Quoren
Oct 2 2009, 01:23 AM
QUOTE
ANNOUNCE NEWS #3073
Date: 10/2/2009 at 0:57
From: Tecton, the Terraformer
To : Everyone
Subj: Class ranks and houses
Housed adventurers will now benefit from the group knowledge and the
combined history of their respective organisations by gaining class
faster. Those who chose a life of solitude and self-study will find the
going more difficult and have a somewhat slower path to becoming a full
member of their profession.
Sourpuss Summary:
- Housed adventurers may embrace their class at level 30 and 20 hours of
playtime.
- Rogue adventurers may embrace their class at level 50 and 50 hours of
playtime.
Penned by My hand on the 16th of Daedalan, in the year 520 AF.
berenene
Oct 2 2009, 01:25 AM
QUOTE (Quoren @ Oct 2 2009, 11:23 AM)

QUOTE
ANNOUNCE NEWS #3073
Date: 10/2/2009 at 0:57
From: Tecton, the Terraformer
To : Everyone
Subj: Class ranks and houses
Housed adventurers will now benefit from the group knowledge and the
combined history of their respective organisations by gaining class
faster. Those who chose a life of solitude and self-study will find the
going more difficult and have a somewhat slower path to becoming a full
member of their profession.
Sourpuss Summary:
- Housed adventurers may embrace their class at level 30 and 20 hours of
playtime.
- Rogue adventurers may embrace their class at level 50 and 50 hours of
playtime.
Penned by My hand on the 16th of Daedalan, in the year 520 AF.
I wonder if he got permission from Clementius to use that phrase.
Gorlasintan
Oct 2 2009, 01:27 AM
The change to Housed requirements wasn't really much of a change, tbh. 20 hours has always been the mitigating factor here, not level.
50 hours to embrace class is absolutely -ing insane.
Actually, is there any change to going from fledgling to journeyman? All that's mentioned is embracing class. However, it works (or used to work) like such:
(As a newbie):
Join class, become fledgling (able to learn to skilled).
Get 20 hours playtime, get journeyman (able to learn to fabled).
Get journeyman + level 40, embrace.
If it is possible to get Journeyman earlier while a member of a House, I say good change. Otherwise, it's not really any help. Waiting 20 hours to get past skilled (which, for some classes, means having no decent bashing attack (knights)) is extremely -ing enraging.
Mishgul
Oct 2 2009, 01:30 AM
i'm happy.
Dinkybarrel
Oct 2 2009, 01:34 AM
The only worry I have about this is that now we might have a lot of newbs just joining Houses, waiting for the allotted time to be up and then quitting so that no one can be the boss of them. :/
Lang
Oct 2 2009, 01:35 AM
50 hours is too much.
Sena
Oct 2 2009, 01:36 AM
QUOTE (Dinkybarrel @ Oct 1 2009, 09:34 PM)

The only worry I have about this is that now we might have a lot of newbs just joining Houses, waiting for the allotted time to be up and then quitting so that no one can be the boss of them. :/
That's better than never joining at all though, isn't it? Besides, at least some of them who join just to embrace and then leave will probably end up liking it, and sticking around.
Kallorn
Oct 2 2009, 01:37 AM
Nice change.
Mishgul
Oct 2 2009, 01:40 AM
Rogues should randomly die every 30 minutes.
Rynn
Oct 2 2009, 01:43 AM
QUOTE (Mishgul @ Oct 1 2009, 08:40 PM)

Rogues should randomly die every 30 minutes.
This idea is fair and balanced, just like Fox News.
Trici
Oct 2 2009, 01:45 AM
I dislike the change.
QUOTE (Dinkybarrel @ Oct 1 2009, 09:34 PM)

The only worry I have about this is that now we might have a lot of newbs just joining Houses, waiting for the allotted time to be up and then quitting so that no one can be the boss of them. :/
I know! Make the HL able to decide who gets full class and who doesn't!
Firey
Oct 2 2009, 01:49 AM
QUOTE (Boz @ Oct 2 2009, 03:47 AM)

QUOTE (Dinkybarrel @ Oct 1 2009, 09:34 PM)

The only worry I have about this is that now we might have a lot of newbs just joining Houses, waiting for the allotted time to be up and then quitting so that no one can be the boss of them. :/
I know! Make the HL able to decide who gets full class and who doesn't!

