perhaps sum it up for me what is considered good in general (like, parrying or dodging etc.) and how classes fare in this department?
Also, what is needed in offense from a class? I know about terms like preping limbs and afflicting, but how important are things like hindering or shooting and investment in non-class skills to gain an edge for various classes? (like weaponry/riding) I'm mostly interested in 1v1, but raid info will also help a lot.
Answers
Sounds like you're ready to be the world's next apostate.
Insane amounts of damage reduction, no benefit from offensive artefacts, little/no need for weaponry or riding, fairly easy, and relatively low lesson investment - very good at bashing, PVP, raids.
Other cheap option is Monk. Cheap, powerful, versatile, but low skill cap and relatively weak endgame.
From the caster-like classes Apostate seems great, but what about Alchemist/Magi? Are they any good regarding the previous questions? Btw, how important is Vision as a skill?
Magi is also pretty good, particularly for beginners, as it competes for the "most simple class" title with monk.
Alchemist is kinda meh. It has huge affliction pressure, with pretty low scores in all other areas. Requires a -lot- of combat theory knowledge to achieve even the slightest success.
Except to, y'know, the denizens. Need to be pretty high level and/or pretty artied to make bashing DKs/sidhe/unsidhe at all efficient. Pretty absurd to judge how good a class is for bashing based off two high-level areas, in any case.
That said, blademaster bashing seems to be fine at the moment (though, admittedly, I haven't done much of it since the bashing changes). It is much worse than it used to be, which I think is part of why people complain about it, but that's basically complaining that it went from "really, really strong" to "ok". Drawslash damage was initially scaled back more than it should have been in the recent changes to normalize DPS across classes, but it seems to have been adjusted back up a bit since then, so DPS should be comparable to other classes. Stances add versatility, letting you trade some offense for extra defense or vice versa, depending on what you're fighting. It's generally not very tanky unless you're using Mir, which sacrifices a lot of DPS for the extra defense, but you've got a decently fast attack (good for crits and for running if needed), and plenty of situationally useful abilities, such as Mindnet and Evade, as Ernam mentioned.
UW and Annwyn are not "high level" bashing areas, although the courts and DK sub-areas can be. The UW littles and smaller creatures in Annwyn are very easy and can be done as low as level 30-40, and are incredibly good experience.
Not to mention the whole if you're level 30-40 any PKer can come down and kill you in a few seconds. Veils hide mindnet, and even with evade, a full damage attack from most any class + the damage from what you're bashing = instant death. (Remember, you said it was very easy for a level 30 character to bash there. Level 30 characters generally have under 1.5k health.).
Don't spew bullshit.
I said that some of the creatures are easy, so much so that level 30-40 characters can bash them. Having done this myself on 4-5 characters (with no artefacts), it is not bullshit.
I'll be waiting for your standard level 30 who can easily bash UW and Annwyn "little stuff" logs.
With trans all skills, fullplate, putrefaction (as tanky as you can get), the "little stuff" in UW and Annwyn hits me from 500-1200 every 2 (some attacks 3 , rough estimates) seconds. Mob damage doesn't scale with health. Unartied, level 30 characters cannot take that sort of damage. They also won't have trans avoidance, fullplate, or putrefaction.
Edit: fell for another on this post. Do you ever not edit your posts after someone responds to you?
Both of these assertions are simply false in many cases, particularly given that any level 30-40 character is almost certainly an alt, and would know to use runes & other buffs when power-bashing UW/annwyn (which I've used to put half a dozen characters up to level 80 for testing).
I edited a typo. Please stick to the topic at hand, the terms of you ignoring Ignore are pretty clear.
As for combat, I'm trying to remember the tactics still regarding offense (remember missing a lot and having hard time breaking high health/artied/avoidance-dex targets), but defense I find amazing. Now if only I didn't get these lag spikes and die to easy mobs during hunting, or adventurers, while trying to reconnect.
It's mostly only knights (and possibly only certain specs), priests with artefact maces, jesters with artefact blackjacks, and fully artied serpents (L3 lash and 19 dex) that are a lot better than everyone else (in terms of killing speed at least).
Anyway, I'm liking magi atm though (despite low mana issues), but I'm a Horkval and it certainly is OK for bashing now, though I can't tell yet how good in tankiness it is compared to other classes because I dont have diamond skin yet... Will I be bad in combat as horkval? Also, I know survival is nice for focus/restore/tumble etc., but does Vision help any for combat or could I avoid it?
Magi is a solid class, although unfortunately I think you now need three class skills to participate in combat rather than two, thanks to the tradeskill change but that's the state of pretty much all but very few classes nowadays. I would prioritise Elementalism>Crystalism/Their new third skill>Survival to Clotting>Riding to Skilled>Weaponry to Envenom>Avoidance>finish survival>finish weaponry>buy artefacts.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
While waiting for Seftin's answer when he gets the time, a quick question related to Knight bashing: after the changes have been live for some time now, is there any data on bashing for the various specs? I already read a bit about their combat options and they all look interesting, more interesting than the old dual-wield toothpick thingy I remember from way back.
In fact, 12 str unartied SnB knights without nimble are already better than unartied dragons. With 13 str and nimble, they're better than artied dragons.
I don't know about the other specs yet.
Never went below full until the very end.
Hey you, you can't just come in here and steal my icon, even if it's the most generic icon possible! Don't get eyes on Shecks' either!