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Kamandag
I'm a mhun serpent with transed Subterfuge, Venom, Hypnosis, Survival, Avoidance and Weaponry. I've been thinking which should I get next, I was considering the following:

1. Buy SoA. - for 20/20 armor and chance to absorb damage

2. Trans Riding + Collar + Steed - increase avoidance, also: what are the skills that i can / cannot use while mounted?

3. lvl 1 artie dirk (In my opinion lvl 1 artie dirk is not worth it, although I havent really even tried borrowing/using it. But im still putting it as an option in case someone has a good reason for buying it.)


Thanks in Advance. smile.gif

Cooper
SoA, then dirk. Don't bother with a mount.
Drauka
I can't really speak for Serpents, but trans of your miniskills would be helpful too. I'd jump to a level 2 instead of level 1. Level 2 weapons have the most bang for the buck.

Edit: Definitely SoA first, it's one of the best items available.
Orophin
You can't use evade while mounted. A mount should be one of the last things on your list.
Spire
Serpent is tanky enough. If you're into combat, buy an Icewall ring and pick up an Assassin's Dirk for 300cr.

If you're more of a hunter take the Shield of Absorption for 500cr.

I'd save the credits for a Buckawn's Spine before picking up Shield of Absorption. So far I've hardly had trouble surviving/escaping when I need to. I'd rather kill faster.
Kamandag
I see, hmm riding seems to be useless for serpents based from the answers...I thought the defence benefits from mounts would be a huge factor for serpents like dstabs, monk combos, dsls will tend to miss a lot for someone mounted with weaving on.
berenene
While not a serp, I agree with the SoA advice
Sidonia
QUOTE (Kamandag @ Aug 24 2009, 05:54 AM) *
I see, hmm riding seems to be useless for serpents based from the answers...I thought the defence benefits from mounts would be a huge factor for serpents like dstabs, monk combos, dsls will tend to miss a lot for someone mounted with weaving on.

Weaving isn't as good when you're mounted.
Sena
QUOTE (Sidonia @ Aug 24 2009, 01:57 AM) *
QUOTE (Kamandag @ Aug 24 2009, 05:54 AM) *
I see, hmm riding seems to be useless for serpents based from the answers...I thought the defence benefits from mounts would be a huge factor for serpents like dstabs, monk combos, dsls will tend to miss a lot for someone mounted with weaving on.

Weaving isn't as good when you're mounted.

At trans riding though, mounted+weaving is always going to be better than just weaving. Weaving gives the equivalent of 6 dexterity unmounted, and 3 dexterity mounted. Trans riding gives the equivalent of +4 dexterity while mounted, then another 0-4 depending on your mount.
Kamandag
QUOTE (Sidonia @ Aug 24 2009, 01:57 PM) *
QUOTE (Kamandag @ Aug 24 2009, 05:54 AM) *
I see, hmm riding seems to be useless for serpents based from the answers...I thought the defence benefits from mounts would be a huge factor for serpents like dstabs, monk combos, dsls will tend to miss a lot for someone mounted with weaving on.

Weaving isn't as good when you're mounted.

i see i see
Kamandag
QUOTE (Sena @ Aug 24 2009, 02:01 PM) *
QUOTE (Sidonia @ Aug 24 2009, 01:57 AM) *
QUOTE (Kamandag @ Aug 24 2009, 05:54 AM) *
I see, hmm riding seems to be useless for serpents based from the answers...I thought the defence benefits from mounts would be a huge factor for serpents like dstabs, monk combos, dsls will tend to miss a lot for someone mounted with weaving on.

Weaving isn't as good when you're mounted.

At trans riding though, mounted+weaving is always going to be better than just weaving. Weaving gives the equivalent of 6 dexterity unmounted, and 3 dexterity mounted. Trans riding gives the equivalent of +4 dexterity while mounted, then another 0-4 depending on your mount.

but can you dstab,illusion,bite,flay, hypnotise while mounted?
Sidonia
QUOTE (Sena @ Aug 24 2009, 06:01 AM) *
QUOTE (Sidonia @ Aug 24 2009, 01:57 AM) *

Weaving isn't as good when you're mounted.

At trans riding though, mounted+weaving is always going to be better than just weaving. Weaving gives the equivalent of 6 dexterity unmounted, and 3 dexterity mounted. Trans riding gives the equivalent of +4 dexterity while mounted, then another 0-4 depending on your mount.

