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Elemental Lord Combat

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  • FarrahFarrah Posts: 1,844Member, Secret Squirrel @@ - Legendary Achaean
    Dochitha said:
    @Solnir:

    Head path:
    0 break LL, 2.5 Break RL, 5.0 CalH break H, 7.5 Aval, 9.34 they die.
    Their possible applies:
    0 salve leg, 4 salve leg, 8 salve head, 9.34 die
    0 salve leg, 4 mend, 5 salve head, 9 cured calcify, survive.
    0 salve leg, 4 preapply head, 8 cured calcify, survive.

    Torso path:
    0 break LL, 2.5 CalT break RL, 5.0 break T1, 7.0 Cal complete T2, 7.5 calcify squeeze.
    Their possible applies:
    0 salve leg, 4 salve leg, 7.5 die
    0 salve leg, 4 mend, 5 salve leg, 7.5 die.
    0 salve leg, 4 preapply torso, 7.5 die

    Torso path is hence stronger.

    Got a log for you: 
    https://ada-young.appspot.com/pastebin/OLUJYHTy (just scroll to bottom)
    You guys are just doing it wrong if simply applying mending first is stopping you. Literally all you have to do is wait a fraction of a second to make sure their leg apply wasn't mending, and then do the calcify head/head break. If they're only curing affs they actually have and not holding applies, you should reliably get them every time (barring tumble into nairat, and other prone defense).

    If they preapply head, you definitely don't head break, but they also aren't getting anywhere so you can get free torso prep.
    TysandrArmali
  • SolnirSolnir Posts: 655Member ✭✭✭✭✭ - Grand Achaean
    Thank you Doch, that explains a lot.
    Also, sorry for being so shit at limb classes evereyone, I'll stop spamming this thread now.
  • DochithaDochitha Posts: 1,283Member @ - Epic Achaean
    Took a bounty on @Krysanth, messed up my farsee and chasing, but luckily @Krysanth stayed back to fight, totally unexpected, and hence the fun:
    https://ada-young.appspot.com/pastebin/E2Bz5NDC

    With style, I was killed by her from the ground, right after I killed her, a balance apart!

    I ran away to PREVAIL, so we could fight like Lord and Lady, she waited!

    We went again, full log:
    https://ada-young.appspot.com/pastebin/oC6AXq56

    Shoutout to @Krysanth for being super fun and engaging. Really hope all bounties or contracts would end up that beautiful and spicy.


    KrysanthExelethril
  • ExelethrilExelethril Posts: 3,197Member @@ - Legendary Achaean
    edited January 15
    I just realized I wasn't parrying against your EL yesterday, @Dochitha fml. I was still stuck on my random arm switch parry mode from fighting Seragorn earlier instead of randoming legs.

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
    Dochitha
  • TelendriethTelendrieth Posts: 208Member ✭✭✭ - Distinguished
    Just a quick question. We've pretty much established that aside from con increasing health and int increasing mana, none of the stats change anything else for elemental lords, right?
  • SolnirSolnir Posts: 655Member ✭✭✭✭✭ - Grand Achaean
    Yes.  
    Telendrieth
  • SolnirSolnir Posts: 655Member ✭✭✭✭✭ - Grand Achaean
    edited January 23

    Does anyone else think that the requirements for nova are strict? I seem to get the kill off a pre-nova explosion most of the time, because once their health is low enough to prep nova (or explosion/nova), I have to rebuild spark back to 4 (since ideal usage of the class seems to be using invokes heavily), and if I'm using explosion I have to build brand up to 3, also. Dunno about anyone else, but this has given opponents plenty of leeway for escape, too.

    @Torinn @Taryius

    Just checking myself against others before I finish compiling my list of fixes needed for Fire EL.

  • AsmodronAsmodron Posts: 2,404Member @@ - Legendary Achaean
    Solnir said:

    Does anyone else think that the requirements for nova are strict? I seem to get the kill off a pre-nova explosion most of the time, because once their health is low enough to prep nova (or explosion/nova), I have to rebuild spark back to 4 (since ideal usage of the class seems to be using invokes heavily), and if I'm using explosion I have to build brand up to 3, also. Dunno about anyone else, but this has given opponents plenty of leeway for escape, too.

    Torinn Taryius

    Just checking myself against others before I finish compiling my list of fixes needed for Fire EL.


    I dont see why you're having spark issues. I've gotten Nova several times and almost never was in the situation where my spark was too low.

    I'm not sure why you're relying heavily on invokes. Can you go into more detail there? You should mainly be using Flamewhip invoke. The others are either very situational or frankly just not worth it. Blister invoke is nice in theory but very costly and also situational. Char alone is a great way to slow your enemy down and build up spark.


    I'm honestly really curious what your setup is that you're finding yourself so low on spark near to the kill. Frankly by just building the brand alone for an explosion into nova...you should have enough :/
    Mercurus
  • TaryiusTaryius Posts: 385Member ✭✭✭✭ - Eminent
    Asmodron said:
    Solnir said:

    Does anyone else think that the requirements for nova are strict? I seem to get the kill off a pre-nova explosion most of the time, because once their health is low enough to prep nova (or explosion/nova), I have to rebuild spark back to 4 (since ideal usage of the class seems to be using invokes heavily), and if I'm using explosion I have to build brand up to 3, also. Dunno about anyone else, but this has given opponents plenty of leeway for escape, too.

    Torinn Taryius

    Just checking myself against others before I finish compiling my list of fixes needed for Fire EL.


    I dont see why you're having spark issues. I've gotten Nova several times and almost never was in the situation where my spark was too low.

