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Delphinus
I think we can all agree that rampant nudism in sub-zero temperatures isn't helping the game at all. While I'm not going to suggest a full-on "You need five layers of clothing to bash Isaia" world, I don't need to see your collection of nipple rings pointing at me. Instead, I'll bring to attention this line:

QUOTE
"You are scantily-clad and likely to catch a chill."


Let's make that a threshold. While standing in an environment that is below 32 F (0 C), anything at or below that point of clothed-ness will cause you to receive a level 1 freeze every thirty seconds. For reference, a pair of trousers and a shirt (or a set of newbie robes) will place you a level above that: "You are a bit under-dressed and feeling drafty."

On the in-game economy side, this will encourage purchasing from tailors. On the credit side, this will encourage people to buy tailoring licenses for the simple practical convenience. Most importantly, on the in-game culture side, this will discourage all the naked idiots from walking about the highways with icicles hanging from their bits.

This would be something of a nasty surprise to those whose clothes have decayed while offline (due to dormancy, etc). Therefore, create a five-minute grace period after you've logged in. This is time enough to seek shelter or perhaps buy some clothes off a friendly tailor.


WHEN LOGGING ON IN A COLD ENVIRONMENT:
An insulating aura of warmth keeps the chill of your environment at bay.
(In-game, this can be explained by the fire you see when someone QQs.)

WHEN THE GRACE FADES AFTER 5 MINUTES:
The aura of warmth surrounding you disperses, replaced by icy tendrils of cold.

WHEN THE ENVIRONMENT TICKS HIT:
1P: You shudder as the chilly environment divests your body of warmth.
3P: $person shudders uncontrollably as the cold washes over $him.

DEATHSIGHT:
$person has died of exposure.
(This is just a fancy "misadventure" death.)


Possible implications

Q: What if your clothes rot off in the middle of a fight?
A: That's unfortunate - about as unfortunate as your waybread decaying in the middle of a fight.

Q: What if someone forces you to remove your clothes?
A: There isn't any sort of balance for rewearing clothing, armour aside.
rukimoro
QUOTE (Delphinus @ Aug 12 2009, 09:56 PM) *
I think we can all agree that rampant nudism in sub-zero temperatures isn't helping the game at all.


I disagree - nudity in cold areas is neither a help nor a hiderance to the game.
Mishgul
I like it

QUOTE (rukimoro @ Aug 12 2009, 01:00 PM) *
QUOTE (Delphinus @ Aug 12 2009, 09:56 PM) *
I think we can all agree that rampant nudism in sub-zero temperatures isn't helping the game at all.


I disagree - nudity in cold areas is neither a help nor a hiderance to the game.


Just because your penis is bigger than the average man's (on a scale of big penis to huge penis as per achaean males) does not mean you have to show it to everyone. Mental/Textual rape.
Delphinus
QUOTE (rukimoro @ Aug 12 2009, 07:00 AM) *
QUOTE (Delphinus @ Aug 12 2009, 09:56 PM) *
rampant nudism in sub-zero temperatures isn't helping the game


nudity in cold areas is [not] a help ... to the game.

Then we're in agreement. Good!
Mymyc
The most cold resistant is when naked:

Rajamalas because they have thick fur.

The less resistant is when naked:

Cold-blooded grooks and xorans.
Dinkybarrel
While I'm tempted to agree, my sense of self preservation tells me that the last thing the game needs is more naked furries.
Delphinus
Xorans already take more damage from cold-based sources, such as passive damage from a level 2 freeze. It doesn't need to be boosted.
Selerin
Warning- Do not read the opening post while drinking coffee. It is likely to end messily.

However, I love this idea. I never ever saw the purpose in knowing how little coverage my clothing provided without the consequences of bashing in a teddy and pair of stockings in the tundra. Really, it just isn't really very...I want to say consistant?

Something like this might also encourage more of a cultural appearance in clothing besides what's normally roleplayed out. People in Cyrene would wear more layers then they already do while the Shallamese wouldn't have to. While I understand the weather is mentioned often in conversation, the fact that the speaker is probably the one ratting in the middle of a snowstorm while wearing said teddy and pair of stockings.
rukimoro
QUOTE (Delphinus @ Aug 12 2009, 10:04 PM) *
On second thought, ignore this idea - it is crap.



