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Nitro
I have a few substitutes which I use to make combat spam more readable. For example:

QUOTE
DEMON PRESENCES:
[Anei -- Northern Parade of Zarathustra]
[Arelyn -- Entry to the Merchant's Quarter]
[Rael -- Junction of the Aurelian Crescent and The Descent]
[Khyran -- Entry to the Merchant's Quarter]


But I also use colors to highlight enemies/friends/target.

When a line contains a name of my enemy, and I also substitute it by something, I end up with weird effects. The initial colouring due to my enemylist seems to persist, but due to the substitute it ends up in the wrong places, and the actual substitute is not recolored (which is the way substitute works, and easy to fix manually). But it's mainly the initial colouring ending up in the wrong places which irks me a bit. Any way to solve?

Basicly I want to tell my enemies/friends/target triggers to not work when I will substitute the line, no clue how though.
Laorir
QUOTE (Nitro @ Aug 12 2009, 09:07 AM) *
I have a few substitutes which I use to make combat spam more readable. For example:

QUOTE
DEMON PRESENCES:
[Anei -- Northern Parade of Zarathustra]
[Arelyn -- Entry to the Merchant's Quarter]
[Rael -- Junction of the Aurelian Crescent and The Descent]
[Khyran -- Entry to the Merchant's Quarter]


But I also use colors to highlight enemies/friends/target.

When a line contains a name of my enemy, and I also substitute it by something, I end up with weird effects. The initial colouring due to my enemylist seems to persist, but due to the substitute it ends up in the wrong places, and the actual substitute is not recolored (which is the way substitute works, and easy to fix manually). But it's mainly the initial colouring ending up in the wrong places which irks me a bit. Any way to solve?

Basicly I want to tell my enemies/friends/target triggers to not work when I will substitute the line, no clue how though.

I have no clue if this will work or not, but you might try changing the coloring trigger to have a lower priority (higher number) than the substitute trigger.
Nitro
QUOTE (Laorir @ Aug 12 2009, 03:10 PM) *
I have no clue if this will work or not, but you might try changing the coloring trigger to have a lower priority (higher number) than the substitute trigger.


Or, exactlt the other way around? I want the sub trigger to fire, and the colouring one not.
Laorir
QUOTE (Nitro @ Aug 12 2009, 09:19 AM) *
QUOTE (Laorir @ Aug 12 2009, 03:10 PM) *
I have no clue if this will work or not, but you might try changing the coloring trigger to have a lower priority (higher number) than the substitute trigger.


Or, exactlt the other way around? I want the sub trigger to fire, and the colouring one not.

You want the names to be colored if they're colored in the right place, right? Right now, I think what's happening is that your coloring trigger fires first and then your substitute trigger fires (leaving the coloring in an odd place). If your coloring trigger fires last, the substitute will have already been made so the coloring should actually happen on the name.

If you really don't want it colored at all, I think you have to turn on and off the coloring triggers. You might make an alias for the skill to #T- coloring and then at your next prompt have #T+ coloring occur.
Nitro
QUOTE (Laorir @ Aug 12 2009, 03:24 PM) *
QUOTE (Nitro @ Aug 12 2009, 09:19 AM) *
QUOTE (Laorir @ Aug 12 2009, 03:10 PM) *
I have no clue if this will work or not, but you might try changing the coloring trigger to have a lower priority (higher number) than the substitute trigger.


Or, exactlt the other way around? I want the sub trigger to fire, and the colouring one not.

You want the names to be colored if they're colored in the right place, right? Right now, I think what's happening is that your coloring trigger fires first and then your substitute trigger fires (leaving the coloring in an odd place). If your coloring trigger fires last, the substitute will have already been made so the coloring should actually happen on the name.

If you really don't want it colored at all, I think you have to turn on and off the coloring triggers. You might make an alias for the skill to #T- coloring and then at your next prompt have #T+ coloring occur.



I think I found a solution. (there's a stop further processing options in triggers)
Xandeus
You might want to also post about this on the Zuggsoft Cmud forums so that it can be fixed.
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