This is what I am seeing.

I am comfortable with my current limb counter, so I don't want to get rid of it. If I can fix it that would be great.
This is the code,
CODE
(%d)h, (%d)m, (%d)e, (%d)w (*)- (*)
CODE
#if ((@targetbreakleftleg)<1) {#NOOP} {#if ((@targetbreakleftleg)<=2) {#SAYP . LLEG~: %ansi( 10)@targetbreakleftleg} {#if ((@targetbreakleftleg)=3) {#SAYP . LLEG~: %ansi( 14)@targetbreakleftleg} {#if ((@targetbreakleftleg)=4) {#SAYP . LLEG~: %ansi( 12)BROKE}}}}
#if ((@targetbreakrightleg)<1) {#NOOP} {#if ((@targetbreakrightleg)<=2) {#SAYP . RLEG~: %ansi( 10)@targetbreakrightleg} {#if ((@targetbreakrightleg)=3) {#SAYP . RLEG~: %ansi( 14)@targetbreakrightleg} {#if ((@targetbreakrightleg)=4) {#SAYP . RLEG~: %ansi( 12)BROKE}}}}
#if ((@targetbreakleftarm)<1) {#NOOP} {#if ((@targetbreakleftarm)<=2) {#SAYP . LARM~: %ansi( 10)@targetbreakleftarm} {#if ((@targetbreakleftarm)=3) {#SAYP . LARM~: %ansi( 14)@targetbreakleftarm} {#if ((@targetbreakleftarm)=4) {#SAYP . LARM~: %ansi( 12)BROKE}}}}
#if ((@targetbreakrightarm)<1) {#NOOP} {#if ((@targetbreakrightarm)<=2) {#SAYP . RARM~: %ansi( 10)@targetbreakrightarm} {#if ((@targetbreakrightarm)=3) {#SAYP . RARM~: %ansi( 14)@targetbreakrightarm} {#if ((@targetbreakrightarm)=4) {#SAYP . RARM~: %ansi( 12)BROKE}}}}
#if ((@targetbreakhead)<1) {#NOOP} {#if ((@targetbreakhead)<=2) {#SAYP . HEAD~: %ansi( 10)@targetbreakhead} {#if ((@targetbreakhead)=3) {#SAYP . HEAD~: %ansi( 14)@targetbreakhead} {#if ((@targetbreakhead)=4) {#SAYP . HEAD~: %ansi( 12)BROKE}}}}
#if ((@targetbreaktorso)<1) {#NOOP} {#if ((@targetbreaktorso)<=2) {#SAYP . TORSO~: %ansi( 10)@targetbreaktorso} {#if ((@targetbreaktorso)=3) {#SAYP . TORSO~: %ansi( 14)@targetbreaktorso} {#if ((@targetbreaktorso)=4) {#SAYP . TORSO~: %ansi( 12)BROKE}}}}
#if ((@targetbreaktorso)=5)
#if ((@targetbreakrightleg)<1) {#NOOP} {#if ((@targetbreakrightleg)<=2) {#SAYP . RLEG~: %ansi( 10)@targetbreakrightleg} {#if ((@targetbreakrightleg)=3) {#SAYP . RLEG~: %ansi( 14)@targetbreakrightleg} {#if ((@targetbreakrightleg)=4) {#SAYP . RLEG~: %ansi( 12)BROKE}}}}
#if ((@targetbreakleftarm)<1) {#NOOP} {#if ((@targetbreakleftarm)<=2) {#SAYP . LARM~: %ansi( 10)@targetbreakleftarm} {#if ((@targetbreakleftarm)=3) {#SAYP . LARM~: %ansi( 14)@targetbreakleftarm} {#if ((@targetbreakleftarm)=4) {#SAYP . LARM~: %ansi( 12)BROKE}}}}
#if ((@targetbreakrightarm)<1) {#NOOP} {#if ((@targetbreakrightarm)<=2) {#SAYP . RARM~: %ansi( 10)@targetbreakrightarm} {#if ((@targetbreakrightarm)=3) {#SAYP . RARM~: %ansi( 14)@targetbreakrightarm} {#if ((@targetbreakrightarm)=4) {#SAYP . RARM~: %ansi( 12)BROKE}}}}
#if ((@targetbreakhead)<1) {#NOOP} {#if ((@targetbreakhead)<=2) {#SAYP . HEAD~: %ansi( 10)@targetbreakhead} {#if ((@targetbreakhead)=3) {#SAYP . HEAD~: %ansi( 14)@targetbreakhead} {#if ((@targetbreakhead)=4) {#SAYP . HEAD~: %ansi( 12)BROKE}}}}
#if ((@targetbreaktorso)<1) {#NOOP} {#if ((@targetbreaktorso)<=2) {#SAYP . TORSO~: %ansi( 10)@targetbreaktorso} {#if ((@targetbreaktorso)=3) {#SAYP . TORSO~: %ansi( 14)@targetbreaktorso} {#if ((@targetbreaktorso)=4) {#SAYP . TORSO~: %ansi( 12)BROKE}}}}
#if ((@targetbreaktorso)=5)