Give this power to city leaders, over houseless citizens. If people are houseless/cityless, give this power to immortals
Dusty
Oct 2 2009, 02:00 AM
QUOTE (Sena @ Oct 1 2009, 09:36 PM)

QUOTE (Dinkybarrel @ Oct 1 2009, 09:34 PM)

The only worry I have about this is that now we might have a lot of newbs just joining Houses, waiting for the allotted time to be up and then quitting so that no one can be the boss of them. :/
That's better than never joining at all though, isn't it? Besides, at least some of them who join just to embrace and then leave will probably end up liking it, and sticking around.
Is it? People won't be in the houses because they
want to, so I doubt you'd get the same 'enjoyable' experiences from them as you would those who are in the house because they actually wanted to be. Kind of like the kids in class that are only in there because they need the credit, and tend to be totally disruptive and annoying. Who knows though.
Sidonia
Oct 2 2009, 02:07 AM
Make it require HR3 too
Dinkybarrel
Oct 2 2009, 02:07 AM
Haha no. Nothing so black and white. The point is really to empower the House while still allowing players the (slightly more difficult) route of being rogue. This has just made a House the 20 hour shortcut. A new player will very easily clock 20 hours with really no obligation to participate in the House activities. Level 30 can be done in a day, a week if they're really casual. I don't really believe this change has empowered Houses so much as just 'sent a few more newbies our way'.
I would have very much have preferred it if Houses were given the ability to grant the journeyman and full class depending on the novice's progress in the House while still having the level 50, 50 hour limit as a 'general time progression'. It means that either way, you'll still get class, but joining AND participating in a House gives you the option of getting class faster.
Soludra
Oct 2 2009, 02:09 AM
QUOTE (Dusty @ Oct 1 2009, 07:00 PM)

Kind of like the kids in class that are only in there because they need the credit, and tend to be totally disruptive and annoying. Who knows though.
You have a couple options in those cases...
HOUSEDISFAVOUR <disruptive/annoying novice>
or
HOUSE CASTOUT <disruptive/annoying novice>
Trevize
Oct 2 2009, 02:19 AM
Good change. The way I see it, they're not forced to, and if they do join to shorten the time, then if they are silent, they won't cause much problems, if they cause problems they can be kicked out, and if they're good and helpful, they'll do the House a service. And while the time isn't much to an alt who will sit afk to get the time, for real newbies, it'll help a lot. And hell, if the newbie joins a House when he wouldn't otherwise, he may find out he likes it and stay. It won't change everyone's opinion of Houses, but for those who have never been in one and will because of this, it may help.
Tiax
Oct 2 2009, 02:20 AM
I don't like that there is no requirement to be in a house for a certain number of hours. As I read this, you can get 20 hours, ask certimene to join a house, embrace, and quit the house all before anyone's auto-greet trigger even goes off.
Peirce
Oct 2 2009, 02:21 AM
QUOTE (Sidonia @ Oct 1 2009, 07:07 PM)

Make it require HR3 too
I like this idea because it requires people to actually work on their house requirements. It may also help keep people in the house after they embrace class, since they will have put time and effort into getting a higher rank.
Trevize
Oct 2 2009, 02:22 AM
QUOTE (Tiax @ Oct 1 2009, 10:20 PM)

I don't like that there is no requirement to be in a house for a certain number of hours. As I read this, you can get 20 hours, ask certimene to join a house, embrace, and quit the house all before anyone's auto-greet trigger even goes off.
Hmm. Good point. I'm not sure on the specifics, though.
Gorlasintan
Oct 2 2009, 02:25 AM
QUOTE (Dinkybarrel @ Oct 1 2009, 09:07 PM)

Haha no. Nothing so black and white. The point is really to empower the House while still allowing players the (slightly more difficult) route of being rogue. This has just made a House the 20 hour shortcut. A new player will very easily clock 20 hours with really no obligation to participate in the House activities. Level 30 can be done in a day, a week if they're really casual. I don't really believe this change has empowered Houses so much as just 'sent a few more newbies our way'.
I would have very much have preferred it if Houses were given the ability to grant the journeyman and full class depending on the novice's progress in the House while still having the level 50, 50 hour limit as a 'general time progression'. It means that either way, you'll still get class, but joining AND participating in a House gives you the option of getting class faster.
This.
Sidonia
Oct 2 2009, 02:28 AM
QUOTE (Peirce @ Oct 2 2009, 02:21 AM)

QUOTE (Sidonia @ Oct 1 2009, 07:07 PM)

Make it require HR3 too
I like this idea because it requires people to actually work on their house requirements. It may also help keep people in the house after they embrace class, since they will have put time and effort into getting a higher rank.
Skye's idea is better. That's basically what I was aiming for but didn't put in much thought.
Tecton
Oct 2 2009, 02:31 AM
Indeed, that was an unforeseen situation, which is now fixed. You now need to be at or above HR2 to take advantage of the bonus!
Dinkybarrel
Oct 2 2009, 02:32 AM
Thank you
Soludra
Oct 2 2009, 02:39 AM
Tectpwned!

