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Snareman_kindfire
I'm just curious, what is the best Damage over time weapon for like the knight classes?

Scimitar

Rapier

Battleaxe

Broadsword

other?
Exelethril
Rapiers
Ernam

just using DSL, twin rapiers. For overall combat, a longsword/rapier combo (if you're thinking about buying arties)
Arador
Rapiers are always a good bet. Rapier/Axe or Rapier/Broad combo is also brilliant.

I made a little calculator that uses weapon stats, oponent health and racial stats to determine DSL speed, raw damage and Damage per Second. Message me you email and I'll send it to you.
kazu00
I've always wondered, are regular scimitars viable? I know Metzger did pretty good with his artie ones, but I don't think I've ever heard of a person doing to well with simple forged ones.
Eleusive
QUOTE (Arador @ Jun 22 2009, 01:01 PM) *
Rapiers are always a good bet. Rapier/Axe or Rapier/Broad combo is also brilliant.

I made a little calculator that uses weapon stats, oponent health and racial stats to determine DSL speed, raw damage and Damage per Second. Message me you email and I'll send it to you.


rapier broad is a very very nice combination, as a variety of races.
Mishgul
Flow did some tests back in the day and high speed rapier couple with high damage axe seemed to be the best DPS for knights if i remember correctly
Landon
This is a difficult question, because it doesn't specify the amount of time. With all weapons, the fastest weapon is always the largest damage over time. You could have a weapon with damage of 1 vs. another slower weapon with damage of 1000, and the lower damage/faster speed weapon will win if you use them both for an exceptionally long time.

The only way higher damage weapons win out in the DoT contest is by shortening the length of the fight (ie, killing off your opponent first).
dalavan
I don't see what you mean.

Say time span a million years,
fast weapon damage 1, attacks 100 times a year -> 100 million 'damage'.
slow weapon damage 2, attacks 51 times a year -> 102 million 'damage'.

What am I missing?

The fast weapon just benefits from being more precise,
you hit something with 5 hp, it takes 5 attacks over 2.5 seconds say, doing 5hp damage which an 'ideal' kill
rather than 3 attacks over 3.0 seconds say, doing 6hp damage which is 1 damage wasted.

Basically the faster one only wins in my eyes in the 1 versus 1000 damage comparison if the faster one is 1000 times or more faster.
Eleusive
yeah saying that fast weapons are always more damage over time is fallacious.
Mishgul
fast weapons could be more damage over time with the right venoms. Venoms combos are important
Metzger
QUOTE (kazu00 @ Jun 22 2009, 03:04 PM) *
I've always wondered, are regular scimitars viable? I know Metzger did pretty good with his artie ones, but I don't think I've ever heard of a person doing to well with simple forged ones.


I did very well with my regular scims once upon a time. Granted, I forged them excessively and had amazing ones.


You didn't see me, btw. *VANISH!*
Ewell
Speed has advantage due to being able to deliver more venoms.

In my opinion at least.
Mishgul
depends who you fight
Synbios
QUOTE (Ewell @ Jul 21 2009, 07:06 AM) *
Speed has advantage due to being able to deliver more venoms.

In my opinion at least.

Depends on IF you want to overload your target with venoms, which is only one of several ways to kill an opponent.
Citrus
This is the formula I use for DPS, although I'm not sure if its entirely correct.

CODE
Damage %1 Tohit %2 Speed %3

WeaponDamage=%1
WeaponSpeed=%3
#math WDamage1 0.5*@WeaponDamage
#math WDamage2 0.375*@WeaponDamage*@Strength
#math WDamage3 0.000175*@WeaponDamage*@TargetHP
#math WDamage4 0.003125*@Strength*@TargetHP
#math WDamage %round( @WDamage1+@WDamage2+@WDamage3+@WDamage4)
#math Damage %round( 0.75*@WDamage)
#math WSpeed ( 3.7-0.02*(%3-172)-0.03*@Race)
#math DPS %round( @Damage/@WSpeed)
Sena
I came pretty close to figuring out the exact weapon damage formula, taking into account strength, weapon damage stat, weaponry skill, and the target's armour and health, but I could never quite get it right, so I gave up. Later I realised I forgot to take Ashtan's Scimitar of Yen-Sorte into account, which was throwing off the numbers, but I never got around to redoing it. I still have some of my notes, though.

Damage from weapons has two parts, absolute damage and proportional damage. Absolute damage is based on the weapons damage stat, and only absolute damage is affected by armour. Proportional damage is based on damage stat, target's health, and weaponry skill, as well as whether or not you're proficient.

absolute damage = weapon damage * 3
armour resistance = 100 - relevant armour stat
absolute damage = armour resistance * absolute damage / 100
total damage = absolute damage + proportional damage

For DSL, the final damage from each weapon hit is multiplied by 3/4 and added together.

The formula for the bonus damage from stats is only accurate for 11-13 str/int since the diminishing returns were implemented, so it will be off for higher or lower stats. I don't know the new formula for the diminishing returns.

damage += (damage * (str - 12) / 13)

I'm not sure what happens for armour stats above 100, and the formula might be armour resistance = 100 - relevant armour stat * 2 / 3.

I think I'll finish figuring it out sometime soon, and then possibly try and figure out the formula for speed, though speed is going to be more difficult because it varies, and can be affected by a lot of different things.
Cooper
Armour over 100 does not add any benefit.
Sena
QUOTE (Cooper @ Jul 23 2009, 11:15 PM) *
Armour over 100 does not add any benefit.

I was curious about how armour over 100 works, but I never had anyone with armour that high to test it with.
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