Dontarion
Oct 10 2009, 06:10 PM
I've begun working on the MUSH version of my wholist. The same price still applies as the zMud version. For you zMud people out there it is still for sale and I haven't had any bug reports on the latest zMud version so I assume it's working wonderfully still. If there is anyone that is interested in the MUSH version and would like to see features added let me know.
What I got through earlier:
QUOTE
[CITYE] Mirane - Fish Street
[CITYE] Mortagona - First floor landing
[CITYE] Narsina - Mountains
[CITYE] Otha - Entering the Main Gate of Ashtan
[CITYE] Rean - (house) A cozy room overlooking a
[CITYE] Sedric - Mountains
[CITYE] Sethai - A chamber
[CITYE] Shars - Coppice of mature oaks
[CITYE] Tsunim - Stand of whispery birch
[CITYE] Wyd - Centre Crossing
[CITYE] Zeyfer - Offal filled room
[CITYE] Zoma - Half-buried in loose soil
[TARGET] Zoma - Half-buried in loose soil
Granted when I'm done it will look much better but the backbone of it is in place.
Kresslack
Oct 11 2009, 04:00 PM
What's the price again, and will it have a multi colour option for people of differant organizations and citys, etc?
Dontarion
Oct 12 2009, 12:37 PM
QUOTE (Kresslack @ Oct 11 2009, 11:00 AM)

What's the price again, and will it have a multi colour option for people of differant organizations and citys, etc?
Yes on the colour when I get it finished. 40cr.
Dontarion
Nov 2 2009, 03:00 AM
This is the progress on my MUSH version. I was going to abandon selling this but I need the credits to finish Serpent swap.
http://dontarion.googlepages.com/mushwl.html
Mishgul
Nov 2 2009, 03:07 AM
i'll buy it when it is done
Irion
Nov 2 2009, 03:39 AM
How can you tell all that information about people? What skill is that?
Dontarion
Nov 2 2009, 04:01 AM
That skill is termed Lua in the MUSH ability category.
Irion
Nov 2 2009, 04:50 AM
QUOTE (Dontarion @ Nov 1 2009, 11:01 PM)

That skill is termed Lua in the MUSH ability category.
lol, but where do you get the information from? How do can you tell where those people are? I certainly have no way to telling where anyone is.
Sena
Nov 2 2009, 05:16 AM
The WHO list, with thirdeye/echinacea.
Irion
Nov 2 2009, 05:29 AM
Thanks, I had no idea that's what thirdeye did.
Andregor
Nov 2 2009, 06:11 PM
I would buy.
Bayla
Nov 3 2009, 03:17 PM
Will it remove and add people as you read the logs for an organization and/or check the ENEMIES list for that org? My current list is great at adding, but it doesn't remove well. If it auto updates, color codes the list and when I see them, and does the WHO bit, I'll be all over it. It will be well worth it too! Mine is driving me nuts. Apparently, if you are ever my enemy, you are forever my enemy (until I go in and manually delete you that is).
Dontarion
Nov 3 2009, 03:25 PM
It will grab enemies via cewho alias. The zMud version will grab your city citizens from citymembers/dormant. It's hard to grab from logs about enemying and place them into a city because people aren't always cityenemy Person Eleusian to die, etc. It requires datamining and on the mush version this is so, so, so, so, so, so much faster then the zMud version. I watched my prompt timer the other day and it was something like 10 people checked per second. It also only goes this fast when I pause my system and turn off class triggers (for me two aliases). With them on its like ~5 checked per second but I do have 1300+ triggers, which most of them are active. It runs so fast I cant tell what name its checking in MUSH where I could always in zMud.
The zMud version has the ability to toggle coloring of cityenemies and I think each cities citizens. I haven't added this to MUSH yet but thats in the future. I just found the code to double column the output (Thanks to someone on MUSH Lua forums) by changing column wrap width and changing it back when I'm done. Formatting for the double column output will be a pain but if you're on a widescreen like me, or regular screen, it will be worth it.
Colouring for all the crucial stuff is done. It's almost ready to go out the door. There's a few places I need to add in string.proper(), polish some things up and create the help file for the commands. I tried playing with the Plugin creator but it sucked.
Dontarion
Nov 3 2009, 06:02 PM
Added a feature I've wanted forever:
MULTICOLUMNEDThis makes it so when you're outnumbered 20:1 you can still read it. It's honestly better in single column for me but double column allows better reading at maximum citizen capacity. Don't want to blow the flux capacitor.

