Talesinger
Apr 24 2009, 01:38 AM
With the last of the alignment-based abilities gone, do you think it would be prudent to finally nix alignment from the game altogether?
I do.
Mhaldorians shouldn't have their alignment drop because they're killing 'evil' aligned denizens, because as far as they're concerned the only 'Evil' denizens in existance are the blackrock dwarves. It's tiresome (and city) for a city like Cyrene to say 'You must have an alignment upwards of neutral'. There are already hunt bans in place, and I think that those should be the only guidelines by which people should decide what to hunt (if they choose to follow them at all).
It allows more openness, and flexibility... and more Drama, when it's needed. I think this is one of those situations where less hardcoding is favourable to more.
Soludra
Apr 24 2009, 02:05 AM
I agree. I... don't actually have much to add, though.
Sena
Apr 24 2009, 02:07 AM
I thought this was the goal when they were removing any dependence on alignment from abilities, I'm not sure why it's still around. It's pretty meaningless now, even more so than it was before.
Rianara
Apr 24 2009, 02:22 PM
I dunno, but I kind of like it. Your dreams changing based upon alignment has always amused me. I'm not sure how necessary it is anymore but I think it's a fantastically fun perk
Aerek
Apr 25 2009, 07:18 PM
I'd say alignment is nixed altogether. It's still in your score, I suppose, but no one else can see it, and it doesn't affect any abilities anymore. I assume it's still there because it was too difficult to remove all of the code that deals with it, or because they wanted to keep the dreams thing.
Awan
Apr 26 2009, 02:14 AM
Do priests or whoever not have an ability to tell what alignment you are when they look at you? If they do, one can imagine that retaining this ability to see into a person's soul could come in handy for roleplaying purposes.
On the other hand, I do hate it when, in response to newbie questions usually, what could and should be a conversation about values and when it's acceptable to kill someone ends up being a lifeless, game-mechanicky conversation about how alignment works and how low your alignment is allowed to go.
Plus, forestals have things they can't kill, and there's no alignment-based record of what nature-aligned or anti-nature aligned things you've killed, and I can't say I feel the lack.
Sena
Apr 26 2009, 02:16 AM
I'm pretty sure enlightenment was changed when the rest of the alignment-based abilities were. Aura in vision still exists though.
Dusty
Apr 26 2009, 02:44 AM
enlightenment is used to check if the person has a blessing or not.
Synbios
Apr 26 2009, 04:51 AM
QUOTE (Dusty @ Apr 26 2009, 10:44 AM)

enlightenment is used to check if the person has a blessing or not.
What about Occultist Enlightenment? What's it do? Is it the one that makes people shout "No! I cannot accept this! Make it stop!" messages?
Sena
Apr 26 2009, 10:08 AM
Occultist enlighten (not enlightenment, which is the devotion ability) is the one that causes those shouts, yes. Basically it takes a lot of setup, and results in the target having several uncurable afflictions.
Quoren
Apr 26 2009, 06:37 PM
I have to agree with this. Hard-coding alignment leads to "mechanics > rp" arguments, which are to be avoided at all costs. Why not just let -players- decide what alignment their character is, and rp it?
Aetolia's HELP ALIGNMENT:
QUOTE
4.17 ALIGNMENT
Your personal alignment is entirely what you make of it. The people you
associate with, the guild you are a part of, the city where you live in, all of
these things and many more are indicators of your personal alignment. Take
heart in your actions, as alignment is as much a perception that others have of
you as a perception that you have of yourself, and the actions of those around
you will often be dictated by how they perceive your stance in relation to
their own.
Not to mention, even if we wanted to hard-code alignment, the system we have now is out of date, given the generally accepted system of four "alignments" we have now.
Hipsana
Apr 26 2009, 06:43 PM
But I'm Lawful Good damnit! says so on my character sheet! Where are the cheetos and the mountain dew?!
Awan
Apr 26 2009, 06:53 PM
QUOTE (Sena @ Apr 26 2009, 10:08 AM)

Occultist enlighten (not enlightenment, which is the devotion ability) is the one that causes those shouts, yes. Basically it takes a lot of setup, and results in the target having several uncurable afflictions.
Oh *that's* what that's about. I always thought it was some random quest.
Rianara
Apr 26 2009, 08:49 PM
QUOTE (Hipsana @ Apr 26 2009, 12:43 PM)

