Dual wield knight specialisation artifact weapon costs

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Comments

  • Borran might be having a stroke, someone call 911!

    When people refer to 2400cr for S&B they mean level 3 longsword and an SoA. The SoA is worse for affliction combat though as it's considered a banded (or is it kite? whichever one is the "neutral" balance modifier) shield, so it's a tiny bit slower than a forged buckler.

  • Right. So optimal setup for SNB speed is level 3 longsword + buckler. So 1600.1 credits. 


  • Having already bought far, far too many artefact weapons, I really wouldn't mind the last few not costing quite so much.
  • With the way runeblades lock out my weapons from other classes, I've been considering third copies of weapons, beyond the original two required. :/
  • I wish we did away with artie weapons and use stat-enhancing artie runes instead. It'd be a lot easier to scale down the pricing that way too (like two artie runes on 2-handers and one artie rune per 1-handed weapon). It'd also give something back to player smiths who specializes in crafting weapons since their market are mainly non-artied players who can't afford artie weapons.
    That is not an ordinary star, my son. That star is the tear of a warrior. A lost soul who has finished his battles somewhere on this planet. A pitiful soul who could not find his way to the lofty realm where the great spirit awaits us all.
  • Lucianus said:
    I wish we did away with artie weapons and use stat-enhancing artie runes instead. It'd be a lot easier to scale down the pricing that way too (like two artie runes on 2-handers and one artie rune per 1-handed weapon). It'd also give something back to player smiths who specializes in crafting weapons since their market are mainly non-artied players who can't afford artie weapons.
    I... Like this idea, as long as when the sword decays the runes also pop out, and they were still able to be made non-decay/resetting if someone wanted to design their own single sword.
  • Minifie said:
    Lucianus said:
    I wish we did away with artie weapons and use stat-enhancing artie runes instead. It'd be a lot easier to scale down the pricing that way too (like two artie runes on 2-handers and one artie rune per 1-handed weapon). It'd also give something back to player smiths who specializes in crafting weapons since their market are mainly non-artied players who can't afford artie weapons.
    I... Like this idea, as long as when the sword decays the runes also pop out, and they were still able to be made non-decay/resetting if someone wanted to design their own single sword.
    Yeah, that's the idea too. Rune pop out when it decays. Can buy a consumable artie to remove all runes from the weapon or pay more for a permanent artie that does it.

    Weapons can be made non-decay/resetting. Maybe even let Grandmaster Blacksmiths do the job of making weapons permanent and setting the description via a reforging skill that costs 100 credits.
    That is not an ordinary star, my son. That star is the tear of a warrior. A lost soul who has finished his battles somewhere on this planet. A pitiful soul who could not find his way to the lofty realm where the great spirit awaits us all.
  • ShirszaeShirszae Santo Domingo
    I don't think I'd be too keen on having to depend on a player for the custom description of my artie sword.  

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Not depend. More like... another option if you don't want to use the item customization process. Who knows... maybe that Grandmaster Blacksmith player is a much better writer than the average player and that would be a good enough reason to prefer going that route than doing it on your own through the item customization process.
    That is not an ordinary star, my son. That star is the tear of a warrior. A lost soul who has finished his battles somewhere on this planet. A pitiful soul who could not find his way to the lofty realm where the great spirit awaits us all.
  • Mindshell said:
    With the way runeblades lock out my weapons from other classes, I've been considering third copies of weapons, beyond the original two required. :/
    I thought that had been fixed, though maybe only for other Knight classes. Might be worth filing a BUG on it either way. They should be usable and just not have the runes have any effect.
  • Antonius said:
    Mindshell said:
    With the way runeblades lock out my weapons from other classes, I've been considering third copies of weapons, beyond the original two required. :/
    I thought that had been fixed, though maybe only for other Knight classes. Might be worth filing a BUG on it either way. They should be usable and just not have the runes have any effect.
    Yeah, been swinging my runeblade at everything with my blademaster and bard as a test. The songblessed rapier however... can't even wield it to put it back in its scabbard whenever I switch classes. :(
    That is not an ordinary star, my son. That star is the tear of a warrior. A lost soul who has finished his battles somewhere on this planet. A pitiful soul who could not find his way to the lofty realm where the great spirit awaits us all.
  • You can just PUT RAPIER IN SCABBARD####! Or unwield/sheathe prior to switching class.
  • If you want to take a monetary look at this, what's going to provide you a higher profit? A couple of people biting the bullet for 3200 credits of level 3s or many more people shelling out 1600 for a set? I, for one, won't pay 3200, but am more than willing to spend 1600. 


  • How many people are saying "I won't pay 3200 for a set of level threes, and because I can't buy a set of level threes for 1600 credits, I'm not going to spend ANY credits at all on weapons for dual cutting/blunt." though? Or, more likely, are at least a subset of them buying a set of level 2s for 1600 credits and just wishing they were level three?
  • edited April 2016
    I've definitely heard people cite the costs as a deterrent to even try the spec at all. Even for a level 1 set its 700 credits, which is not negligible. 

