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A Jester
What are commonly used triggers, aside from those which heal?

Does anyone use triggers that do offensive things, rather than defensive?
Hush
yea..if you were good enough to code it lall, you'd have triggers to see what your opponent cures to sync up your attacks, like it'd be great for a serpent. or at least i think
Sena
If you can keep up with the spam, manually tracking what they probably have is likely going to be better than what you could do with a system, due to the random curing order, and especially random curing abilities. Triggers to draw attention to important things can be more useful than triggers that track things for you.

As for me, I'd only automate very simple offensive things. For example, automated bashing attacks are usually fine, since it mostly consists of just attacking whenever you have balance, with the occasional secondary command (like swiftcurse for shamans). Other repetitive things like fashioning could be automated, as long as you can turn it off quickly enough. Triggers that complement your offense, instead of automating it, can be a better idea though. For example, an alias that, if you're on balance uses some attack, and if you're off balance, waits for balance and then uses the attack. That's a pretty simple example, but there are several things that can speed up or improve your offense without automating it.

What I usually prefer is utility triggers. Things like scanning the who list to find a person, or find who's in a certain room/area, or find who's with a certain person. Scripts to track several dolls, weapons, or other items, for easy use, switching, and organisation. Then there's also a ton of triggers that reformat or reorganise certain output, to make it prettier, more organised, or easier to read. And MXP triggers, so I can easily do certain tasks by clicking on text. I also like "flavor" scripts, that have no practical effect at all, but just make things a little more interesting. My attack substitutions are a good example, then there's also my system that lets me easily display periodic messages in certain rooms or areas (like those random "A twig snaps behind you." or "You smell fresh-baked bread." messages that don't mean anything, and just add to the environment). I also started working on a script that lets multiple perfume/oil/other similar messages combine into entirely new messages.
Trevize
Autosipping.
Combat healing.
Antitheft.
Synchronized attacks/targeting for raiding.
Fishing.
Spire
QUOTE
For example, an alias that, if you're on balance uses some attack, and if you're off balance, waits for balance and then uses the attack. That's a pretty simple example, but there are several things that can speed up or improve your offense without automating it.


That sounds great! Often with Serpent I get excited and just spam illusions, never getting balance.

How do you do this?
Irion
If you are off balance when you attack you have the attack alias set a variable to 1 or whatever. Then when you get balance back, another trigger fires and checks for things you told in to do. If any of the vars are set to 1, it does them. Obviously you would need to set something so it doesn't try to do like three attacks or whatever.

So For example:

Alias: jab
if balance == 1
send jab
else
set var jab 1

trigger: just your prompt matching one.
if balance == 1
if jab == 1
send jab target
else if nextmove == 1
send nextmove target
....... and so on
Cooper
QUOTE (Sena @ Sep 19 2009, 12:43 AM) *
As for me, I'd only automate very simple offensive things. For example, automated bashing attacks are usually fine, since it mostly consists of just attacking whenever you have balance, with the occasional secondary command (like swiftcurse for shamans).


A trigger like that is illegal and can get you shrubbed according to this exerpt from HELP AUTOMATION:

QUOTE
What is not allowed?
--------------------
Auto ratting, auto fishing, auto questing, auto hunting, (and auto pretty much
everything else). This is any activity:
1) that you automate via triggers, and
2) that you use to gain gold or experience.

Basically, if you can walk away from your computer and your character will go
on without you, there's a problem.


A balance trigger to attack a denizen is an attack that gains you gold and experience, and is illegal.
Jonathin
We've already been through this in another thread, as long as you can pass a turing test, you're good.
Irion
QUOTE (Jonathin @ Sep 19 2009, 04:14 PM) *
We've already been through this in another thread, as long as you can pass a turing test, you're good.


ie. at least pay some attention to what's going on.

edit: grammar
Tael
Edit: Realised I just said exactly the same thing as Irion. Disregard.
Sena
Just attacking on balance could hardly be called automation, and it still requires you to be paying attention. You would still need to move, cure (if you don't cure automatically), possibly change targets, possibly run away or shield, etc.. If you're afk, attacking on balance will just kill all of whatever you're targeting in that room, and then do nothing at all without more input (or maybe an attack that knocks you off balance).
Irion
That's the problem with the automation rule. Where exactly is the line drawn? It's fairly nonspecific, probably because the administration want to be able to review on a case-by-case basis.
Cooper
QUOTE (Sena @ Sep 19 2009, 07:42 PM) *
Just attacking on balance could hardly be called automation, and it still requires you to be paying attention. You would still need to move, cure (if you don't cure automatically), possibly change targets, possibly run away or shield, etc.. If you're afk, attacking on balance will just kill all of whatever you're targeting in that room, and then do nothing at all without more input (or maybe an attack that knocks you off balance).


