QUOTE (Wattsee a'Lenendra @ Sep 18 2009, 03:15 PM)

I've had the fun time of dealing with a ship that was completely mishandled wages wise, and have slowly tinkered it down through reasonable drops in wages over an extended period of time. I could have done this much quicker if I had a) used the ship more, and raised the morale through sailing, b) had cooked a bit more fish to raise the morale, c) took a heavy hit gold wise to fire all the crew, set the wages to what I want, then hire new crew at neutral morale.
As Kinilan says, you will never have the perfect crew overnight, especially on a new boat. The costs are harsh, but they are meant to prevent people from dropping the wages when they get into harbour, so they can leave the ship alone with no real gold costs to them.
As a side note, if you can afford a ship costing millions, a few thousand gold shouldn't break you to pay off wages for a while.
If the wages are dropped while left in harbour, even without the initial morale penalty (as I have suggested), morale will still steadily trickle away or at least rise at a slower rate. If wages are raised while out of port, morale will in fact increase at a higher rate, but only while out of port (thus making for negligible benefits unless you happen to be at sea for real-life days, by which time the differentiation is moot anyway). Moreover, the fact that you would only be able to alter wages once per month (presumably per crew type) means that even when you return to port, you'll be stuck with the higher wages.
@ Kinilan: If your starting wages are at 10 bits, and you lower the wages to 5 bits simply to see how the crew feels, then back up to 11, you'll see a net loss in morale. This nonsensical outcome is the "problem" in question.
@ Dusty: If the penalty were proportional to the change, the boosts would have to be proportional as well. This would cause people to give large raises for immediate boosts while at sea, in essence returning to the previous problem that we're hoping to avoid.
@ Lisbethae: The idea is to remove the immediate penalty and boost for raising and lowering wages, keeping only the gradual morale loss/gain over time.