Mudlet Mapper Help

Ok so Im learning to map rooms,  and I was wondering that If I updated the mudlet map through the update setting in the mudlet settings if it will overwrite my rooms I mapped

Comments

  • Yes.  Personally mapped rooms are overridden when the map updates.  We need to find a hero that knows how to merge personal and updated maps.
    Deucalion says, "Torinn is quite nice."
  • Torinn said:
    Yes.  Personally mapped rooms are overridden when the map updates.  We need to find a hero that knows how to merge personal and updated maps.
    thats super frusterating
  • So what we need is to classify Player added maps and game made maps seperatly. Then we could overlay the old map with the new map and have the values of the game made maps updated but leave the player made maps alone.

    How one would do this I have no idea
  • This is where the code of the script is: https://github.com/IRE-Mudlet-Mapping/ire-mapping-script

    You can tag rooms with userdata, see functions for that here: https://wiki.mudlet.org/w/Manual:Mapper_Functions

    Someone needs to step up to code it in


  • Vadimuses said:
    This is where the code of the script is: https://github.com/IRE-Mudlet-Mapping/ire-mapping-script

    You can tag rooms with userdata, see functions for that here: https://wiki.mudlet.org/w/Manual:Mapper_Functions

    Someone needs to step up to code it in


    Another way I think would be to be able to unlock player made maps, then lock them when your done creating them and have them save as a different file that wont update with the main map update.
  • Yeah.  Tricky part is.. the map is downloaded as a flat file.  Need to figure out how to merge the player made portions and the other.
    Deucalion says, "Torinn is quite nice."
  • Torinn said:
    Yeah.  Tricky part is.. the map is downloaded as a flat file.  Need to figure out how to merge the player made portions and the other.
    Would it work to make it so that all the player made maps is one file and the main map from the game is another? and set an opacity of one of them?

  • edited December 2017
    You might already be using a "player-made" map, the crowdmap. So you'd need to differentiate between the different types of player maps too.
    image
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