Then we're in agreement. Good!
Mymyc
QUOTE (Selerin @ Aug 12 2009, 02:34 PM) *
Warning- Do not read the opening post while drinking coffee. It is likely to end messily.

However, I love this idea. I never ever saw the purpose in knowing how little coverage my clothing provided without the consequences of bashing in a teddy and pair of stockings in the tundra. Really, it just isn't really very...I want to say consistant?

Something like this might also encourage more of a cultural appearance in clothing besides what's normally roleplayed out. People in Cyrene would wear more layers then they already do while the Shallamese wouldn't have to. While I understand the weather is mentioned often in conversation, the fact that the speaker is probably the one ratting in the middle of a snowstorm while wearing said teddy and pair of stockings.


In far north you should receive: suddenly you sink knee high in the deep snow.
writhe
You begin writhe furiously to free yourself it only makes you sink deeper in the snow.
writhe
You sink more deeper in the snow and you begin to choke as the snow fill your mouth and you lungs.
writhe
You are dead, cannot do that. Pray for salvation perhaps?
Selerin
I still like the idea of there being repercussions for bashing in the tundra in minimum clothing...
Mathonwy
I like it.

Not the rajamala nor xorani part for the reasons listed above, but the rest of it.
Trici
What about areas such as Cyrene, constant blizzards, and people constandly logging in to no clothing, because of decay after dormancy and such.
We're going to make them have to bash/fundraise to get a vial of caloric before they get their clothing, because of how disruptive the environment is?
How would EVOKE SNOWSTORM be affected by this?


On second thought, just checked it out in game, temperature/weather is a mess.
In Cyrene - during some minor snowing.
QUOTE
You feel the temperature around you to be about 17 F (-8 C). A steady wind whistles past your ears. Small flakes of white float through your field of vision here and there.


In my grove.
QUOTE
You feel the temperature around you to be about -53 F (-47 C). A steady wind whistles past your ears. A smattering of clouds fills the sky, lacing it with spiderwebs of grey.


Nearing NoNT
QUOTE
You feel the temperature around you to be about -45 F (-42 C). A steady wind whistles past your ears. The bright sun shines down, blanketing you with its life-giving warmth.



Sorry, but I vote no on this idea.
Dinkybarrel
QUOTE (Trici @ Aug 12 2009, 11:58 PM) *
What about areas such as Cyrene, constant blizzards, and people constandly logging in to no clothing, because of decay after dormancy and such.
We're going to make them have to bash/fundraise to get a vial of caloric before they get their clothing, because of how disruptive the environment is?
How would EVOKE SNOWSTORM be affected by this?


I'm pretty sure that people who have the opportunity and reason to summon a snowstorm and/or participate in something that would require summoning a snowstorm can afford a decent set of clothing.

For people who belong to a city, I'm sure it's perfectly okay to say on CT "I'm sorry, but I've just woken up and all my clothes are gone and I'm freezing on a pavement, can someone please lend me a cloak/robe." and someone will find them something to wear, or lend them some money if they don't have any. People can be pretty shameless about asking for things on CT like our usual demands for "Can you please rezz. Please rezz nao. WHY DON'T YOU REZZ ME. I DEMAND YOU SAVE MY TEXTP." so I don't see any difference in asking for a few hundred gold for a robe, nobody said you had to buy their entire wardrobe or be particularly fashion conscious.

And the weather code needs to be fixed anyway :/
Irion
I like it, however it appears that the weather/temperature would have to be worked on. Not that this would be a bad thing (you should never have -49 C NoNT, it doesn't make sense) just that I would take more time and work.

Also, if you in a hot location i.e. the desert with too much clothing on you should get the confusion and dizziness afflictions randomly (you know like heatstroke or something).
berenene
Didn't the weather system used to function like this? I remember reading somewhere that the weather played a part in what you were wearing, but they took it out. Anyway, I don't mind this.
Awan
I like this idea. Partly I guess for a silly reason, because I'd kind of like an excuse to have different wardrobes (warm and cool) or even just a coat. Partly because I think it's dumb that you can bash the Tundra naked, and I think it improves the game environment to make people, at least in small ways, have some awareness of things like this.