But I'm Lawful Good damnit! says so on my character sheet! Where are the cheetos and the mountain dew?!
The cheetos are right next to you and the Mountain Dew is in the fridge!!
Asara Eslofe
Apr 26 2009, 09:48 PM
QUOTE (Quoren @ Apr 26 2009, 02:37 PM)

Not to mention, even if we wanted to hard-code alignment, the system we have now is out of date, given the generally accepted system of four "alignments" we have now.
QUOTE (Asara Eslofe @ May 7 2008, 03:40 PM)

Asara would argue that the arbitrary categorization of the Pantheon into an uncanonised system, albeit well-intended, and the assumption of alignment as somehow an inherent function of Divine reality is misleading and erroneous. The categories in themselves assume a linear classification and a dichotomic scale that force interpretations of Godly motive and being into a pre-set reference that undermines our worldview and understanding of the Gods. Theologically, Divine realms in and of themselves are unique facets of Creation that are fundamentally (but not exclusively) independent and equally pervasive in their own ways, and whose definitions should not be pictured as subsets of only two (Good and Evil). The preoccupation of Good and Evil categorization (and the insertion of levels in between) would therefore be as misleading as, say, asking where other Gods' realms lie on the basis of other arbitrary two-ended spectra, i.e. why not ask where things lie on a scale of Chaos and Order, Sea and Sky, Sun and Moon, War and Peace, etc.? Thus the Pantheon would be best understood more as a non-linear sum of multiple parts that are neither necessarily nor exclusively fixed, defined, or interpreted by specifically biased ideological terms. It is in this consideration, therefore, that the complicated nature of Godly spheres can at least be appreciated in such a way that it opens the doors for other avenues of insight, inspiration, and means of verifying actual truth.
Terra
Apr 26 2009, 10:04 PM
QUOTE (Rianara @ Apr 24 2009, 02:22 PM)

I dunno, but I kind of like it. Your dreams changing based upon alignment has always amused me. I'm not sure how necessary it is anymore but I think it's a fantastically fun perk

Alignment as it currently is forces you be either Good or Evil, and the dreams go along with that. They don't really make sense in some cases. It'd make a lot more sense to have dreams based on what city you belong to or something like that, though that still wouldn't capture the complexity of actual alignment, especially in neutral cities.
Dexodro
Apr 26 2009, 10:40 PM
QUOTE (Terra @ Apr 26 2009, 06:04 PM)

QUOTE (Rianara @ Apr 24 2009, 02:22 PM)

I dunno, but I kind of like it. Your dreams changing based upon alignment has always amused me. I'm not sure how necessary it is anymore but I think it's a fantastically fun perk

Alignment as it currently is forces you be either Good or Evil, and the dreams go along with that. They don't really make sense in some cases. It'd make a lot more sense to have dreams based on what city you belong to or something like that, though that still wouldn't capture the complexity of actual alignment, especially in neutral cities.
If I recall, Aetolia has dreams based on your guild. But it's been awhile since I last played, so...
Sena
Apr 26 2009, 11:13 PM
Aetolia has dreams based on guild, class, city, divine order, race, living/undead, and gender. Probably other factors too.
Aerek
Apr 27 2009, 06:42 AM
QUOTE (Asara Eslofe @ Apr 26 2009, 05:48 PM)

QUOTE (Quoren @ Apr 26 2009, 02:37 PM)

Not to mention, even if we wanted to hard-code alignment, the system we have now is out of date, given the generally accepted system of four "alignments" we have now.
QUOTE (Asara Eslofe @ May 7 2008, 03:40 PM)

Impressive thesis.
That's a really nice thought, Asara, and would probably be a fun conversation in-game, but Achaea is split among four main alignments: Good, Evil, Chaos, and Nature. Your notions about labeling gods solely by these alignments might be correct, as Miramar wasn't exactly a 'Good' goddess, and Keresis wasn't really an 'Evil' one, but they do fall under their respective alignments.
Either way, this discussion was really centered on the concept of personal, and the remnants of the game mechanic alignment, not the classification of the Pantheon. Again, I think the only reason that the alignment line is still in your score is because the code for it may have been too intricately woven into the game to easily take out. It was probably easier to change all the abilities that dealt with it and leave it where it couldn't influence the game outside of dreams.
Asara Eslofe
Apr 27 2009, 01:14 PM
QUOTE (Aerek @ Apr 27 2009, 02:42 AM)