    I'm not sure why you're relying heavily on invokes. Can you go into more detail there? You should mainly be using Flamewhip invoke. The others are either very situational or frankly just not worth it. Blister invoke is nice in theory but very costly and also situational. Char alone is a great way to slow your enemy down and build up spark.


    I'm honestly really curious what your setup is that you're finding yourself so low on spark near to the kill. Frankly by just building the brand alone for an explosion into nova...you should have enough :/
    I haven't found spark to be the limiting factor, moreso that somr people are too tanky.

    I guess a possible issue with spark is that they are low enough to nova, but you need one more hit to build the spark and that gave them enough time to realize and leap/shield.

    Feels  like bigger issues than that, I have ideas that would make it -better- but not fix the core issue of some people lol ' ignoring' fire lord.
  • SolnirSolnir Posts: 655Member ✭✭✭✭✭ - Grand Achaean
    edited January 23

    Yeah, I've got bigger issues also, but that was one I noticed. Generally speaking, my pathing is char until brand, flamewhip (invoke if spark is good) to build brand, latency (going off memory for name.. rebrands?), repeat until health is low enough to explosion/nova. But 9 out of 10 times I get health low enough to exp/nova and it's right after a flamewhip invoke, so I have to rebuild spark... and, as Taryius said, they'll usually shield/leap once they're getting anywhere near that range.

    Tankiness is definitely a larger factor for me - as I said in rants, I can't kill anyone with a lvl3 health sip at all.


    ETA: I'm at work so that pathing may not be exactly how I have it, I feel like there's more whips in there somewhere. But that's the gist of it.

  • AsmodronAsmodron Posts: 2,404Member @@ - Legendary Achaean
    Taryius said:
    Asmodron said:
    Solnir said:

    Does anyone else think that the requirements for nova are strict? I seem to get the kill off a pre-nova explosion most of the time, because once their health is low enough to prep nova (or explosion/nova), I have to rebuild spark back to 4 (since ideal usage of the class seems to be using invokes heavily), and if I'm using explosion I have to build brand up to 3, also. Dunno about anyone else, but this has given opponents plenty of leeway for escape, too.

    Torinn Taryius

    Just checking myself against others before I finish compiling my list of fixes needed for Fire EL.


    I dont see why you're having spark issues. I've gotten Nova several times and almost never was in the situation where my spark was too low.

    I'm not sure why you're relying heavily on invokes. Can you go into more detail there? You should mainly be using Flamewhip invoke. The others are either very situational or frankly just not worth it. Blister invoke is nice in theory but very costly and also situational. Char alone is a great way to slow your enemy down and build up spark.


    I'm honestly really curious what your setup is that you're finding yourself so low on spark near to the kill. Frankly by just building the brand alone for an explosion into nova...you should have enough :/
    I haven't found spark to be the limiting factor, moreso that somr people are too tanky.

    I guess a possible issue with spark is that they are low enough to nova, but you need one more hit to build the spark and that gave them enough time to realize and leap/shield.

    Feels  like bigger issues than that, I have ideas that would make it -better- but not fix the core issue of some people lol ' ignoring' fire lord.

    Tanky is somewhat an issue but Firelord was designed to counter the idea of being 'tanky' with fire resist malus. I suppose that could be tweaked more.


    In truth, my main issue is that once you prep for Nova and attempt it...you best hope it is enough. Sip arties definitely do not help, as I once brought a target down to 17% before they suddenly shot right back above the kill threshold. Runners will definitely survive, you'll have to make use of immolates in this case.

    Once you use Explosion + X, you have 1 chance to get the kill. They will recover in time to take at least 1 sip...which is indeed painful if they have a sip artie, which can be mixed with any active healing. The funny thing is that latency provides the answer for that with its ability of (the next sip of health they take will be reduced)...however you would have used latency far before that. I honestly would love if one of the abilities we used could grant that with explosion.

    I honestly wouldnt mind if Nova simply required no spark. That would open up more avenues of play with the target. I also however, dont mind if it states the same.
  • TorinnTorinn Posts: 826Member ✭✭✭✭✭ - Grand Achaean
    Afaik Nova only needs 2 spark, but yes the window of using it is narrow considering you generally just used your resources on an explosion to get them down that far to begin with.
    Deucalion says, "Torinn is quite nice."
  • SolnirSolnir Posts: 655Member ✭✭✭✭✭ - Grand Achaean
    @Torinn
    Nova (Ignition)                               Known: Yes
    -------------------------------------------------------------------------------
    Syntax:            IGNITE NOVA <target>
    Extra Information: Requires maximum spark.
                       Decreases spark by two levels.
    Works on/against:  Adventurers
    Details:
    Summon forth a cataclysm unlike any other to annihilate your foes from existence. This ability requires your target be below 30%(*) of their maximum health and will slay them outright.
    * 40% if the target has sensitivity.
    -------------------------------------------------------------------------------
  • TorinnTorinn Posts: 826Member ✭✭✭✭✭ - Grand Achaean
    Hmm well I dunno what to say.  Maybe it was changed but I'm almost positive I've been doing it with 2 spark.  Testing is needed.
    Deucalion says, "Torinn is quite nice."
  • SolnirSolnir Posts: 655Member ✭✭✭✭✭ - Grand Achaean
    edited January 23
    @Torinn
    Shit quick log but, proof: https://ada-young.appspot.com/pastebin/LWxPiule

    ETA: Lines 23/24 are failed 2 spark nova. 
    Line 74 is failed nova because his health wasn't low enough, but at 4 spark.
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