Trendor
Sep 30 2007, 08:02 PM
Sometimes Acropolis just seems to stop recognizing affliction messages and it uses more than one cure if there is more than one cure. I don't know if it's due to the weird lag I've been getting or if it's a flaw of zmud or the system. Also, anyone else have this problem? It's not always like this. Just occasionally and a reset doesn't seem to help. Thanks.
Ryzan
Sep 30 2007, 09:27 PM
Some affliction messages have changed, and I believe Larkin didn't update the new messages.
Trendor
Sep 30 2007, 09:36 PM
It's not that. They were firing earlier in the spar and stopped later. Course, there was weird lag going on too. And I've changed the affliction messages that I know about unless more have changed in like the last week or so.
Amrylin2.0
Sep 30 2007, 10:26 PM
Its just not working out for me, I think mine needs uber updating. I don't know where to start...
Diethema
Aug 10 2009, 05:26 PM
Yes how you update? I try update bashing part but is not working

What I do is put new message and imitate what is done from other script and put as it is cure by diagnose or other thing that cure it
Trilliana
Aug 10 2009, 06:01 PM
let me see if I remember right.
#trigger {triggerline} {i_aff affliction}
random example:
#trigger {A giant red scorpion jabs his stinger into your body and you burst into flame\!$} {i_aff ablaze}
you might have to do a search for i_aff to figure out what it is that you need to put, but that's the general idea
Diethema
Aug 12 2009, 03:26 AM
OKay thanks that's one but when I make new for bashing, I look at other similar script and this I add but it not fire.
#REGEX {^Moving with astounding speed\, a gargantuan ishkynd worm slings his body around} {}
#COND {your legs and squeezes them as hard as he can\. You can hear your bones snap as the} {within|param=1|regex}
#COND {pressure becomes higher and higher\.$} {i_symptommend leg 2} {within|param=1|prompt|regex}
Bashing is on. Those I copy from something similar.
What is wrong please?
Jonathin
Aug 12 2009, 03:47 AM
QUOTE (Trilliana @ Aug 10 2009, 02:01 PM)

let me see if I remember right.
#trigger {triggerline} {i_aff affliction}
random example:
#trigger {A giant red scorpion jabs his stinger into your body and you burst into flame\!$} {i_aff ablaze}
you might have to do a search for i_aff to figure out what it is that you need to put, but that's the general idea
No
do this
i_queue i_aff <affliction>
So
(you have to use regex with those assertions)
#REGEX {^A giant red scorpion jabs his stinger into your body and you burst into flame\!$} {i_queue i_aff ablaze}
Edit: Updating acropolis isn't that hard. It's just that for today's standards, it's a sub-standard system. It's good for bashing, and -some- fighting, but against heavy afflicters, unless you diagnose every 5 seconds, it's not so good.
Diethema
Aug 12 2009, 05:01 AM
Okay. I get lost in queue things. What is easy structure for make heal queue with easy updating? I look at other tutorial and see many if things then I get dizzy. And to person with knowledge, how do I fix above the bashing thing I post?
It's impossible for me for buy credits OOC and no Vadi because I want learn. I still try and thanks for inputs.
Jonathin
Aug 15 2009, 06:51 AM
Find the screenwidth 0 version and use that.
To clarify: Making multiline triggers work properly as with a system you don't understand completely is difficult. If you can find the screenwidth 0 version, you don't have to deal with multiline.
Diethema
Aug 15 2009, 10:34 AM
QUOTE (Jonathin @ Aug 15 2009, 02:51 PM)

Find the screenwidth 0 version and use that.
To clarify: Making multiline triggers work properly as with a system you don't understand completely is difficult. If you can find the screenwidth 0 version, you don't have to deal with multiline.
Thanks! I think I understand some some. But what is advantage of those screen width things? If screenwidth 0, I don't have to to \n or that #COND thing?
I appreciate help! It makes tweak fun even if I understand only little bit.
Also how is screen width 0 different when it was made? I mean in making it what makes it different? Is there script?
Jonathin
Aug 16 2009, 09:33 AM
CONFIG SCREENWIDTH 80 or 0.
Refer to Sena's explanation in the other thread.
Diethema
Sep 1 2009, 03:27 AM
QUOTE (Jonathin @ Aug 12 2009, 11:47 AM)

QUOTE (Trilliana @ Aug 10 2009, 02:01 PM)

let me see if I remember right.
#trigger {triggerline} {i_aff affliction}
random example:
#trigger {A giant red scorpion jabs his stinger into your body and you burst into flame\!$} {i_aff ablaze}
you might have to do a search for i_aff to figure out what it is that you need to put, but that's the general idea
No
do this
i_queue i_aff <affliction>
So
(you have to use regex with those assertions)
Edit: Updating acropolis isn't that hard. It's just that for today's standards, it's a sub-standard system. It's good for bashing, and -some- fighting, but against heavy afflicters, unless you diagnose every 5 seconds, it's not so good.
but what if multiple afflictions? like i am shiver, maybe frozen, and random limbs broken?
#REGEX {^A giant red scorpion jabs his stinger into your body and you burst into flame\!$} {i_queue i_aff ablaze}
Jonathin
Sep 1 2009, 06:25 AM
Like I said, it's a sub-standard system.
Nobody updates it anymore, and it's been so long since I've looked at it that I couldn't give you a sure-fire answer.
Xandeus
Sep 1 2009, 06:01 PM
There are two separate issues that you mentioned:
1) I found that I needed to select trigger on trigger for all the triggers or they would randomly stop working until Z/CMud was restarted.
2) The double curing is because it was pre-adding of logic to track what was cured earlier in the code. You can add in a variable to keep track of that and check against that variable before curing it again.
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