QUOTE (shalishaska @ Aug 11 2009, 09:59 PM)

QUOTE (Deladan @ Aug 11 2009, 07:53 PM)

Erm according to his web site he doesn't support any of his old zmud scripts anymore
Ohhh, I assumed you meant Mush.
My MUSH one never did do venoms. I need to get around to making that.
QUOTE (shalishaska @ Aug 11 2009, 09:52 PM)

QUOTE (Deladan @ Aug 11 2009, 07:50 PM)

I got Trevize's elixsum script and it has elixsum v that allows for venoms to be shown all nice and neat, well now thanks to venom list elixsum v doesn't work and it's really screwing me all up, any one wanna help out here and get this fixxed up
Why not ask Trevize? He's always down to help with things like that.
I always wonder why people rarely ask me!
QUOTE (Deladan @ Aug 11 2009, 09:53 PM)

Erm according to his web site he doesn't support any of his old zmud scripts anymore
I won't go and update them, that doesn't mean I won't help help you fix it, or help people with zMUD in general.

QUOTE (Deladan @ Aug 11 2009, 09:50 PM)

I got Trevize's elixsum script and it has elixsum v that allows for venoms to be shown all nice and neat, well now thanks to venom list elixsum v doesn't work and it's really screwing me all up, any one wanna help out here and get this fixxed up
It looks like right here has the part that determines if it's venoms or elixirs and reacts properly.
CODE
#if ("%1"="v") {elixsummode=venom;#loop 7 {#t+ elixcap%i};#send "elixlist2"};#if (%1=%null) {elixsummode=standard;#loop 7 {#t+ elixcap%i};#send "elixlist2"}}}
Change it to:
CODE
#if ("%1"="v") {elixsummode=venom;#loop 7 {#t+ elixcap%i};#send "vlist2"};#if (%1=%null) {elixsummode=standard;#loop 7 {#t+ elixcap%i};#send "elixlist2"}}}
Then this trigger matches the top line:
CODE
#REGEX "elixcap1" {Vial\s+Elixir\s+Sips\s+Months Left} {#pri {#gag;elixsumblank}} "" {disable}
change it to:
CODE
#REGEX "elixcap1" {Vial\s+(Elixir|Venom)\s+(Sips|Doses)\s+Months Left} {#pri {#gag;elixsumblank}} "" {disable}
I -think- that's all that would be needed.