But to keep it from being quite as much of an inconvenience if your clothes decay, I think it might be good to have a warning message or two before you start getting chilled, similar to how you get a few warning messages before you start passing out from hunger. If I run outside naked in the snow, I'll be okay for a bit - it's if I stay that way for awhile that there are going to be problems.

So maybe you get one message saying you're feeling chilly and will soon start to suffer from the cold, as soon as your clothes decay or you enter the cold area. Then a minute later another more serious warning message, and then another minute later you start getting chilled every minute, and then after 2 minutes you start getting chilled every 30 seconds. Something like that. This would also keep you from getting suddenly screwed in battle because your clothes decayed, which I don't see as one of the fun and game-improving forms of randomness.

Oh, also, people in dragon form should be exempt. Dragons do not need clothes, and unlike other naked people, look sillier with them than without them.
Mathonwy
QUOTE (Irion @ Aug 12 2009, 09:16 AM) *
I like it, however it appears that the weather/temperature would have to be worked on. Not that this would be a bad thing (you should never have -49 C NoNT, it doesn't make sense) just that I would take more time and work.

Also, if you in a hot location i.e. the desert with too much clothing on you should get the confusion and dizziness afflictions randomly (you know like heatstroke or something).


Yes.
LanaiFitzneale
I would like this better is so many clothing items, including fur cloaks and fur lined boots did not say that they were good for style but not to provide warmth. What's with that?
Requa
It's 1 am and I am tired, but I wanted to post on this because playing a crafter sort of character I take particular interest in this.

I've always found it annoying that clothes which look like they should be really, really warm often go no higher than 'It is on the light side, providing some protection from the cold'. I've never seen clothes that are as warm as the top ones listed in HELP CLOTHING WARMTH.

Just as a few examples:

It is nearly heavy enough to keep you warm if that were all you wore.
It is heavy enough to do an excellent job of keeping you warm.
It will protect you very well from the cold.

Not even the 5000 gold fur coat in Kamleikan even gets close.

The OP seems pretty well thought out and I would really support this idea. If it has combat implications I would suggest that you get well geared up before fighting then, or at least maintain a decent amount of clothing on your character!

I'm still trying to work out how to do multiple quotes here, but someone mentioned forcibly removing clothes earlier - it would be a pain to have to trigger rewearing clothes, but I suppose you could just trigger to rewear the warmest ones so you don't freeze. Frankly I don't like the idea of it happening at all, but it probably would regardless because people go for any advantage they can use (which isn't necessarily a bad thing!)

I wonder if this would put Shallam at a disadvantage though, since they're (I think) really the only city with a warm climate. I'm not sure how temperatures are in Eleusis/Mhaldor, but Cyrene and Hashan are definitely cold, likely Ashtan too because it's up north.

On another subject though, how would this affect tailoring? Would you be able to specify the degree of warmth your clothing should have, for instance DESIGN <number> ADD WARMTH <number>? (Number referring to the degree of warmth, ranked ala HELP CLOTHING WARMTH) Ideally the warmer the clothing the more the pattern should cost and the more commodities it should use, but I can't help feeling like it would be quite a bit of extra work for the people who check the designs since they'd need to check them for realism as well. As I know it tailoring is currently standard in how many comms it uses, like 6 cloth for robes across the board.

QUOTE (Trici @ Aug 12 2009, 08:58 PM) *
What about areas such as Cyrene, constant blizzards, and people constandly logging in to no clothing, because of decay after dormancy and such.
We're going to make them have to bash/fundraise to get a vial of caloric before they get their clothing, because of how disruptive the environment is?
How would EVOKE SNOWSTORM be affected by this?


On second thought, just checked it out in game, temperature/weather is a mess.
In Cyrene - during some minor snowing.
QUOTE
You feel the temperature around you to be about 17 F (-8 C). A steady wind whistles past your ears. Small flakes of white float through your field of vision here and there.


In my grove.
QUOTE
You feel the temperature around you to be about -53 F (-47 C). A steady wind whistles past your ears. A smattering of clouds fills the sky, lacing it with spiderwebs of grey.


Nearing NoNT
QUOTE
You feel the temperature around you to be about -45 F (-42 C). A steady wind whistles past your ears. The bright sun shines down, blanketing you with its life-giving warmth.



Sorry, but I vote no on this idea.