QUOTE (Asara Eslofe @ Apr 26 2009, 05:48 PM)

QUOTE (Quoren @ Apr 26 2009, 02:37 PM)

Not to mention, even if we wanted to hard-code alignment, the system we have now is out of date, given the generally accepted system of four "alignments" we have now.
QUOTE (Asara Eslofe @ May 7 2008, 03:40 PM)

Impressive thesis.
That's a really nice thought, Asara, and would probably be a fun conversation in-game, but
Achaea is split among four main alignments: Good, Evil, Chaos, and Nature. Your notions about labeling gods solely by these alignments might be correct, as Miramar wasn't exactly a 'Good' goddess, and Keresis wasn't really an 'Evil' one, but they do fall under their respective alignments.
Either way, this discussion was really centered on the concept of personal, and the remnants of the game mechanic alignment, not the classification of the Pantheon. Again, I think the only reason that the alignment line is still in your score is because the code for it may have been too intricately woven into the game to easily take out. It was probably easier to change all the abilities that dealt with it and leave it where it couldn't influence the game outside of dreams.
I disagree with the bolded, hence my posting. Personal alignment follows from Pantheonic classification because it, the former, is defined by exclusive Divine Realms and lends to erroneous categorisation. It is my hopes that given Quoren's implication of a hard-coded four alignment system and my aforementioned reasoning, we would realize said system as equally disappointing.
Mayapple
Apr 27 2009, 02:10 PM
QUOTE (Aerek @ Apr 27 2009, 02:42 AM)

QUOTE (Quoren @ Apr 26 2009, 02:37 PM)

Not to mention, even if we wanted to hard-code alignment, the system we have now is out of date, given the generally accepted system of four "alignments" we have now.
That's a really nice thought, Asara, and would probably be a fun conversation in-game, but
Achaea is split among four main alignments: Good, Evil, Chaos, and Nature. Your notions about labeling gods solely by these alignments might be correct, as Miramar wasn't exactly a 'Good' goddess, and Keresis wasn't really an 'Evil' one, but they do fall under their respective alignments.
Phaestus doesn't fall under any of these. He refuses to be associated with Good or Evil spectrums, opposes Chaos, but by no means is a Nature god. While creation is an important part of the Phaestus realm, I have no qualms about chopping down forests or mining mountains if it would promote Industry. If anything, I think Nature should be wary of us, because of how we like to take natural ingredients and form them into something "greater!"
If there was an 'order' alignment then maybe we would fall under that.
In other words, I echo Asara's sentiments on the matter, in my less than eloquent way. I'm grateful that Achaea has as many possible alignments as colours. Thus it is more satisfying to immerse myself in a conflict that is much deeper than the stereotypical 'good guys' versus the 'bad guys.'
Talesinger
Apr 27 2009, 02:34 PM
The whole idea is to get away from hardcoded alignments.
Mardosi, for example, is a good person at heart, but not Good by a long shot. He doesn't serve nature, is wary of Chaos, and finds Evil both intriguing and amusing. He can't be categorized into any of those, nor Order.
The Org-related dreams sound fun, though.
Aerek
Apr 27 2009, 03:00 PM
QUOTE (Asara Eslofe @ Apr 27 2009, 09:14 AM)

Reply
QUOTE (Mayapple @ Apr 27 2009, 10:10 AM)

Reply
I think you're both missing the the clarification of "four
main alignments". Phaestus and Neraeos, for example, both operate outside the four common factions, but that doesn't disprove or lessen the fact that the four main factions/alignments/ideologies/whatever are the main forces that drive the storyline in Achaea forward.
There can be as many unique ideologies as there are colours, and that can and has created a rich world around us, but to try and trumpet the idea that there cannot be
any classification of divine or individuals into the basic 'alignments' is at least as erroneous as trying to classify
every divine or individual into such. Just because some gods exist outside of the commonly recognized factions, or that the gods grouped together in one of them might believe in different specifics, doesn't mean that such classifications are entirely inaccurate or unjustified.
In any case, I don't see any call or desire for any form of hardcoded alignment, here. Alignment, as a game mechanic, has ceased to exist, and remains only as a silent spectre in our SCORE and in our dreams.
Asara Eslofe
Apr 27 2009, 03:25 PM
QUOTE (Aerek @ Apr 27 2009, 11:00 AM)

