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Full Version: Tidy Up Denizen Keywords Please.
Achaea's Forums > Everything Achaea > The Golden Dais of Creation
Mymyc
Set target to animal should work on all kind of animals.

Set target to bird to kill a crow instead of set target to crow.

Set target to fish instead of set target to shark.

Etc, etc...
Vasool
Yeah, I guess wouldn't hurt. Don't lose the original word though. I prefer to target the name of the creature as it shows up in actions.


edit: didn't I read somewhere recently you promise to not post anymore new ideas to this forum? Pretty sure I did... You broke your promise mad.gif
LuriaOakleaf
QUOTE (Mymyc @ Aug 22 2009, 06:17 AM) *
Set target to animal should work on all kind of animals.

Set target to bird to kill a crow instead of set target to crow.

Set target to fish instead of set target to shark.

Etc, etc...

set target to animal explains about 75% of the reason random pets are targeted. Might not be so bad if you don't care about killing enemy pets, but can be a problem if you hunt with friends and kill off their pets
Sena
For the most part, denizen keywords are fine. If you think there are denizens that should have a keyword or two added, I'm guessing it would be better to point out those specific denizens.

As for the killing pets thing, that's the reason my targeting aliases won't let me target animal (and several other words) anymore. tongue.gif
flair
Animal is actually more key strokeks that most of the other stuff. So as far as use of energy goes, it's fine.
Sena
QUOTE (flair @ Aug 22 2009, 08:42 AM) *
Animal is actually more key strokeks that most of the other stuff. So as far as use of energy goes, it's fine.

Even if animal is longer, if you're hunting several different types of animals (moose, buck, badger, and fawn on Ulangi, for example) not having to change targets because you can use animal for all of them saves time.
flair
mostly my comment was a bad joke. I didn't get much sleep.
Drauka
Though annoying, I prefer the more explicitness of how it is now and one of the things I like about Achaea compared to other MUDs. It's on the same token of having to explicitly state how you're going to attack instead of some generic keyword.

If you wanted, you could code a macro. So, if you were in some area, you could enable the macros/triggers for that area. And then just use the enabled code to detect and populate attackable animals. It's what I'd do if it bothered me. Probably a lot more work than just typing the animal name, yet macro-able.

For me, I usually have just different targeting macros I use for different areas, and then my attack macro just uses whatever the target is set to (macros obviously are bound to keys). Like:

macro 1: warp $target
macro 2: set target lion
macro 3: set target tiger
macro 4: set target bear

etc.
Sena
QUOTE (Drauka @ Aug 22 2009, 10:00 AM) *
Though annoying, I prefer the more explicitness of how it is now and one of the things I like about Achaea compared to other MUDs. It's on the same token of having to explicitly state how you're going to attack instead of some generic keyword.

Denizens generally already work how Mymyc describes, though. Most animals can already be targeted with 'animal', or other generic keywords.

All the animals on Ulangi (moose, doe, fawn, buck, badger, bobcat, and I think I'm forgetting some) can all be targeted with 'animal', for example. All the undead in Azdun (wight, wraith, zombie, ghoul, vampire, etc.) can all be targeted with 'undead'.
Drauka
QUOTE (Sena @ Aug 22 2009, 10:07 AM) *
QUOTE (Drauka @ Aug 22 2009, 10:00 AM) *
Though annoying, I prefer the more explicitness of how it is now and one of the things I like about Achaea compared to other MUDs. It's on the same token of having to explicitly state how you're going to attack instead of some generic keyword.

Denizens generally already work how Mymyc describes, though. Most animals can already be targeted with 'animal', or other generic keywords.

All the animals on Ulangi (moose, doe, fawn, buck, badger, bobcat, and I think I'm forgetting some) can all be targeted with 'animal', for example. All the undead in Azdun (wight, wraith, zombie, ghoul, vampire, etc.) can all be targeted with 'undead'.

Oh opps, my mistake. Also I didn't know that there were blanket keywords for animal and undead. Now I know smile.gif Thanks!
Pentharian
If you come up with a specific list and an example denizen number for each, we can take a look. There are thousands and thousands of denizen types, though, so we're not going to just sort through all of them and add more keywords.
Santar
QUOTE (Pentharian @ Aug 22 2009, 03:23 PM) *
Deal with it.



I agree.

If you want to kill something, target it correctly and kill it. There's no need for more 'keywords'.

From my experiences, there's a massive amount of keyword targets already. Why you would need more is really beyond me. You can't just 'target crow'? It takes me literally a third of a second to type t crow into my command line and hit my bashing alias. There are plenty of keywords as is, especially for most of the denizens that actually matter. It's not going to kill you to have to re-target every now and then.
Pentharian
QUOTE (Santar @ Aug 22 2009, 11:52 AM) *
QUOTE (Pentharian @ Aug 22 2009, 03:23 PM) *
Deal with it.



I agree.

If you want to kill something, target it correctly and kill it. There's no need for more 'keywords'.

From my experiences, there's a massive amount of keyword targets already. Why you would need more is really beyond me. You can't just 'target crow'? It takes me literally a third of a second to type t crow into my command line and hit my bashing alias. There are plenty of keywords as is, especially for most of the denizens that actually matter. It's not going to kill you to have to re-target every now and then.


Basically true, but I won't say that there may not be some denizens out there that are missing an obvious keyword, and that really should have it. We're not going to totally exhaust all possibilities "a theran man...male,man,theran,theranman,maletheran etc" but if there's a beetle out there that doesn't have "bug", I'm not against adding it. I don't want to make this a huge thing, but if there were some specific things that people know about, I can give a list to the head builder.
Kateb
Can targeting animal also target rajamalas?
Des
This has pretty significant implications on how foozles work. Knowing which keywords are fulfilled by which denizens is one of the core components of scoring well in that event; it is already fairly easy in most cases, and doesn't need to be made easier.
Boz
Would be nice if target inmate worked for all the stuff in Creville on floor four..like the rajamalans, the tsol'aas and the atavians.
Shars
Would be nice if you could remove mudsucker from keyword fish.
LuriaOakleaf
QUOTE (Shars @ Aug 25 2009, 09:42 AM) *
Would be nice if you could remove mudsucker from keyword fish.


and maybe bass and carp from bait. Or make that only work if you are weilding a deepsea pole.
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