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Dusty
I've seen this a lot from the admins and such that players shouldn't expect to move any houses/organizations from where they are. That they shouldn't expect to divide a city or dramatic changes like that.

I haven't been playing long enough to have been around during the larger changes that sculpted the world Achaea is now, but I wonder why such a view has developed from the admins? Why can't the world see a more dramatic change at the hand of the players? Why can't a city become divided and split up if the players plan it well enough? Or the Church finally become uprooted and moved from Shallam or vice versa? It seems like the game world is kind of shielded from anything that might venture outside a small bubble that the admins have drawn up and honestly it makes it seem like players don't quite have as much of an outcome on the world as the admins let them think they do.
Korben
It's quite true that some of the major changes that used to happen in the past are flat out denied nowadays.

QUOTE
I wonder why such a view has developed from the admins? Why can't the world see a more dramatic change at the hand of the players? Why can't a city become divided and split up if the players plan it well enough? Or the Church finally become uprooted and moved from Shallam or vice versa?


The admins have never said why. You can speculate as to the reason if that's your thing but I'd say that if they haven't said why so far, they will likely continue to be silent about it.
Otha
Actually, Sarapis gave a direct answer to this question somewhere on the forums - it was in regards to the Dresden/Gelphend/Dawnstrider event.


I can't find it now though.
ace
I do with that the admins were a bit more vocal on the forums, like they seem to be in Aetolia. Communication is usually good.

As for why they won't allow it to change, I imagine it could have something to do with how they view Houses and Cities. Both organisation types are firmly based on some ideology, rather than on the whims of it's members, so when the members shift to a different ideology, the implication is that those members should go somewhere else to match that, rather than moving the organisation with them. But that's just one possible reason.
Lang
QUOTE (Otha @ Oct 22 2009, 05:52 PM) *
Actually, Sarapis gave a direct answer to this question somewhere on the forums - it was in regards to the Dresden/Gelphend/Dawnstrider event.


I can't find it now though.
Might've been in one of the subforums they deleted because...well, they deleted them "just because."
katia
that and the druids changing city about a million times.
I think it's more hastle than it's worth and people were jerking things around. And you know the rule.. if you abuse it, you lose it.
Gorlasintan
Appointed seats probably make house-shifting (as an example) a royal pain in the ass.

Odds are there are hardcoded reasons for at least some of the stuff that the administration is adamantly against changing around, especially at the ever-changing whims of the players.
Firey
Also in regards of moving houses from cities to other cities, it -might- ruin the balance of power among the cities in terms of amounts of citizens and amounts of houses. If you have the Dawnies move to Cyrene, you'll suddenly only have three houses in Shallam, with 5 in Cyrene... and if other houses from other cities also wish to move to Cyrene...

Edit: I wonder what the admins would do if a house blatantly went against their ideals though, and just changed them without speaking to the Patron or anything about it. Or if all the active members of a house would just simply quit it in protest and form a clan.

-Firey-
Otha
QUOTE (Sarapis @ Jul 11 2006, 04:33 AM) *
QUOTE (Hoss @ Jul 8 2006, 11:37 PM) *
Is that how it really happened? Because if it is, that seems again like the Admin's trying to crush roleplaying. I mean what made them so corrupt that Sarapis was just going to allow Shallam to disband either the guild or get rid of the leaders? Aren't leaders elected by the guild memebrs? I dunno I don't think I agree with that if thats how it went down


Well, it's not a case of trying to crush roleplaying. Guilds were not owned by their members. Their current members were the temporary caretakers of the organization, but just like the Pope doesn't own the Vatican (nor do all the existing cardinals together, etc), a guildmaster didn't own the guild, and the existing members didn't own the guild either. Just like a country could stop, say, the VFW from leaving the country and re-locating somewhere else, cities should be able to stop a guild from doing the same, given that guilds are blatantly subordinate to cities and much, much, much smaller (guilds had mainly only players as citizens, but there is a large, assumed NPC population in a city).

Further, in the case of the Dawnstriders, they were just kicking out members who wouldn't get with the "leave Shallam" program, and that's silly to allow. We don't have code or the time/inclination to do code that permits forcible leadership change, and taking the "the guild members will should rule" stance means that the guildmaster just has to kick out everyone who disagrees with him, and bam, off goes the guild. The result would be guilds moving anytime they had a dispute with a city government, rather than having to properly roleplay out a resolution that the city state will permit.

Just for the record, btw, here are the guilds I can recall permitting to move:

Sentaari (moved from wilderness to Shallam)
Sentinels (moved from Shallam to wilderness)

Hmm, that's all I can recall, though I feel as if there may have been a third one.

