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zephyros
Bout to drop like 200$ on 600 creds during this sale, trying to decide wether to stay occie and tri trans, + survival & avoidance trans, or start from scratch and tri trans serpent, with prolly trans survival no avoidance. from combat stand point not buyin arties, so obv no thoths fang, serp or occie?
Sena
Whichever you enjoy more.

I'd go with serpent though.
Arelas
If you switch to Serpent and don't trans Avoidance, you're going to have serious problems taking damage. You'll have better offense (once you practice quite a lot), but you'll be playing almost certainly the most difficult class to play in the game without a very good defense. Rajamala snakes die to pretty much anyone unless you're exceedingly good or have a handful of artifacts (SoA, sip ring would probably be enough). Staying Occie, you'll take a slight dive in the offense, arguably speaking, for a much stronger defense (transmog, astralform, distortaura, simulacrum, solid hindrance). Depending on how good you could be as a Serpent, that dive could be anything from rather large to almost non-existent.

You'd almost certainly be better off staying Occultist. While Serpent could mean better offense, it's just as likely to mean you can't really fight at all.
zephyros
Thanks Arelas, thats what I was thinking. I figured Serpents aren't good anymore without Thoth's fang, and arties sticking out of places you didn't know they could go. Occie it is then, and ill have the avoidance to help tank damage, and avoid things
Mishgul
serpents are one of the best unartied classes tongue.gif you don't need a thoth's fang. It just takes a lot of practice and skill to be good. A bad serpent is really bad, a mediocre serpent is bad, but a good serpent is OP.
Trevize
QUOTE (Mishgul @ Jun 24 2009, 03:47 PM) *
serpents are one of the best unartied classes tongue.gif you don't need a thoth's fang. It just takes a lot of practice and skill to be good. A bad serpent is really bad, a mediocre serpent is bad, but a good serpent is OP.

Also least dependent upon race.
Orophin
Serpent bashing is 8000x easier than occultist though.
Santar
QUOTE (Orophin @ Jun 24 2009, 09:26 PM) *
Serpent bashing is 8000x easier than occultist though.



Occultist bashing is far faster than Serpent bashing, period.

You're asserting a false view.
Trevize
QUOTE (Santar @ Jun 24 2009, 04:46 PM) *
Occultist bashing is far faster than Serpent bashing, period.

Agreed. Occie bashing has more upkeep though.
Orophin
Yeah I probably should have qualified "easy". No endurance drain, and warps.
zephyros
i think im goin to stay occultist, from an rp standpoint swapping back to serpent makes sense, and i want to be able to steal again like i used to and since occie stealng is nerfed to hell thats what put this in play in the first place. but i dnt think i have the time or patience to get my face kicked in and drop another 20 levels before i learn to fight from being a thief. so occie it is, thanks for all the inputs
Trevize
QUOTE (Orophin @ Jun 24 2009, 08:24 PM) *
Yeah I probably should have qualified "easy". No endurance drain, and warps.

No mog (rez or potential stats), astralform, or priestess either. And universe is almost as useful as warps when it comes to getting around.
Saadya
You don't have to buy and inscribe tarot cards, which wastes time and willpower. But not hard to do when taking a break. If you do bash, karma is not a problem, but you do have to get it over and over again, and there are other occultists who want it as well. But, not too hard either.

Then you also have hermit and pathfinder for quick moving around.
Trevize
QUOTE (Saadya @ Jun 25 2009, 08:49 PM) *
You don't have to buy and inscribe tarot cards, which wastes time and willpower. But not hard to do when taking a break. If you do bash, karma is not a problem, but you do have to get it over and over again, and there are other occultists who want it as well. But, not too hard either.

Then you also have hermit and pathfinder for quick moving around.

Yeah. Like I said, better but more upkeep.
Otha
QUOTE (Mishgul @ Jun 24 2009, 07:47 PM) *
serpents are one of the best unartied classes tongue.gif you don't need a thoth's fang. It just takes a lot of practice and skill to be good. A bad serpent is really bad, a mediocre serpent is bad, but a good serpent is OP.



Not really. The only current advantage to serpent is the wide range of skills available to them. Unfortunately, 90% of those skills now exist in other classes in a more powerful form. Also all classes have passive curing but what, something along the lines of 3 classes?

Serpents are a blast to play, but much harder to get a handle on combat without arties.

Occultists are fun all around, but in general cost more in game to maintain.
Sena
QUOTE (Otha @ Jun 28 2009, 09:52 AM) *
Also all classes have passive curing but what, something along the lines of 3 classes?