Well, this is why Cyrene has a donations chest! Maybe if this were implemented more people would sew for the chest (Requa has gotten into the habit of overstuffing the chest rather recently) and we might even have the Donations Chest Committee Kae wanted. tongue.gif Plus, this could make people more aware of the resources that the city provides and more likely to pass the information along.
Delphinus
QUOTE (Trici @ Aug 12 2009, 07:58 AM) *
What about areas such as Cyrene, constant blizzards, and people constandly logging in to no clothing, because of decay after dormancy and such.

QUOTE (Delphinus @ Aug 12 2009, 06:56 AM) *
This would be something of a nasty surprise to those whose clothes have decayed while offline (due to dormancy, etc). Therefore, create a five-minute grace period after you've logged in. This is time enough to seek shelter or perhaps buy some clothes off a friendly tailor.


QUOTE (Trici @ Aug 12 2009, 07:58 AM) *
We're going to make them have to bash/fundraise to get a vial of caloric before they get their clothing, because of how disruptive the environment is?

You'll need to fundraise for five cloth's worth of clothing, a 125-gold value?

QUOTE (Trici @ Aug 12 2009, 07:58 AM) *
How would EVOKE SNOWSTORM be affected by this?

EVOKE SNOWSTORM places the temperature at exactly freezing - 0 Celsius.

No offense intended, but I am feeling as though you didn't actually read the post. In fact, a few of the posts are taking this proposal to be an all-purpose "you need a full cloak and mittens for a blizzard" idea. It isn't. The basic premise is that if you do not have basic clothing - pants and a shirt suffice, as do newbie robes - and you are standing in freezing weather, and have not just logged in, you are going to freeze.
Soludra
I like it. The weather system would need to be fixed first, though, but it would be nice to have a reason to wear clothes. And tailored clothing needs to be warmer too, like Requa said.
Delphinus
QUOTE (Soludra @ Aug 12 2009, 01:52 PM) *
I like it. The weather system would need to be fixed first, though

This... What? No, it wouldn't. The weather system does need fixing, but this doesn't hinge on that. If you have just about any normal-people clothing, you're going to be fine anywhere.
Soludra
Ah, okay. Still think it's a good idea though. tongue.gif
kinilan
QUOTE (Dinkybarrel @ Aug 12 2009, 02:07 PM) *
And the weather code needs to be fixed anyway :/

Just because there are blizzards in the Mhojave does not mean there is anything wrong with the weather code. Don't be silly.
Saadya
Temperature at NoT is usually around 40 below zero. One room south, and it's suddenly 30 above zero. All that would need to be adjusted as well.

Edit: Celsius.
Delphinus
QUOTE (Saadya @ Aug 12 2009, 02:20 PM) *
Temperature at NoT is usually around 40 below zero. One room south, and it's suddenly 30 above zero. All that would need to be adjusted as well.

Edit: Celsius.

No, it wouldn't. Please read the follow-up posts. As long as you are wearing any clothing, you will be fine - it doesn't matter how far below zero the temperature is.
Ashen
This is a good idea, however it would make it glaringly obvious how broken the weather system is. Right now, only people who care to check the temperature can tell. After this system is implemented, people who run around nude will suddenly be getting the chills at North of New Thera, then be good again one room south. On the other hand, if this were implemented, it would provide the groundwork for a more advanced warmth system once weather was fixed, such that while basic clothes would be enough to get by in cities, really really cold places would require more. Also, the problems in Cyrene could be fixed by simply having the Cyrenian denizen shops offer very warm clothing at drop dead prices (i.e. three hundred gold). If the player shops don't catch up for a while, people will still be okay with the clothes in the denizen shops.
Aoe
Yes. I'd also like to see the weather system and clothing warm fixed, as many people already said.

Actually, fix clothing warmth first. My character is wearing a full-length dress, cloak, shawl, and sash, and is still 'under-dressed and drafty'.
berenene
I'm not sure if it is in a news post or a help file, but I remember reading that the reason you can move from one room to another and have the weather be drastically different is because of how things are divided up into areas, like when you farsee someone. Is there any truth to that? If true, does that mean that if they decided to redo the weather system, they would have to redo the way areas work?
Quoren
QUOTE (Aoe @ Aug 12 2009, 03:45 PM) *
Yes. I'd also like to see the weather system and clothing warm fixed, as many people already said.