So anyway, the idea that guilds were ever allowed to move with any regularity is totally off. That's 2 or 3 in the space of almost 9 real-life years.




http://forums.achaea.com/index.php?showtop...mp;#entry413105
kazu00
Sentinels have moved more than that. 3 times actually.
berenene
QUOTE (Gorlasintan @ Oct 23 2009, 11:49 AM) *
Appointed seats probably make house-shifting (as an example) a royal pain in the ass.

Odds are there are hardcoded reasons for at least some of the stuff that the administration is adamantly against changing around, especially at the ever-changing whims of the players.

Your sig: That's a cool show. I hope they put more eps up soon
Otha
QUOTE (kazu00 @ Oct 23 2009, 01:36 PM) *
Sentinels have moved more than that. 3 times actually.



Unless I'm mistaken, Sarapis posted that well before Eleusis was formed. All of those changes took place before I went dormant, so before the Death's Heart saga (I believe, or at least around that timeframe since I went dormant soon after).
berenene
weren't the sentinels based in Hashan at one time?
Talesinger
Bards were told that it's not possible to move from Cyrene as well.
kazu00
QUOTE (berenene @ Oct 23 2009, 02:06 PM) *
weren't the sentinels based in Hashan at one time?


Shallam, Hashan, Gaia's temple, Eleusis
Azu
What should happen is all of Achaea should divide into two teams under leadership; Team Rangor and Team Xenomorph, then each should start out with a colonization at the opposite ends of Achaea, and start building two giant cities, and instead of houses they should have different branches of organzations that handle and manage different things. They should grow and plan and train and prosper off of each other, then in 100 to 1000 Achaea years, both armies will leave their cities, marching towards each other, meet in the grasslands, both leaders shouting once last word, then both armies erupting and running towards each other, then an explosion of war and fight should drag on and on until every last player either has their fingers fall off or the pass out from exhaustion.
Synbios
QUOTE (Azu @ Oct 23 2009, 11:24 PM) *
What should happen is all of Achaea should divide into two teams under leadership; Team Rangor and Team Xenomorph, then each should start out with a colonization at the opposite ends of Achaea, and start building two giant cities, and instead of houses they should have different branches of organzations that handle and manage different things. They should grow and plan and train and prosper off of each other, then in 100 to 1000 Achaea years, both armies will leave their cities, marching towards each other, meet in the grasslands, both leaders shouting once last word, then both armies erupting and running towards each other, then an explosion of war and fight should drag on and on until every last player either has their fingers fall off or the pass out from exhaustion.


DotA: Defense of the Achaeans?
Boz
QUOTE (Synbios @ Oct 23 2009, 12:16 PM) *
QUOTE (Azu @ Oct 23 2009, 11:24 PM) *
What should happen is all of Achaea should divide into two teams under leadership; Team Rangor and Team Xenomorph, then each should start out with a colonization at the opposite ends of Achaea, and start building two giant cities, and instead of houses they should have different branches of organzations that handle and manage different things. They should grow and plan and train and prosper off of each other, then in 100 to 1000 Achaea years, both armies will leave their cities, marching towards each other, meet in the grasslands, both leaders shouting once last word, then both armies erupting and running towards each other, then an explosion of war and fight should drag on and on until every last player either has their fingers fall off or the pass out from exhaustion.


DotA: Defense of the Achaeans?

Let's just have AWI (Achaea War 1). Everyone make secret alliances and have conflict escalate, I'll assassinate some random denizen and we will all go to war.
flair
I'm all for a large scale war.
Demfrax
QUOTE (Firey @ Oct 22 2009, 06:01 PM) *
Edit: I wonder what the admins would do if a house blatantly went against their ideals though, and just changed them without speaking to the Patron or anything about it. Or if all the active members of a house would just simply quit it in protest and form a clan.

-Firey-


This is what happened with the Lotus but it was the other way around. The House lost its base ideals and people ragequit the house after a few years and some people started up a monk only clan that went with the base ideals of the Lotus House. They even tried to have ranks and stuff, but it eventually ran into the ground.
Gorlasintan
QUOTE (berenene @ Oct 23 2009, 08:00 AM) *
QUOTE (Gorlasintan @ Oct 23 2009, 11:49 AM) *
Appointed seats probably make house-shifting (as an example) a royal pain in the ass.

Odds are there are hardcoded reasons for at least some of the stuff that the administration is adamantly against changing around, especially at the ever-changing whims of the players.

Your sig: That's a cool show. I hope they put more eps up soon

They put this up today (note: contains spoilers for those who haven't watched the first seven episodes (also, the ending is -ing great)):

http://www.escapistmagazine.com/videos/vie...om-Kingdom-News

With a new episode coming out next friday.
Aliath
QUOTE (kazu00 @ Oct 23 2009, 03:40 PM) *
QUOTE (berenene @ Oct 23 2009, 02:06 PM) *
weren't the sentinels based in Hashan at one time?