QUOTE (Asara Eslofe @ Apr 27 2009, 09:14 AM)

Reply
QUOTE (Mayapple @ Apr 27 2009, 10:10 AM)

Reply
I think you're both missing the the clarification of "four
main alignments". Phaestus and Neraeos, for example, both operate outside the four common factions, but that doesn't disprove or lessen the fact that the four main factions/alignments/ideologies/whatever are the main forces that drive the storyline in Achaea forward.
Hmm, I guess it is semantics! Aye, there are certain axes of conflict that are more popular than others, but to say that these follow from a "system" and are the "main" ones lends to lore-related error.
QUOTE (Aerek @ Apr 27 2009, 11:00 AM)

There can be as many unique ideologies as there are colours, and that can and has created a rich world around us, but to try and trumpet the idea that there cannot be any classification of divine or individuals into the basic 'alignments' is at least as erroneous as trying to classify every divine or individual into such. Just because some gods exist outside of the commonly recognized factions, or that the gods grouped together in one of them might believe in different specifics, doesn't mean that such classifications are entirely inaccurate or unjustified.
ICly, this is great food for thought. OOCly, this is not something I'd like to see hard-coded (which we agree with). You can surely define certain Gods based on other Gods, but it is one of my pet peeves to see such categorisation heralded as canon. However, instead of reiterating everything again and derailing the thread into something philosophical, just go
here and
here.
Griffel
Apr 27 2009, 04:05 PM
QUOTE (Aerek @ Apr 27 2009, 11:00 AM)

Phaestus and Neraeos, for example, both operate outside the four common factions, but that doesn't disprove or lessen the fact that the four main factions/alignments/ideologies/whatever are the main forces that drive the storyline in Achaea forward.
Neraeos is definitely one of the main forces driving Achaea's storyline forward.
Santar
Apr 27 2009, 04:53 PM
Neraeos' "faction" doesn't drive the storyline forward. Sure, he's an active Divine in game, and a wonderful boon to the environment, but his particularly in game organization/ideology has basically no bearing on the in game drama or storyline.
I'm sure he's flattered by your unconditional love, however, Griffel.
Griffel
Apr 27 2009, 05:06 PM
You are also the subject of my unconditional love, Santar.
Quoren
Apr 27 2009, 08:09 PM
QUOTE (Asara Eslofe @ Apr 27 2009, 09:14 AM)

I disagree with the bolded, hence my posting. Personal alignment follows from Pantheonic classification because it, the former, is defined by exclusive Divine Realms and lends to erroneous categorisation. It is my hopes that given Quoren's implication of a hard-coded four alignment system and my aforementioned reasoning, we would realize said system as equally disappointing.
Apologies, but I think you've misinterpreted my point. I was not bringing up the outdated nature of our current alignment system as an argument for updating and revamping it, but as yet another argument for its deletion. I don't like hardcoded alignment, either.
However, it is a fact that the four main factions which are currently driving the plotline of Achaea are Chaos, Evil, Good, and Nature, and they are the four "alignments" to which I referred. They are not the -only- four alignments or factions, but they are the largest four and in most senses of the word the main four. Not all Divine will fall into those factions, let alone in the same ways, but that doesn't change the fact that these factions are the driving forces behind our storyline.
Horuce
Apr 27 2009, 09:40 PM
Maybe I'm missing the entire point here. What I'm seeing here though is the basis of argument to keep alignment is to keep the dreams special...Isn't this a moot point once you reach 80 and don't sleep or dream? I can't think of any real reason to keep alignment within the game as something that's hard coded. Now your characters alignment that's something for you to roleplay and decide. Nothing needs to be hard coded here and would be better probally taken out of the game entirely.
Asara Eslofe
Apr 27 2009, 11:32 PM
QUOTE (Santar @ Apr 27 2009, 12:53 PM)

Neraeos' "faction" doesn't drive the storyline forward. Sure, he's an active Divine in game, and a wonderful boon to the environment, but his particularly in game organization/ideology has basically no bearing on the in game drama or storyline.
Essentially:
QUOTE (Neraeos @ Mar 20 2009, 11:00 PM)

[...] you are quite well aware that I dislike too many Nereian-related events reaching the forums. Based on this reply, I bid you reconsider your thoughts on this.
Tooting our own horn and publicizing isn't our forte either.
QUOTE (Quoren @ Apr 27 2009, 04:09 PM)

