Daare
Sep 20 2009, 03:52 PM
We've got
- In the trees above <room title>
- Flying above <room title>
but nothing to indicate when you are underwater such as
- Underwater <room title> or
- Below the placid lake/river surface <room title> or
- Beneath the churning ocean waves <room title> or
- Surrounded by liquid death <room title>
Surely such an obvious environmental condition would be immediately and clearly known - you shouldn't have to start drowning to know you are underwater.
It would also make being underwater feel more like you are underwater since the room title would say you are underwater; perhaps this is more pertinent to those who have abilities which don't require the use of the Swim command but if you do have those abilities moving around underwater is disconcertingly like not being underwater albeit by design.
Nitro
Sep 20 2009, 03:56 PM
QUOTE (Daare @ Sep 20 2009, 05:52 PM)

We've got
- In the trees above <room title>
- Flying above <room title>
but nothing to indicate when you are underwater such as
- Underwater <room title> or
- Below the placid lake/river surface <room title> or
- Beneath the churning ocean waves <room title> or
- Surrounded by liquid death <room title>
Surely such an obvious environmental condition would be immediately and clearly known - you shouldn't have to start drowning to know you are underwater.
Sure, why not. It makes sense.
Santar
Sep 20 2009, 04:01 PM
No to this.
I do not want this aesthetic change.
Thanks.
Dusty
Sep 20 2009, 04:05 PM
I support this. Always annoying walking along and then suddenly you're inhaling water without much warning.
Jonathin
Sep 20 2009, 04:29 PM
No.
Buy pear
make trigger: {Insert choking on water line here}
Make value:
outr pear
eat pear.
There ya go.
Sena
Sep 20 2009, 04:33 PM
The things you pointed out, the trees and skies messages, indicate being in a different elevation in the same room. Being underwater is a property of the room. They're not the same thing. Still, I wouldn't mind some indication that a room is underwater. It would be much more useful than the (road) that's appended to room names for some reason.
Jonathin
Sep 20 2009, 04:34 PM
QUOTE (Sena @ Sep 20 2009, 12:33 PM)

The things you pointed out, the trees and skies messages, indicate being in a different elevation in the same room. Being underwater is a property of the room. They're not the same thing. Still, I wouldn't mind some indication that a room is underwater. It would be much more useful than the (road) that's appended to room names for some reason.
The road thing is quite nice if you're not using a map. When I first started playing, it was the only way I could find my way from Ashtan to Minia to Delos.
Sena
Sep 20 2009, 04:40 PM
How many roads don't already have something like road, highway, or path in the name though?
Jonathin
Sep 20 2009, 04:44 PM
I never look for the words in a room name, I look for the tags on the end, which I find ultra convenient.
Gorlasintan
Sep 20 2009, 04:51 PM
SURVEY shows if it is underwater, iirc.
Irion
Sep 20 2009, 05:17 PM
I don't believe the problem was knowing if the room is underwater, just being able to easily see this.
It would be nice if it said something like "This area is underwater" or something like that in blue. Just like if a room is on fire it says something along the line of "This area is ablaze!" in red. It's the kind of thing you should be able to notice before you start choking.
Although honestly you should know that if you are standing in the water, and go down, you will most likely end up underwater.
Mellisa
Sep 20 2009, 05:25 PM
QUOTE (Sena @ Sep 20 2009, 06:33 PM)

The things you pointed out, the trees and skies messages, indicate being in a different elevation in the same room. Being underwater is a property of the room. They're not the same thing.
Only issue I found with the idea. Otherwise other ways to inform you such as Irion's idea I would not mind.
Trici
Sep 20 2009, 05:37 PM
I like Irion's idea as well!
Acarion
Sep 20 2009, 05:43 PM
Yes please!
Dusty
Sep 20 2009, 05:45 PM
QUOTE (Irion @ Sep 20 2009, 12:17 PM)

