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kazu00
I'm sure this has been addressed before, but how much does an extra point of strength add before the diminishing returns kick in? I'm a Raja and was wonder how much an extra point from runes would increase my damage from say 100 to what?
Nitro
QUOTE (kazu00 @ Sep 26 2009, 10:02 AM) *
I'm sure this has been addressed before, but how much does an extra point of strength add before the diminishing returns kick in? I'm a Raja and was wonder how much an extra point from runes would increase my damage from say 100 to what?


Up to troll strength, the increases are quite significant, and worth it. From 15 on, the increase per point of STR gets very small.
Sena
Before taking into account diminishing returns, it's roughly 7.69% increased damage per point. From 11 to 13, there are no diminishing returns, so +1 strength as a raja would still be damage roughly 7.69%.

The formula (for both strength and intelligence) I got from my testing is:
CODE
damage += (damage * (str - 12) / 13)


Using your example of 100 damage, and assuming you're going from 11 to 12 strength because of jera, your damage would increase from 100 to about 108 or 109. An attack that does 1k damage would increase to about 1084.

I just woke up, so I can't be certain that my math is right on those examples. unsure.gif
Eshmaki
Well 7.69% incease for 1000 damage would be 1076-1077.
Sena
QUOTE (Eshmaki @ Sep 26 2009, 12:38 PM) *
Well 7.69% incease for 1000 damage would be 1076-1077.

It's not a 7.69% increase from 11 to 12 though. I probably should have explained that part more. It's a 7.69% increase for one point above 12, and a 7.69% decrease for one point below 12. So If you do 1000 at 11, you would do N damage at 12, where N-0.0769N=1000.
Manifest
I have such a crush on Sena.
Jonathin
QUOTE (Manifest @ Sep 26 2009, 05:55 PM) *
I have such a crush on Sena.


This.
Darroth
headache sad.gif
Otha
QUOTE (Sena @ Sep 26 2009, 05:43 PM) *
QUOTE (Eshmaki @ Sep 26 2009, 12:38 PM) *
Well 7.69% incease for 1000 damage would be 1076-1077.

It's not a 7.69% increase from 11 to 12 though. I probably should have explained that part more. It's a 7.69% increase for one point above 12, and a 7.69% decrease for one point below 12. So If you do 1000 at 11, you would do N damage at 12, where N-0.0769N=1000.



Using this methodology an increase from 11->12 and 12->13 are both dependent on a base damage level at 12, which is ironically the stat levels assigned to humans.

Does the damage from 13->14 and 14->15 depend 14, or depend on 10 of you go 11->10 or 9->10?

It would be interesting to see the series of data obtained for each stat in an increasing order and decreasing order from a magnitude of 12.

Having two sets of formulae would allow limits to be coded in without actually directly hard-coding limits, the series could just be set up to contain it. It also makes sense that these formulae would intersect at 12, the base stat from humans.
Sena
12 is the base stat, at 12 your damage is completely unchanged by strength/intelligence. Before diminishing returns were implemented, the formula I gave above was accurate, which came out to roughly a 7.69% increase for every point above 12 and a 7.69% decrease for every point below 12. Now, the increase from 13 to 14 is slightly less than 7.69%, and the increase from 14-15 is slightly less than 13-14, etc. There may also be a cap of 25, I don't remember.
TheMrDecan
Ive also noticed that once you get past troll base str it begins diminish its not worth it. based on estimation a troll with +1 str from icon (16) would only do something around 50 damage more per slash with a +3 str artie. Things like maul might factor damage differently than weaponry though.
Otha
QUOTE (Sena @ Sep 30 2009, 06:18 PM) *
12 is the base stat, at 12 your damage is completely unchanged by strength/intelligence. Before diminishing returns were implemented, the formula I gave above was accurate, which came out to roughly a 7.69% increase for every point above 12 and a 7.69% decrease for every point below 12. Now, the increase from 13 to 14 is slightly less than 7.69%, and the increase from 14-15 is slightly less than 13-14, etc. There may also be a cap of 25, I don't remember.


Were the increases below 12 decreasing in size as well* or did they remain a fairly constant 7.69%?

I should play around with whip stats and garrote numbers, it would give me something to do.

*as in 9 to 10 >7.69%
Nitro
QUOTE (Otha @ Oct 1 2009, 04:19 PM) *
QUOTE (Sena @ Sep 30 2009, 06:18 PM) *
12 is the base stat, at 12 your damage is completely unchanged by strength/intelligence. Before diminishing returns were implemented, the formula I gave above was accurate, which came out to roughly a 7.69% increase for every point above 12 and a 7.69% decrease for every point below 12. Now, the increase from 13 to 14 is slightly less than 7.69%, and the increase from 14-15 is slightly less than 13-14, etc. There may also be a cap of 25, I don't remember.


