meiah
Sep 28 2009, 01:58 PM
QUOTE
ANNOUNCE NEWS #3069
Date: 9/28/2009 at 4:17
From: Tecton, the Terraformer
To : Everyone
Subj: House and learning changes
I have just changed a few things in relation to houses and learning, in order to promote a better multiplayer atmosphere and provide advantages to being a member of a House. The details are as follows:
- Players will now receive a bonus to their experience gain when hunting with a house member, this functions similarly to the way it currently works with mentors/proteges.
- Learning sessions between housemates are faster and stack with the myrrh bonus.
- House Icons have had their decay rate reduced significantly, making them less of a chore to maintain.
- General tutors are now limited to teaching to Virtuoso in class skills. Only house tutors will continue to teach to Transcendent.
If you notice anything out of the ordinary with any of the new changes, you know what to do!
Penned by My hand on the 23rd of Chronos, in the year 519 AF.
For those of you who can't log into Achaea from work and such. Personally, I like these changes. They seem to be more in line with how th guilds worked, unless I'm mistaken. Gives players actual reason to be in houses.
Otha
Sep 28 2009, 02:05 PM
I like it.
Dusty
Sep 28 2009, 02:12 PM
What about guildless who want to learn trans?
Darroth
Sep 28 2009, 02:21 PM
They have to learn from an adventurer or if a house lets them into their househall I guess.
Jules
Sep 28 2009, 02:26 PM
QUOTE (meiah @ Sep 28 2009, 10:58 PM)

- General tutors are now limited to teaching to Virtuoso in class skills. Only house tutors will continue to teach to Transcendent.
Ouch. I was always for adding more little perks that made it "nice" to be in a House, rather than making life downright difficult if you weren't (and yes, I'm in a House). That said, there's nothing that says you can't quit the House once you learn your class skills, so it's not -quite- like the Guild system.
I still think that making icons indestructable would have been the way to make Houses more appealing overall. It's not a huge benefit, but it's definitely a nice perk, exactly what a House should be able to offer, but tied with the possibility of losing it in a painful icon war, it's just not quite as nice of a perk.
Penquin
Sep 28 2009, 02:38 PM
It will be interesting to see how this improves relations between house members, and hopefully will add a better overall RP experience.
Jules
Sep 28 2009, 02:40 PM
Forgot to mention - the other changes are all appropriate.
Rynn
Sep 28 2009, 02:40 PM
I'm happy because this change will make all the guild-lovers hate houses a little less now, which means we probably will get less guild nostalgia all over the forums now.
Lang
Sep 28 2009, 03:13 PM
Personally I think Virtuoso is a little low; I would've preferred it going up to Fabled. But I suppose that's me nitpicking...
Sena
Sep 28 2009, 03:15 PM
I wouldn't mind if it was lowered to expert or gifted. Besides the obvious benefit it gives to houses, it also requires interaction with other players for house-less people, instead of just idling at a tutor while you learn. I like the changes.
Lisbethae
Sep 28 2009, 03:35 PM
QUOTE (Sena @ Sep 28 2009, 08:15 AM)

I wouldn't mind if it was lowered to expert or gifted. Besides the obvious benefit it gives to houses, it also requires interaction with other players for house-less people, instead of just idling at a tutor while you learn. I like the changes.
This.
Tsara
Sep 28 2009, 03:39 PM
zii
Sep 28 2009, 03:44 PM
QUOTE (Lisbethae @ Sep 28 2009, 10:35 AM)

QUOTE (Sena @ Sep 28 2009, 08:15 AM)

I wouldn't mind if it was lowered to expert or gifted. Besides the obvious benefit it gives to houses, it also requires interaction with other players for house-less people, instead of just idling at a tutor while you learn. I like the changes.
This.
I remember guilds! These changes are great!
Quoren
Sep 28 2009, 03:47 PM
This announce makes me happy. It's certainly a good change. It doesn't fix everything, but if Tecton could fix everything in one announce post he'd have to really be God.
Penquin
Sep 28 2009, 04:00 PM
QUOTE (Quoren @ Sep 28 2009, 11:47 AM)