Although honestly you should know that if you are standing in the water, and go down, you will most likely end up underwater.
Sometimes though 'under' water, is not actually under water, until you start getting lower... random rooms and such. I think the path to the Membrane is something like that.
Daare
Sep 20 2009, 07:20 PM
An environment indication after the title or in the rooms description also works. In fact, I like either of these alternatives better; glancing and looking should also indicate whether the room is underwater. Usually it is obvious but not always as with caves and tunnels accessed while underwater.
Soludra
Sep 20 2009, 07:24 PM
QUOTE (Sena @ Sep 20 2009, 09:33 AM)

The things you pointed out, the trees and skies messages, indicate being in a different elevation in the same room. Being underwater is a property of the room. They're not the same thing. Still, I wouldn't mind some indication that a room is underwater. It would be much more useful than the (road) that's appended to room names for some reason.
This is what I was going to say, but Sena already said it

I like the idea, it would be very handy if added properly.
Trevize
Sep 20 2009, 08:38 PM
What about making the room title a different color? Default, blue.
Irion
Sep 20 2009, 09:10 PM
QUOTE (Trevize @ Sep 20 2009, 04:38 PM)

What about making the room title a different color? Default, blue.
That sound's good too, I guess it just depends on which is easier code wise (assuming this idea is approved).
Soludra
Sep 20 2009, 09:12 PM
QUOTE (Trevize @ Sep 20 2009, 01:38 PM)

What about making the room title a different color? Default, blue.
What if you don't have CONFIG ANSI set?
Irion
Sep 20 2009, 09:16 PM
QUOTE (Soludra @ Sep 20 2009, 05:12 PM)

QUOTE (Trevize @ Sep 20 2009, 01:38 PM)

What about making the room title a different color? Default, blue.
What if you don't have CONFIG ANSI set?
Uh.................why?
Soludra
Sep 20 2009, 09:20 PM
Better question. What if you're blind, and use JAWS or similar software?
Irion
Sep 20 2009, 09:22 PM
QUOTE (Soludra @ Sep 20 2009, 05:20 PM)

Better question. What if you're blind, and use JAWS or similar software?
lol. No way you could play like that. Although it would be interesting to
see hear. Imagine combat....heh.
EDIT: Somehow I'm thinking you would need a fairly specialized piece of software.
Soludra
Sep 20 2009, 09:23 PM
QUOTE (Irion @ Sep 20 2009, 02:22 PM)

QUOTE (Soludra @ Sep 20 2009, 05:20 PM)

Better question. What if you're blind, and use JAWS or similar software?
lol. No way you could play like that. Although it would be interesting to
see hear. Imagine combat....heh.
I know several people who play 'like that'. Don't assume.
EDIT: Yes, a fairly specialized piece of software, like JAWS. Add in MUSHclient and some triggers that modify the spoken text, and you can do quite a lot.
EDIT 2: Point being, a color alone probably won't suffice, and there's no trivial way to match a line that might be a room name, versus a line that could be anything else.
Sidonia
Sep 20 2009, 10:07 PM
QUOTE (Soludra @ Sep 20 2009, 09:20 PM)

Better question. What if you're blind, and use JAWS or similar software?
Then these people will have to wait until they choke to eat pear? What is the big deal here?
Gorlasintan
Sep 20 2009, 10:09 PM
QUOTE (Sidonia @ Sep 20 2009, 05:07 PM)

QUOTE (Soludra @ Sep 20 2009, 09:20 PM)

Better question. What if you're blind, and use JAWS or similar software?
Then these people will have to wait until they choke to eat pear? What is the big deal here?
Following this logic, what is the big deal with just leaving it as it is now?
Soludra
Sep 20 2009, 10:11 PM
If coloring the name was absolutely the easiest option, I wouldn't have a problem, but there are many other simple options that would benefit everyone. I agree: what is the big deal here?
EDIT: at Sidonia. Also agree with Gorly.
revolg
Sep 20 2009, 11:09 PM
Bad idea is bad. Like when they changed the colour of exits for new characters.
Soludra
Sep 20 2009, 11:15 PM
QUOTE (revolg @ Sep 20 2009, 04:09 PM)

Bad idea is bad. Like when they changed the colour of exits for new characters.
Clarify please? Is the whole intent of the topic bad, or just the colouring suggestion? (And how is the exit colour change bad, anyways?