Infernal, jester, magi, monk, occultist, sentinel, and serpent don't have passive curing. Runewardens and shamans technically do, with dagaz, but it's too slow to actually be useful in combat. That's 9 out of 15 classes.
Mishgul
actually most classes don't have passive curing BUT no-one plays those classes because they don't want to have a hard life. So you rarely notice they exist
Otha
Infernal - lifevision/fitness
Magi - bloodboil
Jesters - Fool tarot
Serpents - Nothing yay! Bask could technically count I guess, kind of?
Occultists - Fool tarot
Monks - Fitness
Sentinels - Fitness

(46%) 7/15 classes don't have passive curing (I have seen passive curing runes get so many people out of truelocks)
(27%) 4/15 classes without fitness OR passive curing
(7%) 1/15 classes that have no form of extra-balance healing, but they do have shrugging!
Exelethril
Priests - Angel care, rite of healing, bedevil, healing.
Sena
QUOTE (Otha @ Jun 28 2009, 11:28 AM) *
(I have seen passive curing runes get so many people out of truelocks)

You can get lucky with them, but you can also wait more than 30 seconds before it fires, and then still cure something unimportant.
Mishgul
the beauty of fitness is that it causes stalemate. If you don't use it you have a chance to get locked, if you do use it you slow down your offense immensely. It probably needs deleting tbh
Saadya
Deleting? Rubbish.
Disable curing asthma with fitness -maybe-, but deleting, no.

There's also some morph with might to deal with paralysis?
Mishgul
might cures, broken limbs, paralysis, weariness, clumsiness and a few other physical afflictions. It's like having a tree tattoo with half the effectiveness and takes and requires balance.

What I suggested once was making it so you could put up an fitness defence to block asthma once but it wouldn't cure asthma if you were already afflicted.
Sena
QUOTE (Mishgul @ Jun 28 2009, 12:28 PM) *
What I suggested once was making it so you could put up an fitness defence to block asthma once but it wouldn't cure asthma if you were already afflicted.

I think I like that solution best.

Also, I tested dagaz, just for fun.
QUOTE
Always lasts ten minutes and 1 second total.

Average for first test: 41.62 seconds.
Total fires on first test: 12.

Average for second test: 66.79 seconds.
Total fires on second test: 8.

Fastest: 5 seconds between firing.
Slowest: 2 minutes, 51 seconds (171 seconds) between firing.
Saadya
Make hallelujah like dagaz.
zephyros
nooooo dont nerf the healing of the class I just switched 2 lol.
Sena
QUOTE (Saadya @ Jun 28 2009, 12:45 PM) *
Make dagaz as fast as hallelujah.

I agree. ph34r.gif
zephyros
I also agree with the above statement, this way both my characters have insane passive healing ph34r.gif
shalishaska
QUOTE (Mishgul @ Jun 28 2009, 10:17 AM) *
the beauty of fitness is that it causes stalemate. If you don't use it you have a chance to get locked, if you do use it you slow down your offense immensely. It probably needs deleting tbh


Not really. It will only slow down the user's offense if they activate it every time it gets stripped, which is dumb. I use it once to cure the lock and then continue hitting.
Mishgul
You are an infernal, you don't generally have a continuous offense, but when you need to stack damage with every attack i.e. as a druid or monk, it can be a hindrance.
Jonathin
QUOTE (Otha @ Jun 28 2009, 11:28 AM) *
Infernal - lifevision/fitness
Magi - bloodboil
Jesters - Fool tarot
Serpents - Nothing yay! Bask could technically count I guess, kind of?
Occultists - Fool tarot
Monks - Fitness
Sentinels - Fitness

(46%) 7/15 classes don't have passive curing (I have seen passive curing runes get so many people out of truelocks)
(27%) 4/15 classes without fitness OR passive curing
(7%) 1/15 classes that have no form of extra-balance healing, but they do have shrugging!



Magi DO have necklace of purity though, so they have passive curing.
Saadya
They can't bloodboil paralysed though.
Trevize
QUOTE (Saadya @ Jul 7 2009, 03:02 AM) *
They can't bloodboil paralysed though.

Or with one broken arm or two broken legs, I think. Whatever all it is that stops normal spellcasting.
Telvantes
QUOTE (Mishgul @ Jun 28 2009, 05:28 PM) *
might cures, broken limbs, paralysis, weariness, clumsiness and a few other physical afflictions. It's like having a tree tattoo with half the effectiveness and takes and requires balance.

What I suggested once was making it so you could put up an fitness defence to block asthma once but it wouldn't cure asthma if you were already afflicted.

Fitness got me out of sooooo many locks. So many.
Mishgul
QUOTE (Telvantes @ Aug 3 2009, 12:40 AM) *
QUOTE (Mishgul @ Jun 28 2009, 05:28 PM) *
might cures, broken limbs, paralysis, weariness, clumsiness and a few other physical afflictions. It's like having a tree tattoo with half the effectiveness and takes and requires balance.

What I suggested once was making it so you could put up an fitness defence to block asthma once but it wouldn't cure asthma if you were already afflicted.

Fitness got me out of sooooo many locks. So many.


once upona time when I was manual fitness was my only method of curing anything. back in dem days
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