Thanks!
Herenicus
Oct 2 2009, 02:40 AM
QUOTE (Sena @ Oct 1 2009, 09:36 PM)

QUOTE (Dinkybarrel @ Oct 1 2009, 09:34 PM)

The only worry I have about this is that now we might have a lot of newbs just joining Houses, waiting for the allotted time to be up and then quitting so that no one can be the boss of them. :/
That's better than never joining at all though, isn't it? Besides, at least some of them who join just to embrace and then leave will probably end up liking it, and sticking around.
Lang
Oct 2 2009, 03:08 AM
I still think 50 hours for rogues is too high. 40 hours would be better.
Bannin
Oct 2 2009, 03:11 AM
I disapprove.
Drauka
Oct 2 2009, 03:26 AM
QUOTE (Tecton @ Oct 1 2009, 10:31 PM)

Indeed, that was an unforeseen situation, which is now fixed. You now need to be at or above HR2 to take advantage of the bonus!
I may be mistaken yet now this is on the other side of the coin.
Now only House leaders can decide if you get your class skills and is a mini-autoclass reversal (unless you just want to wait longer as a rogue)?
Note that this doesn't make any difference to my character but this is a pretty huge "minor" update.
Tiax
Oct 2 2009, 03:28 AM
QUOTE (Drauka @ Oct 2 2009, 03:26 AM)

QUOTE (Tecton @ Oct 1 2009, 10:31 PM)

Indeed, that was an unforeseen situation, which is now fixed. You now need to be at or above HR2 to take advantage of the bonus!
I may be mistaken yet now this is on the other side of the coin.
Now only House leaders can decide if you get your class skills and is a mini-autoclass reversal (unless you just want to wait longer as a rogue)?
Note that this doesn't make any difference to my character but this is a pretty huge "minor" update.
wat?
Soludra
Oct 2 2009, 03:32 AM
Anyone with the power to housefavour, really.
Gorlasintan
Oct 2 2009, 03:35 AM
Anyone who complains about this on the basis of 'it gives power to houses' can go away.
Drauka
Oct 2 2009, 03:35 AM
I suppose my wording was wrong, anyone with power to raise rank (obviously).
Awesome change. 40 hours seems sufficient for rogues, but I think they should have to get level 50 instead.
Drauka
Oct 2 2009, 03:38 AM
QUOTE (Gorlasintan @ Oct 1 2009, 11:35 PM)

Anyone who complains about this on the basis of 'it gives power to houses' can go away.
because you disagree?
If Tecton is going to implement things on these forums at whim, it would be nice if everything wasn't so one sided and if people disagree they get talked down to and buried under pointless posts to derail the thread.
There are people that don't agree with these changes that don't actually post to forums. I'd say these forums are another example of a minority of the population with the loudest voices (which may get foolishly mistake for the majority).
Tiax
Oct 2 2009, 03:41 AM
QUOTE (Drauka @ Oct 2 2009, 04:35 AM)

I suppose my wording was wrong, anyone with power to raise rank (obviously).
No, my issue is that you suggest someone has power over -whether- you get class skills. That's obviously false. It's only about -when-.
Gorlasintan
Oct 2 2009, 03:42 AM
QUOTE (Drauka @ Oct 1 2009, 10:38 PM)

QUOTE (Gorlasintan @ Oct 1 2009, 11:35 PM)

Anyone who complains about this on the basis of 'it gives power to houses' can go away.
because you disagree?
If Tecton is going to implement things on these forums at whim, it would be nice if everything wasn't so one sided and if people disagree they get talked down to and buried under pointless posts to derail the thread.
There are people that don't agree with these changes that don't actually post to forums. I'd say these forums are another example of a minority of the population with the loudest voices (which may get foolishly mistake for the majority).
Uh, nothing that is being done is on a whim.
Most of what is being done is entirely separate from these forums.
Please do not talk out of your ass.
Imyrr
Oct 2 2009, 03:43 AM
To be perfectly frank, being a rogue should not now, nor should it have ever been, a viable option for new players. If this forces people to actually evaluate becoming a contributing member of the gaming community or going a harder route where they are free to be essentially loose cogs, all to the better.
Rogues have absolutely no room whatsoever to complain about any changes that benefit organisations. Organisations are the cornerstones of the game, not people who adamantly refuse to abide by any semblance of role in a roleplaying game.
Drauka
Oct 2 2009, 03:43 AM
QUOTE (Tiax @ Oct 1 2009, 11:41 PM)

