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Alternatively, getting any other sort of non-combat information-gathering tool would be neat, like, say, a way to hypnotise people to make them SAY their last few utterances or something similarly interesting (SUGGEST <target> SPEAK CT/HTS/HT/HNT/OT/SAY, treating their speaking/channel history as a stack with, say, ten max elements and having it pop off the next one for each SPEAK suggestion implanted within a single hypnosis (so implanting five and snapping then implanting five and snapping would reveal the same five each time)). Really, I don't think the class needs any more big (or even little really) combat things.
@Yue: I think you should actually try playing your Serpent for a while before making grandiose suggestions about what is good and what is not for the class.
Xith said:Alternately, maybe an Infiltration miniskill or skill (that Subterfuge gives a bonus to), allowing everyone to sneak in places so it's not just "be on the alert for serpents".
Really? I'd use those first two illusions while mesmerising to probe out what they prioritize and what illusions have a chance of actually working on them. Unless they have lifevision, in which case I'd use that three seconds to find a place where I can bury myself since I'm probably going to lose this fight.