A Short Introduction
This is my first attempt at a serious post in a long time, and I hope it will be helpful to the people who continually question on how to play a consistent role in the world of Achaea. There will be people who disagree with this, that is certain, but there will be, hopefully, people who will learn from this, and take it into the game with themselves and hold a better idea of their character in their head. Now, I'm the last person who should -ever- give advice on role-play, especially since I've always played paper-thin characters with no substance aside from a simple flaw, but, when I return to Achaea ( hopefully soon ), I plan to follow a strict role, and to keep myself away from OOC interactions in-game. Regardless, I hope that if there are some criticisms, there will be some delightful discussion on any mistakes I've made, any additions that should've been added, and anything that should be removed. I appreciate your patience, and while I do expect some "tl;dr"'s, I hope some people will take the time to read this.
What is RP?
Now, I could begin with a definition, but I think, in this case, it's completely unnecessary to do so, and would waste your time. RP is nothing more than acting out a role, whether it be in real-life or in-game. In Achaea, I think, as well as many others, that it is an important component to the gaming experience of the majority of player's, and adds a certain flavor, depending on the consistency of the role being played. It can be difficult to stay consistent, though, and that's why a lot of people consider RP dead within the game itself, because it is terribly hard to be consistent with the amount of OOC clans, the forums, and lack of reasonable execution of whatever it is the player may be trying to accomplish without having actually thought it through.
RP is a difficult thing to talk about, though. If we make real-life vs. in-game comparisons, we would be laughed at, because the virtual world is nothing like the real world. One can argue that human nature does not change, and although not every race is human in-game, the reality of it is that, generally, when we think of humanoid creatures, we expect a certain amount of humanlike characteristics, be they greedy, selfless, tormented, or otherwise.
Playing A Role
Playing your role is perhaps the most important component of RP, and it's one that is generally looked over when someone actually starts their gaming experience. Most characters I've come across are generally well thought out, and they are amazingly consistent, but I have also come across those who have no direction, no purpose, no identifying features, no weaknesses. Only strengths. That isn't a very consistent role, in my opinion, but some might disagree. Whatever their reasoning, it is of my opinion that for every weakness, there is a strength, and vice-versa. That is not to say that a well-played character cannot both have strengths, and find ways to make a strength of their weakness, but there is no such thing as a perfect character. ( I can imagine some sarcastic replies to this one ahead of time ).
Why should you make your character have weaknesses? That's no fun! I have a feeling you're completely wrong in thinking that. Allowing your character have flaws allows a wonderful chance to conflict with other characters, to make mistakes, and to enjoy the reprecussions of your flaws. There should be nothing wrong with being different, and, as I've mentioned, there are ways to turn a weakness into a strength. If your character is ignorant to anything but his devout beliefs, some might consider this both a flaw and a strength. If someone is greedy, this can be a flaw, but a personal strength. Racist, a flaw, although I can't find it easy to make it a strength, as well, given the diverse choice in class/race dynamics within any specific House.
Regardless, a flaw can be as enjoyable to the player as much as a strength can, IF it is well thought out and not forced into everyone's face. A stutter is annoying, for example. If your character has a stuttering problem, it's very hard to not shove it in everyone's face, and, should you come across me in-game, I would avoid any interaction with you, unless it was forced. There are such things as annoying flaws, and there are some which push people away rather than actually contribute to the gaming experience.
The most common problem I see, and hear about, when it comes to playing a role, is that of realistic tendencies. If your character is a greedy merchant who cares only of money, and he is part of the Merchants of the Crown, and is approached by, say, a Naga Serpent who offers him a King's Ransom in golden sovereigns for entrance into the House's estate, the player would say "no," generally, and that would be that. However, if the player thinks about his character, and how his character reacts, I guarantee, the character would have no second thoughts of making a massive profit for something as small as entrance into the House estate. Some might disagree with me, but I don't think I'm wrong in this. This is opinion, not fact, after all.
Creating Your Character's Personality
There are many avenues to take when creating the kind of person your character will be. Generally, I begin a base personality when he gets through the newbie-trials, and build it as I go, usually having a semi-fleshed out character by the time he reaches HR3, but another way of doing things is to map out your character prior to even creating him. Write his unique characteristics on a sheet of paper, write weaknesses and strengths, beliefs, et cetera. It isn't too difficult.
A friend, who will remain nameless, unless he personally requests otherwise, also directed me towards this site : ( http://forums.darkgrimoire.com/viewtopic.php?f=20&t=6163 ), as a unique way of doing character generation. Admittedly, some things will have to be slightly modified, but it is an interesting way of doing things, should you find yourself unable to find a way to create a believable character.
Conflict
The most exciting part of playing a role, in my opinion, is conflict. Whether it be inter-house conflict, political struggle, war between orders, debate, et cetera. Unfortunately, a lot of people allow OOC feelings to get into their decisions IG, as I've mentioned earlier with the merchant and the serpent. For example, as I was writing this, we discussed this possibility :
PersonA ( we will name him Tom ) recently acquired the position of Seneschal of the city of Hashan, and his friend PersonB ( we will name him Bob ) is a close associate. Now, Bob and Tom are friends IRL, but, lately, Bob's character is disliking a lot of Tom's positions as Seneschal of Hashan, and sees an opportunity at completely decimating Tom's political standing, but is scared that undermining Tom will have negative effects on their friendship. If Bob went through with this, a dynamic shape-changing conflict could emerge through undermining Tom, but the possibility of the loss of a friend IRL keeps him from doing so.
Would you have done it? I would've. Regardless, conflict is key in a game like Achaea, and without IC/OOC separation, it makes it hard to maintain a believable position. Admittedly, there are those who play the game that don't seem to have this problem, and the scenario I described above is doubtful at best, but it's possible, and there are those who do play the game that would do exactly as the scenario suggested.
What I'm trying to say is, simply put, don't be scared to make yourself a villain. Don't overdo it, but don't be scared to make a name for yourself that doesn't hold some positive light for yourself. Too many people who play this game are far too worried, as a player and not so much as a character, of the repercussions of their actions. Sure, it's a game, and it's meant to be fun, but it's also fun to be the villain, once in awhile. It's not impossible to mend your soiled name, afterwards, unless you really - - up.
Goals
This will be one of the last sections I'll be touching on, though there are many more subjects I've not touched, and may add onto the thread as time rolls by. Each character has individual goals. Some people set realistic goals for themselves, become successful contributors to the world and are remembered. Some set unrealistics goals and do the same, but, generally, a new player setting unrealistic goals sets themselves up for disaster.
For example, Tom set himself a goal to gain the position of Seneschal only after he made rank within his house, bought himself a house, and showed the realms that he was an adequate fighter and a brilliant philosophist. Should he have gone a seperate route, and said "I WILL BE SENESCHAL" without planning all the little side-goals he had set for himself, there was a higher chance he'd become disillusioned and back down without actually making any sort of name for himself. I've made that mistake quite a number of times, and with my latest character, I hope I do better than I have in the past.
Goals are important. Set yourself small realistic goals, with a large long-term goal, and it's feasible. Don't say, "I will win Achaea, and that's that." With that road, you're bound for failure.
Conclusion
There are a lot of words written here, and much more to come, I hope, through conversation. But that is the gist of what I believe RP is and stands for, and its importance in Achaea. Please criticize, constructively or harshly, and I will try to see if I understand. I do make mistakes, (lol), so, forgive me if I oppose your way of thinking.
Thank you for taking the time to read this. I had fun writing it.