This announce makes me happy. It's certainly a good change. It doesn't fix everything, but if Tecton could fix everything in one announce post he'd have to really be God.
Tecton is better then a God. He's a Coder! Hell, it's just like a God real life; doesn't even have to interact with his people and they still love him. Just change a few things every now and then, and BAM! Happy followers.
Oh...and there's just this sliiiiiight nominal tithe he'll be needing from you soon.
Draqoom
Sep 28 2009, 04:05 PM
The whole point of autoclassing was to get away from the Guild controlled class system. This contradicts the entire purpose of autoclass. Granted I never liked autoclass and was sad to see Guild control go, but this really irritates me. 'Join a House or be less than you can be' shouldn't be the mindset here.
For anyone who cares, as Draqoom is rogue and will not join a House and is also nearly omnitrans, Draq will teach whoever asks him up to trans in any skill they need. I'd have made a public post but I feel like posting IC against the OOC announce is kinda breaking the RP. (Not that this is any better, but at least here you can claim word of mouth or something, I dunno.)
Skills Rank
------------- ------------
Vision Transcendent
Avoidance Transcendent
Tattoos Transcendent
Survival Transcendent
Weaponry Transcendent
Riding Transcendent
Seafaring Transcendent
Telepathy Transcendent
Kaido Transcendent
Tekura Black belt
Miniskills Rank
------------- ------------
Constitution Capable
Thermology Novice
Frost Apprentice
Antidotes Transcendent
Fitness Transcendent
Galvanism Skilled
Philosophy Transcendent
Tailoring Transcendent
Quoren
Sep 28 2009, 04:08 PM
QUOTE (Draqoom @ Sep 28 2009, 12:05 PM)

'Join a House or be less than you can be' shouldn't be the mindset here.
Why not? If you don't join one of the fulcra of the game's RP, you should be gimped.
Danith
Sep 28 2009, 04:18 PM
QUOTE (Draqoom @ Sep 28 2009, 12:05 PM)

For anyone who cares, as Draqoom is rogue and will not join a House and is also nearly omnitrans, Draq will teach whoever asks him up to trans in any skill they need. I'd have made a public post but I feel like posting IC against the OOC announce is kinda breaking the RP. (Not that this is any better, but at least here you can claim word of mouth or something, I dunno.)
As if posting OOC about something IC is... oh, good! You already pointed out your backwards thinking.
Lang
Sep 28 2009, 04:19 PM
Comparing this to guild control is like comparing a playful punch to assault.
Darroth
Sep 28 2009, 04:23 PM
Achaea's doing very good lately. They're handling issues very awesome, tecton's doing a great job coding. Only thing is the playerbase and divine. How many cityleaders is Shallam gonna go through before divine step in :/
Tael
Sep 28 2009, 04:26 PM
This is hardly going to make it difficult for rogues to trans skills. Stop being ridiculous. Frankly, I wish house tutors couldn't teach to transcendent either. More forced interaction is (almost) never a bad thing.
The other changes are nice too, especially the icon one.
(Note: My guild nostalgia is still just as strong.)
Metzger
Sep 28 2009, 04:37 PM
QUOTE (Draqoom @ Sep 28 2009, 04:05 PM)

The whole point of autoclassing was to get away from the Guild controlled class system. This contradicts the entire purpose of autoclass. Granted I never liked autoclass and was sad to see Guild control go, but this really irritates me. 'Join a House or be less than you can be' shouldn't be the mindset here.
That's a joke, right? This isn't preventing you from being omni-trans.
Dinkybarrel
Sep 28 2009, 04:39 PM
QUOTE (Draqoom @ Sep 29 2009, 03:05 AM)

The whole point of autoclassing was to get away from the Guild controlled class system. This contradicts the entire purpose of autoclass. Granted I never liked autoclass and was sad to see Guild control go, but this really irritates me. 'Join a House or be less than you can be' shouldn't be the mindset here.
People could always, y'know, make friends with other people and learn from them. I'm sure there will also be some people willing to teach for a small price.
Sena
Sep 28 2009, 04:40 PM
Even if you're houseless, cityless, and orderless, you should have no trouble finding another player to learn from. Especially now that people can get lessons from teaching skills they're already trans in.
flair
Sep 28 2009, 04:47 PM
I'm digging the recent changes, and it seems many others are too. So go vote! That's my PSA for the day. Rest of the day will be spent in debauchery.
Jonathin
Sep 28 2009, 04:48 PM
This promotes interaction with other people. Pretty much the reason the multiplayer game exists.
It's a good change.
Draqoom
Sep 28 2009, 04:49 PM
I'm not saying it stops learning entirely, just that it hinders it greatly. 'Course I'm used to people being pro-guild and anti-rogue so I immediately assume that people of Houses would rather shun Rogues then help them. To me it feels like Houses are being forced on people rather then being an option. That's all I was miffed about.
Sena
Sep 28 2009, 04:54 PM
It hinders people slightly, not greatly. It's not that hard to do "ct Can anyone teach me <skill>?" or "market Paying for someone to teach me <skill>." It forces player interaction more than it forces you to join a house.
LanaiFitzneale
Sep 28 2009, 04:55 PM
Monks have always had to learn the last belts from other monks anyway. Even if you are Housed! No tutor grades beyond silver.
Metzger
Sep 28 2009, 04:57 PM
Yep. Sure does hinder it. It creates a perk to being part of a House (at least until you trans) without giving anyone the ability to take your class and money away from you. The worst they could possibly do is make you sniff around for people who've mastered what you're trying to learn. And there will people who are going to refuse to help you, but between citymates, allies, friends, random strangers and people idling with that auto-teach trigger, rogues will be fine.
Tael
Sep 28 2009, 05:10 PM
QUOTE (Draqoom @ Sep 28 2009, 09:49 AM)