Anything you do not personally enter as a command through an alias or macro or type is automation. Things that generate gold or experience via automation are illegal. A balnace attack trigger is automation, and is illegal while bashing.

Of course it is not enforced, but that does not make it legal.
Sena
A trigger like that couldn't make any significant amount of gold or experience on its own, though. The experience gained is nothing compared to the experience saved by a basic curing system, for example.
Cooper
A curing system cannot gather any amount of experience for you. You do that by attacking an adventurer or denizen, or completing a quest.
Sena
That's why I said save, and not gain. tongue.gif
Santar
Cooper autobashes.
Nitro
QUOTE (Cooper @ Sep 20 2009, 03:31 AM) *
Anything you do not personally enter as a command through an alias or macro or type is automation. Things that generate gold or experience via automation are illegal. A balnace attack trigger is automation, and is illegal while bashing.

Of course it is not enforced, but that does not make it legal.


Heh, you'd still have to move around manually and initiate the combat with the mobs. I think the main point of anti-automation rules is simply that you remain at your computer with achaea opnened.

I spoke once with a Divine about autofishing, and he basicly said that autofishing is fine, if you're at your computer and actually watching the achaea screen.
Tael
QUOTE (Cooper @ Sep 19 2009, 06:31 PM) *
Anything you do not personally enter as a command through an alias or macro or type is automation. Things that generate gold or experience via automation are illegal. A balnace attack trigger is automation, and is illegal while bashing.

Of course it is not enforced, but that does not make it legal.

So you're technically right, but you acknowledge that it doesn't actually matter?

As for the rules as they currently stand, my guess would be that the rule comes across so strictly because there is no good way to write a rule that outlaws too much automation without simultaneously outlawing what most would consider legitimate automation for convenience. Reviewing things case-by-case is probably the best solution available.
Jonathin
Oh, wait, I think someone's already answered the automation question.

QUOTE (Jonathin @ Sep 19 2009, 04:14 PM) *
We've already been through this in another thread, as long as you can pass a turing test, you're good.

QUOTE (Jonathin @ Sep 19 2009, 04:14 PM) *
We've already been through this in another thread, as long as you can pass a turing test, you're good.



Edit: To clarify, they can't prove otherwise. The automation is more of a scare tactic, than a rule people actually follow to the letter.
Soludra
From years back, when I started playing:
QUOTE
Message #186 Sent by Meletus
9/11/8:21 In regards to issue #40341: Should you be able to take your hands off the keyboard and have triggers automatically continue fishing for you, then it is considered auto-fishing. Should you write you triggers to require manual entry of some parts, and are present at all times while fishing, there should not be a problem. Thank you.


EDIT: I wish messages showed the year.
Trevize
QUOTE (Soludra @ Sep 20 2009, 03:27 PM) *
From years back, when I started playing:
QUOTE
Message #186 Sent by Meletus
9/11/8:21 In regards to issue #40341: Should you be able to take your hands off the keyboard and have triggers automatically continue fishing for you, then it is considered auto-fishing. Should you write you triggers to require manual entry of some parts, and are present at all times while fishing, there should not be a problem. Thank you.


EDIT: I wish messages showed the year.

You started in '06.
Soludra
QUOTE (Trevize @ Sep 20 2009, 01:30 PM) *
QUOTE (Soludra @ Sep 20 2009, 03:27 PM) *
From years back, when I started playing:
QUOTE
Message #186 Sent by Meletus
9/11/8:21 In regards to issue #40341: Should you be able to take your hands off the keyboard and have triggers automatically continue fishing for you, then it is considered auto-fishing. Should you write you triggers to require manual entry of some parts, and are present at all times while fishing, there should not be a problem. Thank you.


EDIT: I wish messages showed the year.

You started in '06.


Correct.
Darroth
Auto anything is fine if you're not afk.
berenene
QUOTE (Sena @ Sep 19 2009, 03:43 PM) *
I also like "flavor" scripts, that have no practical effect at all, but just make things a little more interesting. My attack substitutions are a good example, then there's also my system that lets me easily display periodic messages in certain rooms or areas (like those random "A twig snaps behind you." or "You smell fresh-baked bread." messages that don't mean anything, and just add to the environment).

I like these too. I'm trying to think of some to come up with so I can inject them into my gameplay.

The other one I particularly like is the reminders that I have. When I log in, it checks date and if the month matches it gives me a personal reminder of something that is taking place.
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