QUOTE (Drauka @ Oct 2 2009, 04:35 AM)

I suppose my wording was wrong, anyone with power to raise rank (obviously).
No, my issue is that you suggest someone has power over -whether- you get class skills. That's obviously false. It's only about -when-.
QUOTE
Now only House leaders can decide if you get your class skills and is a mini-autoclass reversal (unless you just want to wait longer as a rogue)?
Gorlasintan
Oct 2 2009, 03:44 AM
How dare individuals who do not actively participate in the most important aspects of the game be at a slight disadvantage. D:
Soludra
Oct 2 2009, 03:46 AM
QUOTE (Drauka @ Oct 1 2009, 08:43 PM)

QUOTE
Now only House leaders can decide if you get your class skills and is a mini-autoclass reversal (unless you just want to wait longer as a rogue)?
You can wait longer as a HR1 novice too.
Tiax
Oct 2 2009, 03:47 AM
QUOTE (Drauka @ Oct 2 2009, 04:43 AM)

QUOTE (Tiax @ Oct 1 2009, 11:41 PM)

QUOTE (Drauka @ Oct 2 2009, 04:35 AM)

I suppose my wording was wrong, anyone with power to raise rank (obviously).
No, my issue is that you suggest someone has power over -whether- you get class skills. That's obviously false. It's only about -when-.
QUOTE
Now only House leaders can decide if you get your class skills and is a mini-autoclass reversal (unless you just want to wait longer as a rogue)?
As I read it, you can also just wait longer as an HR1 member. Regardless, the statement "Now only house leaders can decide if..." is an absurd description of the situation, parenthetical or not. It's not true in any sense, whether you decide to go rogue or not.
Drauka
Oct 2 2009, 03:48 AM
I'm just concerned of balance between role content with forcing joining Houses and conflict, versus a player's freedom. Hopefully it will be a change for the best.
I think the newbie part of the game guides people to Houses pretty strongly. I think the problem is House relations with new players, players leave for a reason. I don't think the problem is new players not knowing about or joining Houses. It's keeping them in the House. This is a method to force players to stay in a House.
Gorlasintan
Oct 2 2009, 03:49 AM
This does not force anyone to do anything. They have every choice in the world.
flair
Oct 2 2009, 03:51 AM
has the Flair stamp of approval.
Tiax
Oct 2 2009, 03:51 AM
QUOTE (Drauka @ Oct 2 2009, 04:48 AM)

I'm just concerned of balance between role content with forcing joining Houses and conflict, versus a player's freedom. Hopefully it will be a change for the best.
I think the newbie part of the game guides people to Houses pretty strongly. I think the problem is House relations with new players, players leave for a reason. I don't think the problem is new players not knowing about or joining Houses. It's keeping them in the House. This is a method to force players to stay in a House.
Is the problem here that you're unclear about what the change is? I just can't imagine anyone who actually understands the announce post describing it as "keeping them in the house" or "force players to stay in a house". I'm really at a loss here as to how this can be made any clearer to you.
Drauka
Oct 2 2009, 03:55 AM
QUOTE (Tiax @ Oct 1 2009, 11:51 PM)

QUOTE (Drauka @ Oct 2 2009, 04:48 AM)

I'm just concerned of balance between role content with forcing joining Houses and conflict, versus a player's freedom. Hopefully it will be a change for the best.
I think the newbie part of the game guides people to Houses pretty strongly. I think the problem is House relations with new players, players leave for a reason. I don't think the problem is new players not knowing about or joining Houses. It's keeping them in the House. This is a method to force players to stay in a House.
Is the problem here that you're unclear about what the change is? I just can't imagine anyone who actually understands the announce post describing it as "keeping them in the house" or "force players to stay in a house". I'm really at a loss here as to how this can be made any clearer to you.
It is an effort to push players to be in a House and stay in a House, by making the other option undesirable. Technically it isn't a force, yet by implementation it is.
It's like driving a car to work or driving a moped. Most are going to choose a car.
I read the announce post several times, so now you can get off the idea that I don't understand the change.
Imyrr
Oct 2 2009, 03:56 AM
The other option (rogue) IS undesirable. That's the whole bloody point.
Darroth
Oct 2 2009, 03:57 AM
Great change.
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