What I was implying is that the advantage of a mount isn't as big as it seems when it cuts back your weaving as well.
Mado
i doubt you can evade and phase when mounted.
Entaro
QUOTE (Mado @ Aug 24 2009, 12:59 PM) *
i doubt you can evade and phase when mounted.


Although the imagery of a Serpent evading on top of an elephant is quite amusing. biggrin.gif
Otha
If you're in to combat dirk first, even t1.

My buy order would be:

dirk/fangs/bow - if you melee
bow/dirk/fangs - if you ranged

SoA is nice, but not really truly necessary unless you plan on bashing a lot.

You can't evade while mounted. Pacing while mounted doesn't work either. As for phasing, I've never tried.

Dex artefacts are also overlooked quite a bit for serpents.
Tali
Buy a veil.
Belus
QUOTE (Otha @ Aug 24 2009, 06:30 AM) *
If you're in to combat dirk first, even t1.

My buy order would be:

dirk/fangs/bow - if you melee
bow/dirk/fangs - if you ranged


I've been thinking about this and have a question.

Why not a sip ring and reincarnate to Raja? If your curing is good I don't think the herb penalty would be too bad, and these arties are mostly a speed advantage (fangs equivalently a faster bite)

My order would have been
sip ring/raja/fangs
Kamandag
QUOTE (Belus @ Aug 25 2009, 05:51 AM) *
QUOTE (Otha @ Aug 24 2009, 06:30 AM) *
If you're in to combat dirk first, even t1.

My buy order would be:

dirk/fangs/bow - if you melee
bow/dirk/fangs - if you ranged


I've been thinking about this and have a question.

Why not a sip ring and reincarnate to Raja? If your curing is good I don't think the herb penalty would be too bad, and these arties are mostly a speed advantage (fangs equivalently a faster bite)

My order would have been
sip ring/raja/fangs


Would Mhun with Lvl 1 dirk be as fast as Raja with regular dirk in dstab speed?
Sena
Raja is about 9% faster than mhun (20% bonus instead of 10%). Level 1 dirk is 8% faster than a normal dirk. So, raja with a normal dirk would be slightly better than mhun with level 1 dirk, but not enough to actually matter.
Rynn
QUOTE (Sena @ Aug 24 2009, 08:26 PM) *
Raja is about 9% faster than mhun (20% bonus instead of 10%). Level 1 dirk is 8% faster than a normal dirk. So, raja with a normal dirk would be slightly better than mhun with level 1 dirk, but not enough to actually matter.

So with a level 1 dirk as a Mhun, you're like a Raja with no sip/herb penalty, which I hear is hawt for serps.
Sena
Also, a level 1 dirk is 300 credits. Reincarnation and a level 2 sip ring is 1100.
Trici
A level two dirk for my serpent sounds really appealing now. wacko.gif
Sena
On the other hand, the dirk only speeds up dstab. Rajas will still garrote, bite, evade, and do everything else that uses balance faster.
Whitesnake
I'm personally partial with saying dirk/fangs/bow, SoA if you're into hunting. It's nifty, yes, but I've already proven that you don't need the SoA to stay alive, even with raja sip rates..

..though I'm heavily considering saving for a sip ring now, just because it'd be funny.


Also: Apparently most people like Mhun over Raja anyway.. so don't think it's the end-all be-all decision.
Kamandag
I dont have a free reincarnation at my disposal besides I'm fine as mhun. Im torn between lvl 1 dirk and SoA.
Otha
It depends, what do you want to do?

Combat - Dirk
Bash/politicking/etc. - SoA
Exelethril
Raja serpents with a level 3 dirk are awesome indeed. Provided, they know what their doing.
Kamandag
QUOTE (Otha @ Aug 27 2009, 12:54 AM) *
It depends, what do you want to do?

Combat - Dirk
Bash/politicking/etc. - SoA


Im more into combat
Rynn
QUOTE (Sena @ Aug 24 2009, 01:01 AM) *
QUOTE (Sidonia @ Aug 24 2009, 01:57 AM) *
QUOTE (Kamandag @ Aug 24 2009, 05:54 AM) *
I see, hmm riding seems to be useless for serpents based from the answers...I thought the defence benefits from mounts would be a huge factor for serpents like dstabs, monk combos, dsls will tend to miss a lot for someone mounted with weaving on.

Weaving isn't as good when you're mounted.

