QUOTE (Tael @ Jul 28 2009, 08:43 PM)

QUOTE (Aerek @ Jul 28 2009, 02:25 PM)

Anything can become RP motivated with a little help from the Garden or leaders. Instead of a 'mini Effigy of Victory', I like that the winning city would receive some gold income, perhaps some credits, with which it could use to strengthen the city or citizens. In that light, the flags could be gold mines, as was stated earlier, and the event becomes much more RP relevant than capturing flags.
Instead of focusing on the fact that CTFs have 'no consequences', focus on the fact that CTFs allow mediocre combatants who do enjoy fighting do so, but without having to lose 7 levels because Mhaldor/Ashtan will likely always be at the top of the food chain. This gets more people involved, and that in turn makes it more fun. The event becomes all about the battle, not about who won or lost the most experience, and that is truly why they are enjoyable.
Snipped: CTFs should not become the primary mode of conflict@Aerek Please, more thinly-veiled whining about how Mhaldashtan will always win and no one else should ever bother trying. It really improves your posts. Also, if you lose seven levels during a fifteen minute raid (try actually reading the post), or any raid really, I don't know how I can help you.
Edit: Thought I should add that I am a mediocre combatant and it is still very possible to enjoy raids (and I've been on both the winning and losing sides of them many times since I've been playing Achaea, so don't give me any of that nonsense about only saying this because I'm currently in Mhaldor). I have never lost more than a single level in a raid (and that was when I was on the cusp) and I generally find that being on the losing side of a raid is actually more fun.
I agree that all conflict shouldn't revolve around the CTF similar events, and I, too, would like to see a new, in-depth, and effective war system. We've been waiting for one of those for years, though, so if that's not possible, smaller CTF-like events might go help vent some of that competitive agnst.
Also, spare me your sarcasm and work at your reading comprehension, I was pulling numbers out of the air to illustrate a point. What I was trying to get across is that every city has a fair number of folks that may enjoy combat and conflict, but are not really skilled enough at it to keep from dying repeatedly from the talented warriors and raiders, whatever side they're on. This prevents them from participating. The experience-less combat in the CTF events removes that inhibition, which pulls more people into the fighting, which makes it more fun.
My comment towards Mhaldor and Ashtan was meant to illustrate that those cities always bring a strong game, and dislodging them usually takes some doing. Thus, throwing yourself against those cities' defenses repeatedly is a daunting task, and you'll likely lose some folks that don't want to die so much. If you remove the 'loss', you gain more participants, so it just comes down to what you'd rather have: a large battle or a smaller one with XP gains and losses.
I, too, am a mediocre combatant, though I've always participated in the raids, wars, and other conflicts that flare up. I enjoy those, whether I win or lose, but I see plenty of folks QQ because they value their XP more than I do. I don't want to see this mini CTF idea replace Achaean conflicts and wars, but it seems everyone enjoys them, and if they bring more players to the table, why not have them more often?