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pvp sytem

Hey, I am looking at starting up mudding again after a 15 years absence and am mainly interested in a pvp focused mud.  Can anyone give me a brief rundown of the pvp system in this mud?  I have been unable to find much info other than all the websites claim it has the best combat system.  I am interested in how pvp works, ie. is it free for all pk, clan based pvp only, 1v1 or team based, are there pvp events, etc?


  • LyrLyr Posts: 419Member ✭✭✭✭ - Eminent
    * Ring of flying and earring of Sinope required.

    (I kid, I kid. Sort of.)
  • TanrisTanris Posts: 683Member @ - Epic Achaean

    You were onto something until your negation statement.

    Ignore this misguided one, ring of flying is the best thing that can happen to your character.

  • TvistorTvistor Posts: 2,883Member @@ - Legendary Achaean
    Someone I knew got a ring of flying once, and the next day he got a scholarship IRL.
    The quickest way to a woman's heart is through her ribcage.
  • IocunIocun Posts: 3,506Member @@ - Legendary Achaean
    Chuck Norris once was attacked by a pixie wearing a ring of flying. Chuck Norris died.
  • ZedsdeadZedsdead Posts: 8Member
    Thanks for the input Akia.  What is the motivation for pvp in this game?  Is it like vanilla Wow where you just pvp for the fun of it and there are not really any rewards or death penalties?  Or are there things like pvp rankings, pvp rewards, some form of death penalty, etc.  in this mud?
  • AktillumAktillum PhilippinesPosts: 1,365Member @@ - Legendary Achaean
    edited December 2012
    People PvP different reasons, most of it is RP-PK, "faction vs faction". There are some "free PK" zones. Yes to PvP rankings, you get EXP from PK, you lose XP from dying. Also, city raids.

    Here is a "recording" of PvP in Achaea: http://www.whiteraventechnology.com/tlanuwa_vs_ceff.html

  • VaehlVaehl Posts: 962Member @@ - Legendary Achaean
    edited December 2012
    Aktillum said:

    Here is a "recording" of newbs PvPing in Achaea:http://www.whiteraventechnology.com/tlanuwa_vs_ceff.html
  • IocunIocun Posts: 3,506Member @@ - Legendary Achaean
    Most people don't PvP for any material rewards, but simply because they enjoy it. There are combat rankings, but they don't apply to the majority of PvP that happens in Achaea, but only to specifically arranged spars in "arenas". This excludes any form of group combat from it, for instance, and also means that some prominent PKers don't join these rankings at all. As mentioned, there are XP rewards upon killing and losses upon losing, but I assume that those don't matter that much for most of the people heavily involved in it.
  • VadimusesVadimuses Posts: 1,060Member @ - Epic Achaean
    Mentioning PvP without any mention of artefacts so far is unfair to the newbie looking to give it a go. Someone should provide a neutral writeup on how they do significantly affect it.
  • IocunIocun Posts: 3,506Member @@ - Legendary Achaean
    Well, (s)he did create another thread which covers artefacts too. Not sure if anybody's capable to provide such a neutral writeup though, since we all have a bit biased views, one way or the other, and also, because it depends a lot on the person's class. It also depends a lot on ones definition of "being successful".

    But yeah, artefacts help.
  • CooperCooper IowaPosts: 4,331Member @@ - Legendary Achaean
    Just based on how you are wording things and what questions you are asking, I'm not sure Achaea pvp is going to be something you will get along well with. I'd suggest you look at a different, non-text based game.

  • AkiaAkia phoenix, azPosts: 179Member ✭✭✭ - Distinguished
    Cooper said:
    Just based on how you are wording things and what questions you are asking, I'm not sure Achaea pvp is going to be something you will get along well with. I'd suggest you look at a different, non-text based game.
    What is this I don't even

    Don't listen to this guy, he's a baddie.


  • AeolithonAeolithon Posts: 88Member ✭✭✭ - Distinguished
    Someone edit cooper's picture with the sorting hat shouting SLYTHERIN please
  • ZeonZeon Posts: 757Member @ - Epic Achaean
    How could you possibly suggest that? Just because you're familiar with WoW doesn't mean you wouldn't be able to make the transition to a game like Achaea. Most of us didn't experience MUDs as our first gaming experience.

    Also trying the game to see if you like it doesn't take long and you don't lose anything if you decide it isn't for you.