Were the increases below 12 decreasing in size as well* or did they remain a fairly constant 7.69%?

I should play around with whip stats and garrote numbers, it would give me something to do.

*as in 9 to 10 >7.69%


I think that with the introduction from diminishing returns, it was made in such a way that above 12 STR you'd get less and less for each point of STR. And below 12 you'd get more per STR the lower you went.

So a grook benefits ALOT from +1 STR and a horkval benefits much less from +1 STR.

Edit: typo
Sena
QUOTE (Otha @ Oct 1 2009, 10:19 AM) *
Were the increases below 12 decreasing in size as well* or did they remain a fairly constant 7.69%?

There are diminishing returns on the decreases below 12.

QUOTE (Nitro @ Oct 1 2009, 10:35 AM) *
I think that with the introduction from diminishing returns, it was made in such a way that above 12 STR you'd get less and less for each point of STR. And below 12 you'd get more per STR the lower you went.

So a grook benefits ALOT from +1 STR and a horkval benefits much less from +1 STR.

Edit: typo

No, the diminishing returns on damage increases above 12 are identical to the diminishing returns on damage decreases below 12. You get the biggest increase per point between 11 and 13. You're probably confusing it with the fact that people with low strength do slightly more damage now than they did before the diminishing returns were implemented.
Exelethril
Sena sure has alot of free time.
Gorlasintan
QUOTE (Exelethril @ Oct 1 2009, 02:47 PM) *
Sena sure has alot of free time.

Or, you know, just paid attention to the data Clementius published when the diminishing returns were put in.
Sena
QUOTE (Gorlasintan @ Oct 1 2009, 04:29 PM) *
QUOTE (Exelethril @ Oct 1 2009, 02:47 PM) *
Sena sure has alot of free time.

Or, you know, just paid attention to the data Clementius published when the diminishing returns were put in.

Yep. I didn't have to do anything to figure out how the diminishing returns worked, all the details were explained by Clementius for everyone to see.
Veldrin
Longsword Slash: Stats: Damage: 125 To-hit: 168 Speed: 176
Strength
21 : 279
20 : 276
19 : 274
18 : 272
17 : ?
16 : 265
15 : 258
14 : 249
13 : 238
12 : 225
11 : 211
10 : 200
9 : 191

this was all done to a falcon by the way tongue.gif
So it kinda make it seem like strength is rather worthless for Dragons if it just gives a meager 7 damage bonus for 2500 credits, granted it's just an ordinary slash
Dusty
QUOTE (Veldrin @ Oct 2 2009, 08:10 AM) *
Longsword Slash: Stats: Damage: 125 To-hit: 168 Speed: 176
Strength
21 : 279
20 : 276
19 : 274
18 : 272
17 : ?
16 : 265
15 : 258
14 : 249
13 : 238
12 : 225
11 : 211
10 : 200
9 : 191

this was all done to a falcon by the way tongue.gif
So it kinda make it seem like strength is rather worthless for Dragons if it just gives a meager 7 damage bonus for 2500 credits, granted it's just an ordinary slash

Even before diminish returns, the actual numbers behind stats were pretty small when you compare them to their credit cost... didn't stop people from getting them, however.
kazu00
Does diminishing returns just affect strength, or all stats?
Gorlasintan
QUOTE (kazu00 @ Oct 3 2009, 02:30 PM) *
Does diminishing returns just affect strength, or all stats?

Strength and intellegence.
kazu00
Thanks to you both.
Sidonia
QUOTE (Gorlasintan @ Oct 3 2009, 07:31 PM) *
QUOTE (kazu00 @ Oct 3 2009, 02:30 PM) *
Does diminishing returns just affect strength, or all stats?

Strength and intellegence.

That is an intellegent way to spell it.
Alinoe
QUOTE (Sidonia @ Oct 3 2009, 10:18 PM) *
QUOTE (Gorlasintan @ Oct 3 2009, 07:31 PM) *
QUOTE (kazu00 @ Oct 3 2009, 02:30 PM) *
Does diminishing returns just affect strength, or all stats?

Strength and intellegence.

That is an intellegent way to spell it.


Mmm, constructive criticism, adding value to the thread.

I tested some strength and knuckles stuff with cooper the other day. The changes may seem small, especially at higher strength levels, but it sure adds up over the course of a fight.

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