QUOTE (Sena @ Sep 26 2009, 05:43 PM)

QUOTE (Eshmaki @ Sep 26 2009, 12:38 PM)

Well 7.69% incease for 1000 damage would be 1076-1077.
It's not a 7.69% increase from 11 to 12 though. I probably should have explained that part more. It's a 7.69% increase for one point above 12, and a 7.69% decrease for one point below 12. So If you do 1000 at 11, you would do N damage at 12, where N-0.0769N=1000.
Using this methodology an increase from 11->12 and 12->13 are both dependent on a base damage level at 12, which is ironically the stat levels assigned to humans.
Does the damage from 13->14 and 14->15 depend 14, or depend on 10 of you go 11->10 or 9->10?
It would be interesting to see the series of data obtained for each stat in an increasing order and decreasing order from a magnitude of 12.
Having two sets of formulae would allow limits to be coded in without actually directly hard-coding limits, the series could just be set up to contain it. It also makes sense that these formulae would intersect at 12, the base stat from humans.