I'm not saying it stops learning entirely, just that it hinders it greatly. 'Course I'm used to people being pro-guild and anti-rogue so I immediately assume that people of Houses would rather shun Rogues then help them. To me it feels like Houses are being forced on people rather then being an option. That's all I was miffed about.
You consider this "greatly hindering"? If you asked on market for a tutor, I bet you could find someone willing to do it for free in under a minute thanks to the way lesson bonuses work now. Unless everyone hates you.
People are pro-guild (pro-house in this case) and anti-rogue because it's a multiplayer game with a focus on RP. Houses SHOULD be forced on people, and I don't think it was ever intended that being a rogue should be just as valid a choice as joining a house. If it was, that intention was stupid. Being a rogue is supposed to be hard, be happy it isn't as intensely difficult as it was with guilds. Autoclass was supposed to remove guild control over skills, but that problem was really two problems: people who were kicked out were not being able to gain class as rogues and people were having trouble getting to the ranks required in the guilds to gain class because the guild leaders of certain -cough-druids-cough- guilds were jerks. My understanding was that the primary motivation of autoclass was to rectify the second problem, not the first.
Reader's Digest: Stop whining, this doesn't make things much harder at all. Autoclass was put in so guild leaders couldn't be jerks and withhold class, not so rogues would have an easier time of things.
Herenicus
Sep 28 2009, 05:11 PM
That was a quality slap, complete with the end summation. Well done.
Gorlasintan
Sep 28 2009, 05:11 PM
QUOTE (Darroth @ Sep 28 2009, 11:23 AM)

How many cityleaders is Shallam gonna go through before divine step in :/
The divine choose Shallam's leader(s).
Draqoom
Sep 28 2009, 05:34 PM
My views have nothing to do with Draqoom. He doesn't really need to learn anything else. I was more concerned with the little people who don't want the restrictions Houses place on them advancing. I'm not promoting solo play of Achaea, that's just stupid. I just don't think that you should have to rely on the kind nature of other people to advance, or be forced into something you don't want to get into to advance even if you can just leave said thing after you've transed.
It's not a big deal I guess, I was just voicing my disapproval of it.
Mishgul
Sep 28 2009, 06:50 PM
If you don't want to join a house there are plenty of other games you can play, games that probably are more fun to play.
Achaea roleplay should be centered around houses or else we might as well call them clans.
Quoren
Sep 28 2009, 08:24 PM
QUOTE (Mishgul @ Sep 28 2009, 02:50 PM)

If you don't want to join a house there are plenty of other games you can play, games that probably are more fun to play.
Achaea roleplay should be centered around houses or else we might as well call them clans.
This. Sorry, but the "I don't want to have restrictions on my gameplay!!!!!!" argument just isn't valid in Achaea. Like it or not, roleplay has restrictions upon it. There are lots of other games which do not have said restrictions.
Tiax
Sep 28 2009, 10:20 PM
Voted.
Trevize
Sep 28 2009, 11:28 PM
I love when people complain about needing to interact in a multiplayer game.
rukimoro
Sep 29 2009, 01:05 AM
QUOTE
House Icons have had their decay rate reduced significantly, making them less of a chore to maintain.
Has the shard drop rate been appropriately reduced?
If not, every house will be at 100% all* the time.
Jules
Sep 29 2009, 02:02 AM
Really, the change to learning just makes me nervous because I see it as a possible "first step". In and of itself it's not a big deal. I wonder if the admin will read this thread, because that's pretty much who I'm posting for here these days.
Quoren
Sep 29 2009, 02:10 AM
From what they've been talking about, I believe there are more changes upcoming. However, as far as I'm aware they don't involve learning.
Gorlasintan
Sep 29 2009, 02:12 AM
QUOTE (Jules @ Sep 28 2009, 09:02 PM)

