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Geyser - can't find it

ErnamErnam Posts: 2,416Member ✭✭✭✭✭ - Grand Achaean

I've spent a few days looking into Geyser and coming up with some ideas - but I can't seem to find a recent distribution of it.  The one I found here is over 4 years old, and bugs out on me in a lot of places.

I did due diligence with some google searching, and some searching on both the current and old forums, but I couldn't find anything newer or official.

It'd be really helpful for me (and probably many others) if someone could link to or share a recent, working copy of geyser.


Thanks in advance!

"Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."


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      • SeifurSeifur Posts: 64Member ✭✭✭ - Distinguished

        The Geyser scripts in this repository are probably the newest you're going to find. Most recent commit was a year ago.

        https://github.com/vadi2/mudlet-lua

        retired
      • ErnamErnam Posts: 2,416Member ✭✭✭✭✭ - Grand Achaean
        Aha, thanks!

        "Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."


              Manda  |  Godzilla  |  SLC
          1. JonathinJonathin Retirement hole.Posts: 3,278Member @@ - Legendary Achaean
            edited June 2014

            Unless my Mudlet is special, Geyser is built into it, so there's no need to download Geyser anymore.


            My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!
            Tutorials and scripts  The Repository

          2. VadimusesVadimuses Posts: 1,065Member @ - Epic Achaean
            Geyser is indeed built into Mudlet 2.1, no need to download anything. Everyone has it.

          3. ErnamErnam Posts: 2,416Member ✭✭✭✭✭ - Grand Achaean
            edited June 2014

            Oh.  That explains some of the mysteries I have been scratching my head over.

            Hehe, how silly.


            Since this thread has essentially served its purpose, would either of ya have any idea why setColor() would be bugging like this?  I suspect that in my example, the MiniConsole isn't being initialized correctly, but I don't know why.

            other error

            Just dipping my toes into geyser, so this is probably a simple oversight, but I can't get my head around it.  If I had to guess, it looks like the MiniConsole never gets fully initialized before Nemu's limb counter script tries calling newColor().  I've seen it work in the past though, so I'm pretty confused as to why it decided to start bugging now.

            "Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."


                  Manda  |  Godzilla  |  SLC
              1. JonathinJonathin Retirement hole.Posts: 3,278Member @@ - Legendary Achaean

                There is not enough information provided to see from where the problem stems.


                My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!
                Tutorials and scripts  The Repository

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