QUOTE (groton @ Apr 24 2008, 09:50 PM)

I can understand why a lot of people hate shaman but I personally love it, it really fills it's own little niche. Looked at apart it does look like shaman get the short end of the stick on each of skills but they work suprisingly well together. Curses compliments locks made with vodun, as well as offering a wonderful way to hinder alone with blights, while runelore lets shaman survive long enough to make use of their doll. When you have body runes+armour runes+ground runes you find that you can soak up a fair amount of damage. Like I said though, I can understand why a lot of people would hate it, shaman fighting is unlike fighting as almost every other class. I suppose all just prefer different flavours.
Shaman is one of the skill-intensive classes. You really need to study the class, understand the way the skills work with each other, and practice in live combat settings to get used to sub-par hindering ability. Vodun is currently unbalanced due to tweaking of some skills to favour others; some of the abilities are useful but cost too much, some are practically useless, and some are overpowered for how little they cost. Then there's obliterate, which desperately needs changing.
Overall, the main reason Shaman becomes unpopular is that you can't be mediocre and do alright. Vodun is too slow to build up an offensive and leaves your opponent completely unhindered while you are fashioning, and curses are single afflictions that are really easy to cure through. The class doesn't have any overpowered strategies that don't require skill except fashionx50;obliterate, and that takes longer than web;axk and some of the other lulzy attractions that have become prominent.
To draw a reference, serpents are another skill-intensive class. You see more serpents, though, for two reasons: the first is that they are very unique, and the second is that they are the best archers. Bows are an easy concept to grasp: see target, shoot target, repeat.