I found the thief tag intriguing, because you can in all respects be a thief but not be scummy about it.
I have honestly been having a blast, learning how to steal, pickpocket and be sneaky!
I have robbed people, even younger players in recent months, I step away, the tag falls off about the same as infamy, its not terrible, its a consequence for an action. There was a younger Targossian hunting in Azdun, I took a small amount of gold from her and a letter....I felt accomplished doing something.
I had no need for her personal belongings, I sent it back to her and chatted with her a while about the importance of selfishness, and that her things are not for my eyes. I told her to travel safe and was on my way.
To say that all thieves said it was not worth their time is incorrect, like with any part of something you opt into, THE MILITARY INCLUDED, its a line in your honors that says you are willing to fight, just like a thieves line in their honors is a willingness to accept consequences for their actions.
Players that played thieves made a choice, to either continue thieving or quit.
People in the military will have to make a choice, to be soldiers, or non combatants.
Since so many people threw around RL comparisons for theft and multiple threads, I could go on saying that a person enlisted in their City military, is like someone who bought an Army Uniform and Medals at goodwill portraying stolen valor.....did I do it right Discord Mafia?
EDIT: I also didn't read the other two pages of this thread because this community can be absolutely silly sometimes about things. So ....who can I trigger now... NEENER NEENER....
No wait I like Eryl... Um....
More gender options....NOPE.
Issues for Roleplaying... Nevermind
OOC Shouting....DAMN
Shit, I am bad at this.
It's awfully telling when the only ones really positively reacting to this change, are the PK-happy people anyway.
Also the whole, "Find out in-game what mobs will hire on you" is an objectively terrible thing to do, lol. Sorry random level 70 guy who was just out looking for things to hunt, you attacked the wrong mob now Proficy is coming to kill you. Better luck next time, champ.
Nobody would complain if the village leader rounded up a posse and went out to get vengeance on their hated enemies from time to time, @Atalkez, so let's not pretend that anyone is complaining about 'RP in my RP game'. What's objectionable is giving people like you or Aegoth licence to go interrupt them at your leisure, through conflict mechanics that they have no chance at winning with, and did not engage with to get marked in the first place. The people vociferously in favour of it are the marks who want to pop some pinatas, which is fair enough, but don't insult our intelligence by pretending that it's suddenly a pressing concern that NPCs behave like NPCs in a 20-year-old text adventure.
So you don't want RP in your RP game? The leader of a village is just supposed to ignore you committing genocide against his people every other day for literal years at a time without doing anything about it? I couldn't care less about PK'ing some level 80 trying to get Dragon, but some of you kill more things in a day than I have in months and don't think that warrants a response?
Seems weird to me.
I like these changes, but can see the responses means there are already too many rules and caveats for people to worry with and will try to be gamed in some way (I forsee lots of army quitting only to rejoin in a year to circumvent the stated desire of the army change).
Let's just quit playing with the line and jump across it already. Anyone is open to attack at any time by anyone, limited by frequency. You get two chances to attack someone in a window (1 hour, 2 hour) that isn't dictated otherwise (mark/dauntless, contract, etc), if they get away you can't attack that person again for the remainder of the window or you are now harassing them. Create a PK/Non-PK flag that allows people to opt out of this behaviour, but they also cannot attack anyone with the flag up. If you turn the flag off, you're subject to this status for two weeks minimum.
You log into this dangerous world where every denizen and enemy city is trying to kill you, that's what you get. If you don't want to participate in that gameplay, then you can opt out of it entirely but that also means you now cannot defend your city either. Make a choice, and stand by it.
Let anarchy reign, imo, and quit coddling people with layers of nonsense. You're either 100% in, or you're 100% out and there is no in between.
We all like formulas... this all boils down to a simple formula:
@Greys - if you're still counting cause then you're part of the reason pk sucks. There is no 'cause' anymore, and people who still try to count up how many kills they're 'owed' need to stop.
Read HELP PK. If I can understand it as someone who only ever ends up on the running away because I offended someone end of things, the the combatants sure can too.
(If I'm overreacting, I'm sorry, but I joined this game well after cause counting was removed and I'm still dealing with people counting cause. It gets frustrating.)