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Full Version: Vadi Mapper Vs. Caelan's Limb Counter
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Bayla
I have a Vadi system and Caelan's limb counter, both of which I like, but I am seeing that my second window with the mapper in it spam out with my limb counter when I move rooms after attacking someone's limb.

This is what I am seeing.



I am comfortable with my current limb counter, so I don't want to get rid of it. If I can fix it that would be great.

This is the code,
CODE
(%d)h, (%d)m, (%d)e, (%d)w (*)- (*)


CODE
#if ((@targetbreakleftleg)<1) {#NOOP} {#if ((@targetbreakleftleg)<=2) {#SAYP . LLEG~: %ansi( 10)@targetbreakleftleg} {#if ((@targetbreakleftleg)=3) {#SAYP . LLEG~: %ansi( 14)@targetbreakleftleg} {#if ((@targetbreakleftleg)=4) {#SAYP . LLEG~: %ansi( 12)BROKE}}}}
#if ((@targetbreakrightleg)<1) {#NOOP} {#if ((@targetbreakrightleg)<=2) {#SAYP . RLEG~: %ansi( 10)@targetbreakrightleg} {#if ((@targetbreakrightleg)=3) {#SAYP . RLEG~: %ansi( 14)@targetbreakrightleg} {#if ((@targetbreakrightleg)=4) {#SAYP . RLEG~: %ansi( 12)BROKE}}}}
#if ((@targetbreakleftarm)<1) {#NOOP} {#if ((@targetbreakleftarm)<=2) {#SAYP . LARM~: %ansi( 10)@targetbreakleftarm} {#if ((@targetbreakleftarm)=3) {#SAYP . LARM~: %ansi( 14)@targetbreakleftarm} {#if ((@targetbreakleftarm)=4) {#SAYP . LARM~: %ansi( 12)BROKE}}}}
#if ((@targetbreakrightarm)<1) {#NOOP} {#if ((@targetbreakrightarm)<=2) {#SAYP . RARM~: %ansi( 10)@targetbreakrightarm} {#if ((@targetbreakrightarm)=3) {#SAYP . RARM~: %ansi( 14)@targetbreakrightarm} {#if ((@targetbreakrightarm)=4) {#SAYP . RARM~: %ansi( 12)BROKE}}}}
#if ((@targetbreakhead)<1) {#NOOP} {#if ((@targetbreakhead)<=2) {#SAYP . HEAD~: %ansi( 10)@targetbreakhead} {#if ((@targetbreakhead)=3) {#SAYP . HEAD~: %ansi( 14)@targetbreakhead} {#if ((@targetbreakhead)=4) {#SAYP . HEAD~: %ansi( 12)BROKE}}}}
#if ((@targetbreaktorso)<1) {#NOOP} {#if ((@targetbreaktorso)<=2) {#SAYP . TORSO~: %ansi( 10)@targetbreaktorso} {#if ((@targetbreaktorso)=3) {#SAYP . TORSO~: %ansi( 14)@targetbreaktorso} {#if ((@targetbreaktorso)=4) {#SAYP . TORSO~: %ansi( 12)BROKE}}}}
#if ((@targetbreaktorso)=5)

Khensu
This happened to me when I made my limbcounter for being a monk. Vadi's mapper grabs the prompt, I believe. That includes anything you put at the end of it as well. Simple solution is to make a window and place it where you would have your limb counter at the end of the prompt. That way vadi doesn't grab your limb counter, and you still have it at the eye level you are used to it being.
Bayla
QUOTE (Khensu @ Jun 29 2009, 10:02 AM) *
This happened to me when I made my limbcounter for being a monk. Vadi's mapper grabs the prompt, I believe. That includes anything you put at the end of it as well. Simple solution is to make a window and place it where you would have your limb counter at the end of the prompt. That way vadi doesn't grab your limb counter, and you still have it at the eye level you are used to it being.


Thanks, I'll try it!
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