Shallam, Hashan, Gaia's temple, Eleusis


You can still see their old guildhall in Hashan, it is located in the Southeast part.
kazu00
It's locked.
Firey
QUOTE (Aliath @ Oct 25 2009, 10:19 AM) *
QUOTE (kazu00 @ Oct 23 2009, 03:40 PM) *
QUOTE (berenene @ Oct 23 2009, 02:06 PM) *
weren't the sentinels based in Hashan at one time?


Shallam, Hashan, Gaia's temple, Eleusis


You can still see their old guildhall in Hashan, it is located in the Southeast part.


Isn't that the warp hub?
Llyth
QUOTE (Demfrax @ Oct 23 2009, 12:43 PM) *
This is what happened with the Lotus but it was the other way around. The House lost its base ideals and people ragequit the house after a few years and some people started up a monk only clan that went with the base ideals of the Lotus House. They even tried to have ranks and stuff, but it eventually ran into the ground.




There were two clans, to my knowledge, one of which being the present Ashuran House.
katia
QUOTE (kazu00 @ Oct 25 2009, 10:25 AM) *
It's locked.


No it's not...
it's also the main warphub in hashan these days
Soulfyriani
QUOTE (katia @ Oct 25 2009, 11:51 AM) *
QUOTE (kazu00 @ Oct 25 2009, 10:25 AM) *
It's locked.


No it's not...
it's also the main warphub in hashan these days


Hashan locked it and put roaming guards in it now.
kazu00
QUOTE (Soulfyriani @ Oct 25 2009, 04:07 PM) *
QUOTE (katia @ Oct 25 2009, 11:51 AM) *
QUOTE (kazu00 @ Oct 25 2009, 10:25 AM) *
It's locked.


No it's not...
it's also the main warphub in hashan these days


Hashan locked it and put roaming guards in it now.


This. They claimed it was a security risk for raiders.
Dinkybarrel
Yeah but you can still warp in. The only difference is that now the defenders can't get in themselves without an aide to unlock the door. shrug.gif
Soludra
It was unlocked last time I went down there. unsure.gif I was surprised too.
Danith
I used to be able to brag about my family, but then Rho left and Meleah and Hallis decided to screw it up.
Mathonwy
QUOTE (Danith @ Oct 25 2009, 08:47 PM) *
I used to be able to brag about my family, but then Rho left and Meleah and Hallis decided to screw it up.

wrong thread?
kazu00
I believe they canceled the warp going in too.
Danith
QUOTE (Mathonwy @ Oct 25 2009, 08:51 PM) *
QUOTE (Danith @ Oct 25 2009, 08:47 PM) *
I used to be able to brag about my family, but then Rho left and Meleah and Hallis decided to screw it up.

wrong thread?

Yeah, weird.
Vasool
QUOTE (kazu00 @ Oct 26 2009, 02:10 AM) *
I believe they canceled the warp going in too.



don't think so, I was just there a few days ago...
Lisbethae
QUOTE (Talesinger @ Oct 23 2009, 06:37 AM) *
Bards were told that it's not possible to move from Cyrene as well.


That this was explored makes Mardosi's anger at the Ty Beirdd not being Cyrenian enough fairly laughable.

I'm sorry, dude. But, REALLY?
Griffel
QUOTE (Lisbethae @ Nov 2 2009, 06:41 PM) *
QUOTE (Talesinger @ Oct 23 2009, 06:37 AM) *
Bards were told that it's not possible to move from Cyrene as well.


That this was explored makes Mardosi's anger at the Ty Beirdd not being Cyrenian enough fairly laughable.

I'm sorry, dude. But, REALLY?

Are you for serious? Because you're sounding a bit foolish but it could just be that you're joking and I'm not picking up on the tone.
Quoren
"The Bards were told" does not mean "I asked if the Bards could leave Cyrene but was told."
Lisbethae
QUOTE (Griffel @ Nov 2 2009, 03:44 PM) *
QUOTE (Lisbethae @ Nov 2 2009, 06:41 PM) *
QUOTE (Talesinger @ Oct 23 2009, 06:37 AM) *
Bards were told that it's not possible to move from Cyrene as well.


That this was explored makes Mardosi's anger at the Ty Beirdd not being Cyrenian enough fairly laughable.

I'm sorry, dude. But, REALLY?

Are you for serious? Because you're sounding a bit foolish but it could just be that you're joking and I'm not picking up on the tone.



Half joking and half incredulous.

You would have had to have seen the length and breadth of the fit that was thrown to understand. That being said, this was probably not the best venue for the comment. It just kind of jumped out. blush.gif
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