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Jonathin
QUOTE
Your trained eyes make use of your vantage point to scan the forest floor below.
You make out the figure of Foliana at Along the Urubamba.
You make out the figure of Zevrin at Western fringes of the Black Forest.
You make out the figure of Jonners at Crepuscular woodland.
You make out the figure of Gambi at Sunny thicket.
You make out the figure of Yerf at Sunny thicket.


I'm trying to think of some way to make that come out in as one output into a say or over PT. I don't need code, I'm mainly having a hard time coming up with a way to do it. If I could think of a way to do it, I could probably figure out HOW to do it. (Plus if I figure out how, it'll help me learn zMud better.)
Sena
Hmm, I would probably do it in mostly the same way I did a fullsense script recently. I decided to split the output of that up into one partytell for each room though, for readability.

The basic idea would be to make a database variable with either players as keys and rooms as values, or rooms as keys and stringlists of players as values. It would depend on how you want the information displayed. Then use %expanddb to format it and display it, or #LOOPDB to save it to a variable formatted properly, then display the variable.

Edit: Now that I think about it, instead of using #LOOPDB, you could just as easily use the parameters from the trigger directly.
Jonathin
Thanks!
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