Really, the change to learning just makes me nervous because I see it as a possible "first step". In and of itself it's not a big deal. I wonder if the admin will read this thread, because that's pretty much who I'm posting for here these days.
First step towards what? Making Houses useful?
I agree. Yes, I do agree.
berenene
Sep 29 2009, 02:20 AM
QUOTE (Jules @ Sep 29 2009, 12:02 PM)

Really, the change to learning just makes me nervous because I see it as a possible "first step". In and of itself it's not a big deal. I wonder if the admin will read this thread, because that's pretty much who I'm posting for here these days.
First step to what??
I mean that in a genuine: I don't know what you mean way
Not a : I'm Gorlasintan, a bitter, old prune way *duck*
Gorlasintan
Sep 29 2009, 02:27 AM
QUOTE (berenene @ Sep 28 2009, 09:20 PM)

QUOTE (Jules @ Sep 29 2009, 12:02 PM)

Really, the change to learning just makes me nervous because I see it as a possible "first step". In and of itself it's not a big deal. I wonder if the admin will read this thread, because that's pretty much who I'm posting for here these days.
First step to what??
I mean that in a genuine: I don't know what you mean way
Not a : I'm Gorlasintan, a bitter, old prune way *duck*
There is a reason I answered the way I did.
Here is a paraphrased Jules answer:
"We are giving too much power to people and they can control other people's credits which no one should ever be able to do and there will be more illegal totems."
Only more convoluted.
berenene
Sep 29 2009, 02:34 AM
QUOTE (Gorlasintan @ Sep 29 2009, 12:27 PM)

QUOTE (berenene @ Sep 28 2009, 09:20 PM)

QUOTE (Jules @ Sep 29 2009, 12:02 PM)

Really, the change to learning just makes me nervous because I see it as a possible "first step". In and of itself it's not a big deal. I wonder if the admin will read this thread, because that's pretty much who I'm posting for here these days.
First step to what??
I mean that in a genuine: I don't know what you mean way
Not a : I'm Gorlasintan, a bitter, old prune way *duck*
There is a reason I answered the way I did.
Here is a paraphrased Jules answer:
"We are giving too much power to people and they can control other people's credits which no one should ever be able to do and
there will be more illegal totems."
Only more convoluted.

@ bolded
Whatever happened to that crusade?
Jules
Sep 29 2009, 02:41 AM
QUOTE (Gorlasintan @ Sep 29 2009, 12:12 PM)

QUOTE (Jules @ Sep 28 2009, 09:02 PM)

Really, the change to learning just makes me nervous because I see it as a possible "first step". In and of itself it's not a big deal. I wonder if the admin will read this thread, because that's pretty much who I'm posting for here these days.
First step towards what? Making Houses useful?
I agree. Yes, I do agree.
Yes, hopefully they are. None of the other changes "made me nervous". Nifty perks are what can make a House appealing long term. And yeah, I absolutely don't want other players to have sway over what happens with the stuff I buy (skills) with my credits. There are lots of great things that can be done with Houses without going down that road. I really have to wonder at the motivation of the people who DO want that.
QUOTE (berenene @ Sep 29 2009, 12:34 PM)


@ bolded
Whatever happened to that crusade?
Lots of lame ganking and whining back and forth... (well beyond what I might have done). That's what.
Alinoe
Sep 29 2009, 09:52 AM
QUOTE (rukimoro @ Sep 29 2009, 01:05 AM)

QUOTE
House Icons have had their decay rate reduced significantly, making them less of a chore to maintain.
Has the shard drop rate been appropriately reduced?
If not, every house will be at 100% all* the time.
Then there wouldn't be much point to reducing decay rate, would there?
Irion
Sep 29 2009, 01:25 PM
Actually the lower decay rate would still have the effect of using less time, because you will need less shards overall. So reducing the shard drop-rate would just keep people from having 100% all of the time.
Lisbethae
Sep 29 2009, 06:29 PM
QUOTE (Trevize @ Sep 28 2009, 04:28 PM)

I love when people complain about needing to interact in a multiplayer game.
I love when people complain about needing to RP in a role-playing game, too.
Trevize
Sep 30 2009, 09:55 AM
QUOTE (Lisbethae @ Sep 29 2009, 02:29 PM)

QUOTE (Trevize @ Sep 28 2009, 04:28 PM)

I love when people complain about needing to interact in a multiplayer game.
I love when people complain about needing to RP in a role-playing game, too.
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