QUOTE (Hoss @ Jul 8 2006, 11:37 PM)

Is that how it really happened? Because if it is, that seems again like the Admin's trying to crush roleplaying. I mean what made them so corrupt that Sarapis was just going to allow Shallam to disband either the guild or get rid of the leaders? Aren't leaders elected by the guild memebrs? I dunno I don't think I agree with that if thats how it went down
Well, it's not a case of trying to crush roleplaying. Guilds were not owned by their members. Their current members were the temporary caretakers of the organization, but just like the Pope doesn't own the Vatican (nor do all the existing cardinals together, etc), a guildmaster didn't own the guild, and the existing members didn't own the guild either. Just like a country could stop, say, the VFW from leaving the country and re-locating somewhere else, cities should be able to stop a guild from doing the same, given that guilds are blatantly subordinate to cities and much, much, much smaller (guilds had mainly only players as citizens, but there is a large, assumed NPC population in a city).
Further, in the case of the Dawnstriders, they were just kicking out members who wouldn't get with the "leave Shallam" program, and that's silly to allow. We don't have code or the time/inclination to do code that permits forcible leadership change, and taking the "the guild members will should rule" stance means that the guildmaster just has to kick out everyone who disagrees with him, and bam, off goes the guild. The result would be guilds moving anytime they had a dispute with a city government, rather than having to properly roleplay out a resolution that the city state will permit.
Just for the record, btw, here are the guilds I can recall permitting to move:
Sentaari (moved from wilderness to Shallam)
Sentinels (moved from Shallam to wilderness)
Hmm, that's all I can recall, though I feel as if there may have been a third one.
So anyway, the idea that guilds were ever allowed to move with any regularity is totally off. That's 2 or 3 in the space of almost 9 real-life years.