CODE
#CLASS {Class Skills|Subterfuge|bow|VenomCalling}
#ALIAS iq {inspect quiver}
#VAR arrowtype {}
#VAR usevenom {}
#REGEX "quivertrig1" {^The arrows with the (\a+) fletching have been positioned for easy reach\.$} {#forall %db( @arrowtype, %1) {#va usevenom %i;#say %ansi( gray)You are using the venom~:%ansi( white) %i};#t- quivertrig1;#t- quivertrig2} "" {disable}
#REGEX {^You inspect the contents of your quiver\:$} {#t+ quivertrig1;#t+ quivertrig2;#va arrowtype {};#va usevenom {}}
#REGEX "quivertrig2" {^(Red|Blue|Purple|Green|Black|White|Grey|Orange|Gold|Silver|Undyed)(\s+)(\a+)(\s+)(\d+)$} {#sub {<send "Switch %1|switch %1;g 50 arrow from quiver" "Switch to %1|Clean off arrows">%1</send>%2%3%4%5%6};#addk arrowtype {%1=%3}} "" {disable}
#CLASS 0


This little script just allows you to choose what colour arrow you want to use by clicking on it. IQ is an alias that isn't really important. All you have to do is inspect your quiver and you'll see this:

Then all you have to do is click. smile.gif


Also, it saves the Venom type to the variable @usevenom. It's handy for if you want to call what venom you sniped someone with or something.