                   Party right, party hard,

                                            Sing and dance, perfect bard.

                                                                     Prefarar loop, accentato whore,

                                                                                             Buy a new rapier, get nerfed some more.

  • AeolithonAeolithon Posts: 88Member ✭✭✭ - Distinguished
    edited December 2012
    Vadimuses said:
    Mentioning PvP without any mention of artefacts so far is unfair to the newbie looking to give it a go. Someone should provide a neutral writeup on how they do significantly affect it.

    Arties make you bad and you don't need arties to fight unless you're already bad. This doesn't include Monk where artefacts are okay as long as you are actually good. 

    There are such things as PvP rankings. The most to be garnered out of achaea pk is your own enjoyment, the satisfaction it can provide when facing challenges and overcoming them and gathering a reputation as a decent fighter can earn you a lot of respect. Expect to encounter many, many idiots that think they're great because they can gank you 6 deep or defeat you once out of 5 fights because of their overwhelming artefact collection: but I suppose this is the same everywhere. once you break past that, it is seriously fun.

    Not like WoW though, Achaea combat is damn technical and there is a hell of a lot to learn if you want to excel. One of the reasons I like it so much really.
  • AkiaAkia phoenix, azPosts: 179Member ✭✭✭ - Distinguished
    Vanilla WoW was actually pretty technical and interesting, used to have to be pretty skilled to win in pvp for the most part.  And if you were good enough you could actually fight 2-3 or even 4 people at once.  Now it's just a gear and button press fest, where it actually even tells you what buttons to press next, so dumb.  People didn't like getting curb stomped by people that were better than them, so they dumbed it down so much it stopped mattering how good you were, in order to keep subscriptions, and it worked.

    Achaea isn't like this yet, it's slowly getting there via forum whining and most of us are trying to fight it.  I know it's a foreign concept to a lot of gamers these days but you have to actually not suck a PvP or PvE to win in Achaea (there's barely any spoon feeding), and you have to actually think and innovate to be the best.

    Those that can't fight, forum.


  • DelphinusDelphinus Posts: 896Member @@ - Legendary Achaean
    Akia said:
    I know it's a foreign concept to a lot of gamers these days but you have to actually not suck a PvP or PvE to win in Achaea

    I question your concept of winning, sir.
  • AeolithonAeolithon Posts: 88Member ✭✭✭ - Distinguished
    Didn't mind that Rho guy.
  • SynbiosSynbios Posts: 4,544Member @@ - Legendary Achaean
    Akia said:

    Those that can't fight, forum.

    So all of us here are non-fighters. How tragic.

  • DaslinDaslin The place with the oxygenPosts: 2,492Member @@ - Legendary Achaean
    For once I will agree with everything @Akia has said. He's putting it in fairly simple terms a non-player can understand. Honestly in regards to the question of op.... If you can think and retain knowledge, you'll do well.
  • EldEld Posts: 3,946Member @@ - Legendary Achaean
    @Synbios No, he didn't say only non-fighters forum. The logical implication is that everyone who doesn't forum can fight. Which at least makes me feel better about losing to 18 year olds 10% of my might.
  • DaeirDaeir AustraliaPosts: 6,276Member, Secret Squirrel @@ - Legendary Achaean
    edited December 2012
    Achaea has a collection of items titled "artefacts" which depending on how you view micropayment-obtained items in a standard MMO, range from "handy bonus" to "pay-to-win". There are a large number of artefacts which grant effects ranging from flat bonuses to your character's attributes, increases in the damage your skills do, how fast said skills can be used and some even grant additional abilities specific to artefacts themselves or abilities usually unique to other classes.

    Artefacts cost an exorbitant amount of money for what they are (the higher tier artefacts such as a Veil will set you back over $500 irl dollars), and impart significant benefits onto their beholder. This coupled with the fact that to be relatively "viable" in Achaean combat you need to at least have one skill fully learned (and the usual way to do this is by buying credits/lesson packages, you'll need upwards of 60 dollars worth to fully train a single skill) means that there is a significant time/money sink before you can actively participate in any meaningful combat. This isn't an absolute - you can participate in combat without said investment, you'll just be lacking several strategic elements which will likely cripple your offense against another adversary.

