Alright, so we've had Forays around for a little bit now, long enough to really see how they are going and how often they get tried/accomplished, etc.
I really think the rewards need to be massively adjusted upwards, for these. There is simply no reason to even attempt them, because the losses far outweigh what you get in return. Even for a Dragon, if you die 10 times, that's a fairly big experience loss. While it's not anything major realistically, you're getting next to no gold for it, the experience is paltry, and you get 1 talisman piece. If there is an honours line to be had, only the person that lands the killing blow even gets that. It's kind of ridiculous.
That's as a Dragon. As a non-Dragon? Forget about it, it's literally an xp sink for no gain. They are extremely hard to complete (Margam has still only been done twice, as far as I'm aware), you die repeatedly, and you get nearly no reward for the above. Is it any surprise that they've become stagnant, with no one doing them?
If you complete a foray, the entire group should get a non-trivial amount of gold. I'm really not sure why this isn't already the case, considering the hard-coded limitations on how often they can be attempted/completed. We want them to be end-game material, but they don't even reward as well as an hour spent bashing Moghedu. At the very minimum, they should pay out better than what an hour of bashing Annwyn returns, imo. 25,000 gold per foray member for the easy ones, 50,000 gold per for the medium, and 100,000 gold per for the top 2 (Icosse/Margam). Failing a gold increase, they should reward with enough experience to outweigh ANY lost experience (regardless of level) - or simply not reduce experience for dying while in the foray.
I like the forays, and would like to see them done more often. They will not be as they currently are rewarded, however, from what I can tell.
You hug Aurora compassionately.