Actually, fix clothing warmth first. My character is wearing a full-length dress, cloak, shawl, and sash, and is still 'under-dressed and drafty'.


My character is wearing a cloak made out of bloody FIRE and he's still under-dressed and drafty. >_>
Irion
QUOTE (berenene @ Aug 12 2009, 09:26 PM) *
I'm not sure if it is in a news post or a help file, but I remember reading that the reason you can move from one room to another and have the weather be drastically different is because of how things are divided up into areas, like when you farsee someone. Is there any truth to that? If true, does that mean that if they decided to redo the weather system, they would have to redo the way areas work?


Unfortunately, this is most likely true. They would have to pretty much rewrite the weather system so it would work differently. What would make the most sense to me would be having an area that is the "weather source", for example, cyrene would be the "snow maker" all of the rooms in the city would be snowing. As you moved away from the city the weather would gradually slacken until it ran into temperatures higher than zero. Then it would rain, or stop raining/snowing depending on the temperature the the placement of other "weather source" (like a windstorm at NoNT). So you would get these gradually changing weather patterns, and temperature that make (more) sense.
Soludra
QUOTE (Irion @ Aug 12 2009, 07:12 PM) *
QUOTE (berenene @ Aug 12 2009, 09:26 PM) *
I'm not sure if it is in a news post or a help file, but I remember reading that the reason you can move from one room to another and have the weather be drastically different is because of how things are divided up into areas, like when you farsee someone. Is there any truth to that? If true, does that mean that if they decided to redo the weather system, they would have to redo the way areas work?


Unfortunately, this is most likely true. They would have to pretty much rewrite the weather system so it would work differently. What would make the most sense to me would be having an area that is the "weather source", for example, cyrene would be the "snow maker" all of the rooms in the city would be snowing. As you moved away from the city the weather would gradually slacken until it ran into temperatures higher than zero. Then it would rain, or stop raining/snowing depending on the temperature the the placement of other "weather source" (like a windstorm at NoNT). So you would get these gradually changing weather patterns, and temperature that make (more) sense.

I really like that, actually! blink.gif
Shars
QUOTE (Aoe @ Aug 12 2009, 09:45 PM) *
Yes. I'd also like to see the weather system and clothing warm fixed, as many people already said.

Actually, fix clothing warmth first. My character is wearing a full-length dress, cloak, shawl, and sash, and is still 'under-dressed and drafty'.


This!
Tael
Yes to the original proposal, make people require one or two pieces of clothing.

No to the terrible ideas of having the weather system reworked. Until everything is balanced perfectly and The List is empty, this is a tremendous waste of coder time.
armgrim
Waste of coding for a huge inconvience, even I can see this brings nothing but annoyance to the game.
Trevize
QUOTE (berenene @ Aug 12 2009, 09:33 AM) *
Didn't the weather system used to function like this?

Yes.
Tsara
I approve of this idea and note that the basic idea is to avoid unnecessary annoyance.

I suggest newbies are exempt from weather related effects.
Danith
QUOTE (armgrim @ Aug 13 2009, 05:27 AM) *
Waste of coding for a huge inconvience, even I can see this brings nothing but annoyance to the game.

Ironic.
dalavan
Evoke Snowstorm makes it exactly 0 F, actually, (-17 C). That said, it might be an interesting idea to put in.
Cooper
This was the way the weather system was originally intended. Due to immense coding problems it was removed. I do like the idea, though.
Laiila
Yes to the OP! This is a really good idea. smile.gif
Metzger
Wearing fullplate should exempt you. Hell, wearing armor at all should exempt you. Mostly because wearing armor plus civilian clothes looks effing retarded.
Eurulis
If I remember right, armour does have some cloth padding in it (Depending on the kind), so armour should be considered at least "Decently clothed".
Irion
QUOTE (Eurulis @ Aug 15 2009, 07:59 PM) *
If I remember right, armour does have some cloth padding in it (Depending on the kind), so armour should be considered at least "Decently clothed".


Hmm, good point. Some armor would have padding built in, but like chainmail? nope. Think about it, a layer of metal between you and the frigid air, hmm.

Maybe they could add the command:
WEAR <article to be worn> UNDER <article already worn>
So it would show up in the description:
BLAH BLAH is wearing a padded vest underneath a shiny coat of chainmail.

or whatever the appropriate messages for the articles of clothing are.