    And I am citing myself, having spent that 700 credits. I do not want to spend 2500 for level 3s, but I do want them. 


  • Recently enough upgraded to level 2's. Almost certainly will never upgrade to level 3's at that price.
         He is a coward who has to bring two friends as backup to jump people hunting.

  • With the possibility of a weapon specialization swap artie looming. I would definitely consider dwc/dwb if the cost was not 3200cr for a set.
    That is not an ordinary star, my son. That star is the tear of a warrior. A lost soul who has finished his battles somewhere on this planet. A pitiful soul who could not find his way to the lofty realm where the great spirit awaits us all.
  • I would just throw bands out there, you can buy a set of bands for scimitars and battleaxes. lvl 1 through 3 bands like a blademaster but you get two. Slip em on your masterly crafted weapons.

  • Borran said:
    But SnB is 1600cr for lunch artiest scimmy  + ~800g for a forged buckler. I haven't seen an artiest buckler released yet.
    Did not realize what I had said until just now. My phone auto-corrected that pretty terribly. "Level1 artie scimmy" and "an artie buckler". 

    Though I do want the lunch artiest scimmy in the land.

  • Iskla said:
    I would just throw bands out there, you can buy a set of bands for scimitars and battleaxes. lvl 1 through 3 bands like a blademaster but you get two. Slip em on your masterly crafted weapons.

    Unless something changed, you can't attach a band to anything that isn't a BM sword.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Think that's the point @Atalkez. Introduce bands that operate as per the Rune idea that Luci tossed out above.
         He is a coward who has to bring two friends as backup to jump people hunting.

  • Lusternia does the rune system but it's per stat. We could do it per Artie level. You would just need to make the runes also provide resetting and no decay on top of the stats. If you really wanted to keep the descriptors so they are clearly artifacts, just have the runes transform forged weapons into their artifact variants. 

    This is a great idea if you got two for the price of one current one hander. 

    Paging @Tecton


  • Not sure runes per artefact level would necessarily work.

    Assuming the idea is that you have one rune per one-handed weapon and two per two-handed weapon, what happens when you want to upgrade your two-handed weapon? Being able to upgrade one to level two from level one, without upgrading the other, would be odd. Having to remove them, then upgrade them both separately, then re-attach them is kind of clunky but I guess it could work. Being able to remove them, however, would allow you to switch from a level three bastard sword to a pair of level three scimitars without buying additional weapon runes.

    And how would longswords (and, to a lesser extent, broadswords - though seriously, who is buying an artefact broadsword?) work? They're not two-handed weapons so they'd need some kind of coded exception to specify that they require two runes (of the same level), not one.

    This kind of seems like it has more problems than just halving the price of flails, morningstars, scimitars and battleaxes, which they could have done already if they were interested in doing so.

  • -Insert interesting and thoughtful comment of support-
    But srs, this is something that really needs to happen. And I wouldn't be too terribly opposed to SoA being treated as a buckler. *Cough* Shameless SnB proposition. *Cough*
  • And I wouldn't be too terribly opposed to SoA being treated as a buckler. *Cough* Shameless SnB proposition. *Cough*
    Already been shot down in this round of classleads unfortunately. Initial response mentioned the possibility of doing artefact shields, but was later changed to an outright reject (maybe down the line...).

    I mostly just 1. don't want to have to use a buckler (because serioously) and 2. want to be able to use my customised shield (because it's one of my favourite items). I don't care about being able to use a Shield of Absorption specifically, but they're the only customisable, non-decay shields available.
  • Yeah I hate that the only artefact shield available is a worse option offensively for the only shield using class. 




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • 3783h 3035m 100%e 100%w XX|EE M 
    A Mutilator flail currently costs 350 credits. It will trade in for 233 bound credits.
    3783h 3035m 100%e 100%w XX|EE M 

    So, trade in both to get 466 Credits. -350 for a Lvl 1 Bastard Sword, plus ~17 for the 100 lessons to switch leaves me with 99.

    3783h 3035m 100%e 100%w XX|EE M 
    You have about 267 lessons remaining before you reach Transcendence in the skill Riding.
    3783h 3035m 100%e 100%w XX|EE M 

    45 to trans riding

    So while I'm "down" credits from the trade in. I'm in a better position switching to 2H as I get a lvl 1 Artie (Same as I currently have) but then also get to trans another skill, have 50cr left over and still in a very capable place combat wise

    Why would people want to be DWB other than purely for the aesthetics? (Which is why I chose it in the first place.)
  • AerekAerek East Tennessee, USA
    edited April 2016
    Zamora said:
    Why would people want to be DWB other than purely for the aesthetics? (Which is why I chose it in the first place.)
    Because it hits like a freight train and no one knows how to dodge Pulp.

    Edit: Changed implication to statement.

    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • I think Pulp is one of those things that most people don't have proper prios for because 1) it takes a bit of specific coding and 2) no prominent DWBers going around Puling everyone.

    Also, introducing the new spec changing artie while implementing a reduced cost for DWB/DWC artie weapons could be good for $$. 

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