At trans riding though, mounted+weaving is always going to be better than just weaving. Weaving gives the equivalent of 6 dexterity unmounted, and 3 dexterity mounted. Trans riding gives the equivalent of +4 dexterity while mounted, then another 0-4 depending on your mount.

How is the 0-4 broken up amongst the type of mounts? I assume the 0-4 is based on the Defence ability in riding where as the flat +4 is based on your lessons in riding?
Arelas
QUOTE (Exelethril @ Aug 26 2009, 06:39 PM) *
Raja serpents with a level 3 dirk are awesome indeed. Provided, they know what their doing.


You don't necessarily need to know what you're doing when you're a Raja with a Thoth's Fang. You dstab at something like two seconds, give or take your usual balance randomization*. You can beat herb balance so thoroughly that if you can memorize one or two truelock sequences and try them repeatedly, you'll get it right after 4-5 tries most of the time. This is not to say that Serpent requires 0 skill, as you'll clearly be much more effective when you know what you're doing, but that Serpents are not exempt from the rule that artifacts can, to a certain extent, bring an unskilled, artifacted opponent up to the level of a skilled opponent with no artifacts.


*Balance is not specifically randomized, but it does get rounded to certain intervals, which randomizes it for all intents and purposes.
Manifest
QUOTE (Tali @ Aug 24 2009, 03:14 PM) *
Buy a veil.


I'm just waiting for Gorlasintan to see the advice you're giving our youngsters.
Gorlasintan
QUOTE (Rynn @ Aug 26 2009, 09:26 PM) *
QUOTE (Sena @ Aug 24 2009, 01:01 AM) *
QUOTE (Sidonia @ Aug 24 2009, 01:57 AM) *
QUOTE (Kamandag @ Aug 24 2009, 05:54 AM) *
I see, hmm riding seems to be useless for serpents based from the answers...I thought the defence benefits from mounts would be a huge factor for serpents like dstabs, monk combos, dsls will tend to miss a lot for someone mounted with weaving on.

Weaving isn't as good when you're mounted.

At trans riding though, mounted+weaving is always going to be better than just weaving. Weaving gives the equivalent of 6 dexterity unmounted, and 3 dexterity mounted. Trans riding gives the equivalent of +4 dexterity while mounted, then another 0-4 depending on your mount.

How is the 0-4 broken up amongst the type of mounts? I assume the 0-4 is based on the Defence ability in riding where as the flat +4 is based on your lessons in riding?

0-4 is based on the mount's level. It's actually something like 0-10, but anything above 4 is exceedingly rare.
Rynn
Two more questions: Do some of the lesser steeds just not give a dex bonus and are you telling me that somewhere out there are supermounts that give a ridiculous dex bonus?
Sidonia
QUOTE (Rynn @ Aug 27 2009, 02:38 AM) *
Two more questions: Do some of the lesser steeds just not give a dex bonus and are you telling me that somewhere out there are supermounts that give a ridiculous dex bonus?

I think it's only like Sarapis' boar and whatnot.
Gorlasintan
QUOTE (Rynn @ Aug 26 2009, 09:38 PM) *
Two more questions: Do some of the lesser steeds just not give a dex bonus and are you telling me that somewhere out there are supermounts that give a ridiculous dex bonus?

Legend steeds give the highest bonus. Lesser mounts give less avoidance. I assume that some lesser mounts (such as mules) give 0 avoidance.

I do not know about the super mounts. My numbers merely come from previous Clementius posts.
Sena
QUOTE (Clementius @ Jul 16 2006, 09:56 PM) *
CODE
Let's denote each +1/-1 as the equivalent of 1 point of dexterity higher or lower.

Drunkensailor:         +4
EVB:                   +3
Acrobatics:            +3 / +6  (mounted / unmounted )
Avoidance:             +1 / skill rank
Weaving:               +3 / +6  (as above)
Speed Elixir:          +4
Riding, if mounted:    +1 - +4 based on skill rank, and
                       +0 to +10 based on the mount's level (very rarely above +4, if ever)



I think that just about covers it.
QUOTE (Clementius @ Jul 17 2006, 12:13 AM) *
QUOTE (Lostcolony @ Jul 17 2006, 02:22 AM) *
So...I guess the +10 theoretical max for the quality of a mount was in case Sarapis ever wanted to mount up on one of the black boars or something? If the usual max (presumably that gotten with a legendary steed) is +4...


Well, I didn't do an exhaustive search of all mounts, but the best out of the few that came to mind were in the vicinity of +4. Consider +4 the effective max.

I don't know any more than that.
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