My Second Class!

Hello! For those who don't know me, I am currently a 2h Runewarden in Cyrene. I am looking to pick up my second class some time in the next few weeks. My main focus is generally hunting, but I am very eager to get into dueling, group combat, and maybe even become a Mark. I have some credits to play with, but no more than 3k to start with on my second class. I am pretty dated on the PK scene and recent class adjustments, so just going to throw some thoughts out there on the classes I am interested in and see if anybody has any corrections, or insights to add. Thank you!

Let's start with my current class:

Runewarden (2h):

- Great hunting
- I have gathered on the forums that 2h combat isn't all that exciting and lacks a competitive edge. 
- I will likely switch to DWC or SnB for dueling once I get dragon

Serpent:
- Superior hunting, but requires a bit more investment to be top-tier in combat and hunting (Dex, Lash, Dirk, and tankiness)
- Pretty versatile when it comes to dueling
- According to Rakkaro, also the bane of your existence because of how easy it is to slow your momentum

Monk
- How viable is Tekura monk versus Shikudo monk with artefact investment?
- Is int monk still a thing? Or mostly luxury artefacts for raid kills?
- Hunting is meh, but that's why I'll keep runie

Alchemist
Seems to be the #1 pick for non-investment 1v1
- How much does the potential increase with investment?

Elemental Lords
I know nothing about these, but there is probably a thread so I will dig around some more. 


Any other favorites? I generally prioritize 1v1 over group, since being able to hold your own will keep you alive in many situations. What classes generally score the most group kills?

Anyway, lots to think about. I don't expect anybody to answer all of the above questions, but would love to hear further thoughts!

Comments

  • Serp 1v1 is bad and its group synergy is bad. Great bashing if you're omniartied. 

    Alchemist is one of the best duelists in the game vs anything without evade. Incredible hinder and super cheesy finishers. Sublimation version is hilarious. 

    Monk will always be excellent in teams, plus it benefits of having a HUGE list of applicable artefacts, so if you're goal motivated like me and stale out when you plateau a class, it'll keep you drawn in. Range tele is nice, impatience on demand for your team mates to lock, Crescent/BBT cheese in teams. 

    Jester probably the best group fighter in the game, but its 1v1 is super difficult. 

    Coming from the slow, dull monotony of 2H, Tekura Monk might be a great place to start. Scythe is super hard to dodge. 
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  • edited September 2020
    You can also consider grabbing a second weapon set over a second class: Going to DWC or SnB from 2H is night and day, and Runewarden plays well with all the specs.

    edit: Saw your first bit, would still recommend a weapon and spec swap. You're approaching the point of the XP curve where you'll feel slow regardless of spec.
  • 350cr and you can use all 4 Knight specs at your leisure. Well worth it

    (Party): Mezghar says, "Stop."
  • edited September 2020
    Serpent isn't bad in 1v1. Evade and shrugging are incredible defensive tools and their locking routes are amongst the most flexible in the game. The classes' reputation mainly suffers because because it's easy to coast on a 50/50 cookie cutter lock rather than observe and punish your opponents curing habits, but a well played serpent is both hard to kill and only ever three balances from murdering you. 

    Tekura monk is much the same. There's two ceilings, the first where a large number of people tend to rest on their laurels and the class seems rather straightforward and unengaging and the second where things open up and you start seeing the classes' ability to respond and punish things people do to cover its usual routing. Monk in general is one of the most out there classes defensively in the game, by which I mean you have tools that help you survive things that kill anyone else while simultaneously having issues that leave the person who just killed you scratching their head and wondering how they got you accidentally. 

    Both recommended.

  • Namino said:
    Serpent isn't bad in 1v1. Evade and shrugging are incredible defensive tools and their locking routes are amongst the most flexible in the game. The classes' reputation mainly suffers because because it's easy to coast on a 50/50 cookie cutter lock rather than observe and punish your opponents curing habits, but a well played serpent is both hard to kill and only ever three balances from murdering you. 

    Tekura monk is much the same. There's two ceilings, the first where a large number of people tend to rest on their laurels and the class seems rather straightforward and unengaging and the second where things open up and you start seeing the classes' ability to respond and punish things people do to cover its usual routing. Monk in general is one of the most out there classes defensively in the game, by which I mean you have tools that help you survive things that kill anyone else while simultaneously having issues that leave the person who just killed you scratching their head and wondering how they got you accidentally. 

    Both recommended.

    After speaking with you the other day in game, I want both of them  :s
  • Sobriquet said:
    350cr and you can use all 4 Knight specs at your leisure. Well worth it
    Kind of weird that this doesn't line up with the class switching cooldown prices.

    An insignia of mastery:                                       350 Credits
    Artefact power: weaponmastery_spec
     - Switch your Weaponmastery specialisation for free, every 24 hours.

    A shining insignia of prowess:                                800 Credits
    Artefact power: weaponmastery_spec
     - Switch your Weaponmastery specialisation for free, every 2 hours.

    A peerless insignia of finesse:                               1200 Credits
    Artefact power: weaponmastery_spec
     - Switch your Weaponmastery specialisation for free, once per hour.



    A shard of the lesser lorewarden:                             350 Credits
    Artefact power: class_switch_reduction
     - Reduce the class switch cooldown to 1 hour.

    A chip of the lesser lorewarden:                              800 Credits
    Artefact power: class_switch_reduction
     - Reduce the class switch cooldown to 10 minutes.

    A stone of the lesser lorewarden:                             1600 Credits
    Artefact power: class_switch_reduction
     - Reduce the class switch cooldown to 1 minute.
  • That is cause the weaponmastery cooldowns are in line with the original class cooldowns, probably something a classlead should address next round.
  • Accipiter said:
    That is cause the weaponmastery cooldowns are in line with the original class cooldowns, probably something a classlead should address next round.
    Any thoughts on this @Makarios
  • I don't believe there is any particular reason it is this way. Not that I am aware of, at least!

  • UtianimaUtianima Norway and Austria
    Makarios said:
    I don't believe there is any particular reason it is this way. Not that I am aware of, at least!

    @Makarios would it be possible to bring down the price of "A stone of the lesser lorewarden" to 1200cr as well? Would eliminate any future confusion ;) 

  • Utianima said:
    Makarios said:
    I don't believe there is any particular reason it is this way. Not that I am aware of, at least!

    @Makarios would it be possible to bring down the price of "A stone of the lesser lorewarden" to 1200cr as well? Would eliminate any future confusion ;) 
    I was actually more curious of the cooldown times themselves. I am okay with paying the amounts, but paying 350 cr for a 24 hour RW cooldown does not seem worth it, where as the with the Lorewarden 350 cr gets you to a 1 hr cooldown. 
  • Class switch is free, spec switch costs lessons. Makes sense for spec switch to have a longer cooldown since it's saving you the lesson cost, IMO
  • Kshavatra said:
    Class switch is free, spec switch costs lessons. Makes sense for spec switch to have a longer cooldown since it's saving you the lesson cost, IMO
    True, but still feels a little high 
  • Verdell said:
    True, but still feels a little high 
    I personally think it's a great deal. Pays for itself in 21 uses. Most other 'remove the cost of x' artefacts (prismatic ring, bracers of flame, knotted leather cord etc) don't even pay for themselves after hundreds of uses.

    I'm looking at it as a cost remover though, and you're looking at it as a cooldown reducer, so different valuations

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