I'm going to start converting the other types of listing (CityEnemies, OrderEnemies, Watch) to support multicolumns soon. How I'm going to package this thing up is beyond me right now.
Cooper
Nov 3 2009, 08:41 PM
So does this use Vadi's map to figure out what area they are in, or how does it do that?
Dontarion
Nov 3 2009, 10:27 PM
Actually this version doesn't figure out where they're at right now. Back when I used Tiax's maps on zMud it would interface and figure all that out very well and I loved it. Unfortunately Tiax quit sending out/updating maps and never responded to my 'halp I need a new copy' msgs way back when.
I actually took away that pretty stuff and went back to the more column-like [ CITY] stuff because I like that better and is easier to maintain.
I'm currently writing all of the aliases to control this thing that I would do via /command at my prompt and helpfile is second.
Being that MUSH doesn't have a decent built in mapper like zMud its not native to support any kind of wlarea Shallam and list everyone in Shallam. You can get around this via databases and your own code but that's a pain and I already paid for Vadis/have the mapper plugin. What I have been trying to press Vadimuses to do is a: literal area room list using . and b: give me a string of the rooms (remove multiples) in a|b|c|d format so when I do wlarea Shallam I can do vadimap roomlist Shallam., parse and output. I know a is a bug and is being worked on somehow or way but b may be far aways from now. I've tried parsing the room list but without the literal search it won't work for some areas.
This is what I mean by more column like:
Roam
Nov 4 2009, 03:33 AM
Pass me a towel... Im drooling.
When's it gonna be finished?
Dontarion
Nov 4 2009, 03:56 AM
It's almost finished now. I've been testing things out today. I'm almost done with all of the aliases. The help file is the hardest to make. Once I can package it into a plugin and load it on a fresh install of MUSH on my other computer I'll start selling this.
Dontarion
Nov 7 2009, 11:46 PM
All right I've got everything working in the awesome plugin format. Help files written and input as well. I've tested everything and it seems to go smoothly and saves variables correctly over usage. In order to use this you need the lua serializer file that typically comes with MUSH I think but I'll send it anyways when you purchase.
Let me know if anyone wants to purchase this as it is now for sale at 40cr.
Dontarion
Nov 13 2009, 08:17 PM
So I've updated a few bugs and added infamy tracking to the MUSH version of the wholist.
Here is a pretty picture:

I forgot to mention that it now saves, changes, and detects your MUSH wrap length. This script is great for SW0 w and w/o MUSH wrapping people but it works for non-SW0 people as well.
Soludra
Nov 13 2009, 08:19 PM
Slick!

EDIT: Just curious, how many commands does it send to Achaea to generate a wholist, do you think?
EDIT 2: And will you be fixing it so it gags Romeo/Juliet and captures prayers properly?
Dontarion
Nov 13 2009, 08:23 PM
To generate just the wholist output its just who b;more; more; more; more until done. To datamine its qwho; honours person until done. On MUSH this is ~10 honours per second on datamining. It takes no time to finish. So awesome. I suggest people only do this once a week once their database of people is built up just because unless they're big on infamy hunting then they're just updating novices/deletions.
Actually it doesn't gag everything, just what it captures. I keep that other stuff ungagged to see it because it also doesn't gag people with gems of cloaking.
Doesn't capture people praying, only people dead and moving around. I used to capture the praying people but its almost a waste of resources. It's rarely useful to know.
Soludra
Nov 13 2009, 08:24 PM
Interesting. So the wholist is pretty lightweight in itself, it's the datamining that's somewhat heavy. Thanks

EDIT: On the praying bit, I just meant to clean up the output; it wouldn't necessarily actually have to be shown in the list.
Dontarion
Nov 13 2009, 08:27 PM
Actually the datamining when I turn my system off really flies. Its the 1300+ triggers (probably 800+ active if not 1000) that kind of slows it down.
Dontarion
Nov 13 2009, 08:33 PM
I feel the need to express my rage at the new google sites. I loved googlepages.
Trendor
Nov 13 2009, 08:52 PM
The one for zmud still being sold and supported?
Dontarion
Nov 13 2009, 08:55 PM
QUOTE (Trendor @ Nov 13 2009, 02:52 PM)

The one for zmud still being sold and supported?
Yes it is. Not much updating to it though because all of the features I'm replicating here are already done there except the double column.
Trendor
Nov 13 2009, 08:58 PM
40 creds for that one too?
Dontarion
Nov 13 2009, 09:18 PM
QUOTE (Trendor @ Nov 13 2009, 02:58 PM)

40 creds for that one too?
Yes, 40 for either version.
Trendor
Nov 13 2009, 09:19 PM
Meh, gonna be awhile before I have that many. Oh well.
Dragonknight
Nov 13 2009, 11:36 PM
I'm fairly certain I edited your Zmud copy of this to use "area info <area>" on the Vadi Map and wlarea did work. It wasn't fast, but it worked.
Edit: Sent you an email with the changes I made.
Dontarion
Nov 14 2009, 12:04 AM
I always liked room list but it has a literal search issue. You're right though - it isn't very fast XD. Not sure if it's fast enough to even warrant using.
Dragonknight
Nov 14 2009, 02:21 AM
That same search issue seems to appear in the goto function (i.e. goto ashtan resulting in ending in the bog of Ashtan).
Otha
Nov 17 2009, 02:48 PM
Edit: Nevermind.
Dontarion
Nov 19 2009, 04:27 PM
QUOTE (Otha @ Nov 17 2009, 08:48 AM)

Edit: Nevermind.
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