    On top of all this, Achaea's combat currently demands things known as "curing systems", which are scripts which automatically handle affliction and state healing on your character. A scant few people fight with manual/assisted systems, but the vast majority of active players whom participate in combat either use their own custom systems, a free system known as Omnipave (which is pretty good) or SVO, which must be purchased with either IRL money or ingame credits. If you make your own system, this is another timesink, and even getting each of the other systems to work properly requires time in learning them.

    Basically, if you want a quick PvP fix a la battlegrounds or deathmatch style combat, don't play Achaea unless you're willing to sink a pretty huge amount of time into learning the nuances or acquiring the pre-requisite funding either ICly or OOCly. Artefacts are almost required for some classes to be considerable in "high-tier" combat (whatever that means), but even for the layperson, people with artefacts will generally win out against people who don't have them unless they make a series of mistakes or you are incredibly good at what you do. Serpents in particular suffer from having a crippled ability to properly afflict without posessing at least level 2 dirk (which runs for about 300+ dollars), though possess a skill which allows them to utilize bows with extreme efficiency, meaning that you can spend an hour bashing gold for a darkbow and snipe people who've invested three, four thousand dollars into their characters with a little bit of clever thinking and some luck. A lot of classes have a tenuous compromise like this, so at the very least, you will need to spend time/money in fully training a skill first.

    If you've played WoW pvp before, the situation is akin to trying to do battlegrounds in questing green and blues against people in t12-t14 gear. If you don't buy artefacts, you're the guy in the blues and greens, if you buy artefacts, you're the guy in the t12-t14 gear. You can still kill a geared person either way with the right tactics and some skill, it's just a lot harder, and Achaea's combat is already really difficult already.
  • TanrisTanris Posts: 683Member @ - Epic Achaean

    Pretty sure that Mizik guy was owning all these omni artied dudes no problem before he even could be persuaded to get an artie elm pipe (then he proved us all wrong by getting one free in a monthly promotion, gdi).

    Same goes for Zeon. Vaehl seems to do ok. Etc.

    If you're good, you can kill artied people without artifacts. Generally the first indication for me for if someone is looking for an excuse is if they say I can't kill x because he's too artied. Excuse falls flat, plenty of unartied people have probably killed them already.

    You can get by with never investing a $ into Achaea (although I'd advise dropping like $10 at the least if you decide to stick around, because it'll make your character permanent). Micropayments here serve the same purpose in nearly all other MMOs, they can speed up the process of acquisition of various things, but they'll never give you a crushing and unbeatable edge over other players.

    Unless you get a ring of flying, anyway.


  • DaeirDaeir AustraliaPosts: 6,276Member, Secret Squirrel @@ - Legendary Achaean
    edited December 2012
    Yeah, that's because Mizik is one of those "really good at what he does" guys I mentioned. The proviso is: "if you're good".

    I'm not, and my take on combat hasn't progressed any further beyond delphinium sniping people in group combat and really basic sleeplocking because I get too frustrated at venomlocks failing because I can't chase my latency properly (long story), and the viable solution to that is to spend money on a level 3 dirk.

    I also get very annoyed at not owning a Veil given that I like to be a sneaky asshat, and I can't really be one without at least gem of cloaking (and even then not really) at the very least because of how things work. If you can realistically bash like what, 40k gold a day, you can buy about 7 credits a day. Do that every day for a month, and that's 210 credits. You can duo-trans with that, I think, but it's a months worth of work which demands at least 3-4 hours a day just dedicated to holding down whatever button you use for a bashing alias. Alternatively you could try your hand at winning the bardics, but there's a ton of extremely talented writers who frequently compete and that sort of thing doesn't appeal for everyone. A Veil is 2k credits, meaning I'd have to do something of that ilk for 10 months before having enough to buy one having just spent 900 hours to do so (assuming 3 hours per day). Had I actually worked for minimum wage those hours instead, I'd be about $6500 dollars richer.

    Too much time required and far, FAR too much money to spend on have or have-not functionality. That's my gripe with a lot of artefacts that give unique effects. They wont give you the absolutely unbeatable edge over others like you say, but they are a crystallization of a LOT of money and/or time, and as such, have a pretty significant impact on the flow of things in an otherwise standard engagement. It's not exactly pay2win, but it gets close, sometimes.

  • AktillumAktillum PhilippinesPosts: 1,365Member @@ - Legendary Achaean
    Mizik said:
    Think beyond the afflicting, think what SVO will do


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