So I like the idea of armor giving some type of warmth level, assuming it doesn't already, which would change based on the type of armor it is. The whole "wear under" thing was just kind of something that popped into my head.
Aoe
QUOTE (Irion @ Aug 15 2009, 11:48 PM) *
QUOTE (Eurulis @ Aug 15 2009, 07:59 PM) *
If I remember right, armour does have some cloth padding in it (Depending on the kind), so armour should be considered at least "Decently clothed".


Hmm, good point. Some armor would have padding built in, but like chainmail? nope. Think about it, a layer of metal between you and the frigid air, hmm.

Maybe they could add the command:
WEAR <article to be worn> UNDER <article already worn>
So it would show up in the description:
BLAH BLAH is wearing a padded vest underneath a shiny coat of chainmail.

or whatever the appropriate messages for the articles of clothing are.


So I like the idea of armor giving some type of warmth level, assuming it doesn't already, which would change based on the type of armor it is. The whole "wear under" thing was just kind of something that popped into my head.


I really like this idea and was thinking about the fact that depending on the armour you would need clothing underneath (in response to Metzger's post that clothes + armour is silly, which is not really the case for chainmail.)
Eurulis
QUOTE (Irion @ Aug 15 2009, 11:48 PM) *
QUOTE (Eurulis @ Aug 15 2009, 07:59 PM) *
If I remember right, armour does have some cloth padding in it (Depending on the kind), so armour should be considered at least "Decently clothed".


Hmm, good point. Some armor would have padding built in, but like chainmail? nope. Think about it, a layer of metal between you and the frigid air, hmm.

Maybe they could add the command:
WEAR <article to be worn> UNDER <article already worn>
So it would show up in the description:
BLAH BLAH is wearing a padded vest underneath a shiny coat of chainmail.

or whatever the appropriate messages for the articles of clothing are.


So I like the idea of armor giving some type of warmth level, assuming it doesn't already, which would change based on the type of armor it is. The whole "wear under" thing was just kind of something that popped into my head.

You're thinking Lord of the Rings Frodo chainshirt stuff. My memory's sketchy on it, but I'm pretty sure that wouldn't work. There's a layer of padded cloth under the chain to keep the chains from pinching and to provide an extra layer of protection.
Aoe
QUOTE
This hefty piece of armour is a full suit of interlocking metal rings, with
quilted padding underneath to cushion the blows. Several layers of the rings
cover certain parts of the body, like the head, the chest, and the groin.


Guess I should have looked at the chainmail first.
Nivm
"However, nature takes not a second to observe aestheticism, and the pervasive cold is every bit as deadly as it is breath-taking. The frigid winds that weave their way through the town are enough to kill a man should he be caught outside, and in the winter, the snow blocks off the pass to the town, sealing it off from all but the hardiest adventurers." - The Achaean Lore page on Caer Witrin.

So, although my opinion doesn't matter in the slightest, I support patching this gaping game hole.

On the topic of chain mail and armour layers, you usually start with a set of normal woolen clothes. Plate and chain mail get searing hot in the sun, and would burn you if you were in contact with them. In below freezing temperatures being in contact with the mail would conduct all of your heat out faster than the wind could. Plate armour is made with leather padding, but the padding is placed to prevent chaffing a bruising, rather than to prevent freezing. It's expected that the wearer will be wearing woolen clothes, thin leather armour, and a suit of chain mail underneath the plate. Chain mail isn't made with its own layer of cloth or leather, as it is again assumed you would have the sanity to wear clothes too. Scale mail does have an interior of leather though, both as something to affix the scales to and something between you and the metal. Again, some clothing would go underneath, but scale mail could be worn in very hot climates without getting burned, and possibility of heatstroke would be lower than the layer-requiring plate mail. I think I can recall some plate designs made for hotter climate, but they are built more for agility, and usually only consist of pauldrons and cuirass. It really is amazing where Shallam was placed.
I would really like the full effects of temperature to be placed in the game, such as the side effects of wearing plate mail in the desert, but I doubt anyone but me and three others would enjoy that.

Edit: Blast, this forum doesn't let you know when someone else has posted. I wonder why they classify the quilting and chain mail as one object.
Aoe
Hm. Thanks for that bit of information, Nivm. I was actually just doing research about what clothes would have been worn with armour.
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