QUOTE (Asara Eslofe @ Apr 27 2009, 09:14 AM)

I disagree with the bolded, hence my posting. Personal alignment follows from Pantheonic classification because it, the former, is defined by exclusive Divine Realms and lends to erroneous categorisation. It is my hopes that given Quoren's implication of a hard-coded four alignment system and my aforementioned reasoning, we would realize said system as equally disappointing.
Apologies, but I think you've misinterpreted my point. I was not bringing up the outdated nature of our current alignment system as an argument for updating and revamping it, but as yet another argument for its deletion. I don't like hardcoded alignment, either.
However, it is a fact that the four main factions which are currently driving the plotline of Achaea are Chaos, Evil, Good, and Nature, and they are the four "alignments" to which I referred. They are not the -only- four alignments or factions, but they are the largest four and in most senses of the word the main four. Not all Divine will fall into those factions, let alone in the same ways, but that doesn't change the fact that these factions are the driving forces behind our storyline.
My error then as well.

It would be a disservice, though, to say that Achaea has only one storyline, too.
Boz
Apr 28 2009, 02:07 AM
You know how they did the emotes thing where you could submit emotes? Wonder if you could do something like that where we all submit dream ideas, and then they can just nix alignment and use the dreams we give 'em instead.
Soludra
Apr 28 2009, 02:12 AM
I think that's what the Dreamspear is for. But I'm not entirely certain.
Santar
Apr 28 2009, 02:52 AM
I'm sure Neraeos wasn't somehow claiming to be a relevant divine in the grand scheme of global politics when he made that statement. The fact that he says that things are generally low-key and not broadcasted openly even admits that his realm has little to do with the Achaean world as a whole, as opposed to the other four main domains(Good, Evil, Chaos, Nature)
Sure, we don't hear about everytime he goes "OT Hi guys" into his command line, but what he does isn't very relevant in general to the main powers in the Achaean world.
He's sort of like Clementius. Sure, everyone thinks he's great and enjoys his influence to the game, but he had no effect on the plot.
Soludra
Apr 28 2009, 03:04 AM
QUOTE (Santar @ Apr 27 2009, 07:52 PM)

He's sort of like Clementius. Sure, everyone thinks he's great and enjoys his influence to the game, but he had no effect on the plot.
Asara Eslofe
Apr 28 2009, 03:26 AM
QUOTE (Santar @ Apr 27 2009, 10:52 PM)

I'm sure Neraeos wasn't somehow claiming to be a relevant divine in the grand scheme of global politics when he made that statement.
I wasn't, either.

Although you might be surprised...
QUOTE (Santar @ Apr 27 2009, 10:52 PM)

The fact that he says that things are generally low-key and not broadcasted openly even admits that his realm has little to do with the Achaean world as a whole, as opposed to the other four main domains(Good, Evil, Chaos, Nature)
I am tempted to refute this in more explicit detail, but I think doing that would ruin a lot of what we (Nerai) do. The nature of "having little (or a lot) to do with the Achaean world as a whole" is not exclusive to means of constant, personal, and in-your-face exposure (something your playing style prefers, I think?). Surely you understand that being "low-key" and not openly broadcasting one's self does not automatically assume lack of involvement. Not a lot of people pick up on the subtleties, but that just might be testament to how well-ingrained and/or well-implemented it has become, enough that people do not even realize it. I stand by my argument that theologically and ideologically, there should be no canonized ordering of alignments as restricted to only four, nor proclamation of an overarching system of factions as "major" players. I have not and am not denying that Good, Evil, Chaos, and Nature have their deserved time on-stage, but you are handicapping the game when you limit it thusly.
QUOTE (Santar @ Apr 27 2009, 10:52 PM)

Sure, we don't hear about everytime he goes "OT Hi guys" into his command line, but what he does isn't very relevant in general to the main powers in the Achaean world.
He's sort of like Clementius. Sure, everyone thinks he's great and enjoys his influence to the game, but he had no effect on the plot.
See above.
I count any comparisons with Neraeos - a great guy, and a huge contributor across a broad range of Achaea (political, plot, and otherwise, not to mention his human contributions both as mentor to younger staff and plain old kind person) - as flattering and positive in the extreme. The Lord bless him! The Lord bless you, greatly honored Asara, whether or not we take into account your remarkable and extensive contributions. Blessings on you too, old irascible Santar - C
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