)
revolg
Sep 20 2009, 11:19 PM
It used to be blue and now its like - covered in - colour. Everytime I make an alt it's extremely disorienting.
Sidonia
Sep 20 2009, 11:45 PM
QUOTE (Gorlasintan @ Sep 20 2009, 11:09 PM)

QUOTE (Sidonia @ Sep 20 2009, 05:07 PM)

QUOTE (Soludra @ Sep 20 2009, 09:20 PM)

Better question. What if you're blind, and use JAWS or similar software?
Then these people will have to wait until they choke to eat pear? What is the big deal here?
Following this logic, what is the big deal with just leaving it as it is now?
I don't see a problem with leaving it as it is now. Should all rooms be In the mountains at (room name) or whatever?
If people don't know what rooms are underwater, let them drown.
Soludra
Sep 20 2009, 11:56 PM
QUOTE (Sidonia @ Sep 20 2009, 04:45 PM)

QUOTE (Gorlasintan @ Sep 20 2009, 11:09 PM)

QUOTE (Sidonia @ Sep 20 2009, 05:07 PM)

QUOTE (Soludra @ Sep 20 2009, 09:20 PM)

Better question. What if you're blind, and use JAWS or similar software?
Then these people will have to wait until they choke to eat pear? What is the big deal here?
Following this logic, what is the big deal with just leaving it as it is now?
I don't see a problem with leaving it as it is now. Should all rooms be In the mountains at (room name) or whatever?
If people don't know what rooms are underwater, let them drown.
That's fairly unfriendly of you. As to the mountains thing, mountains don't particularly have any special considerations; they're just another environment.
Sidonia
Sep 21 2009, 12:04 AM
QUOTE (Soludra @ Sep 20 2009, 11:56 PM)

That's fairly unfriendly of you. As to the mountains thing, mountains don't particularly have any special considerations; they're just another environment.
Maybe so, I just don't particularly care for changes that will have very little effect. If a newbie drowns, they're going to learn that that's an underwater room and know for next time.
I don't care if this gets changed, and I don't care if it doesn't.
I was just responding to a question that has an effect on such a tiny proportion of the population that it seemed very unnecessary.
Soludra
Sep 21 2009, 12:10 AM
Honestly, it happens even to me sometimes, especially because I have water-walking boots. Granted, I know my way around, but it does happen when I'm outside my comfort areas. It's a simple fix, adds a little polish to the game, so why not? Good if it can be done, ah well if not.
Requa
Sep 21 2009, 03:51 AM
I would like this, actually.
Trevize
Sep 21 2009, 05:00 AM

Wow, didn't expect so much debate about the color.
Soludra brought up a damn fine point (screen readers), and I withdraw that suggestion.
Tael
Sep 21 2009, 07:45 AM
I wouldn't particularly mind having some sort of indicator.
Shars
Sep 21 2009, 08:05 AM
An indicator would be nice. Especially in underwater areas where there are also non-underwater rooms, where your bubble disappears.
Lisbethae
Sep 21 2009, 04:38 PM
QUOTE (Sidonia @ Sep 20 2009, 04:45 PM)

QUOTE (Gorlasintan @ Sep 20 2009, 11:09 PM)

QUOTE (Sidonia @ Sep 20 2009, 05:07 PM)

QUOTE (Soludra @ Sep 20 2009, 09:20 PM)

Better question. What if you're blind, and use JAWS or similar software?
Then these people will have to wait until they choke to eat pear? What is the big deal here?
Following this logic, what is the big deal with just leaving it as it is now?
I don't see a problem with leaving it as it is now. Should all rooms be In the mountains at (room name) or whatever?
If people don't know what rooms are underwater, let them drown.
I like how you think.
I don't see the need for this. Have pear, eat it when necessary. *fixed*
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