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Gravehands: 66%, 1s knock
BRS: 66%, 1s knock
Wildgrowth: 66%, 1s knock
Tentacles: 66%, 1s knock
Torso: 66%, 1s knock
Distort: 50% at 0 age, 10% at 1000 age, 2.5s knock
I did at least 5000 trials with each hinder. I think Distort is bugged.
3
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
I'm pretty sure the % is meant to be lower, like every other DW ability is meant to be lesser than the original. I doubt the 2.5s knock is intentional, and if it is I'm not sure why it'd be there.
Not exactly. Much bigger balance knock.
I don't think it's meant to be worse at 0 age @Kiet . Momentum classes have to kill too.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Results of disembowel testing | Knight limb counter | GMCP AB files
You hug Aurora compassionately.
If you can think of a way to make its hinder the same in 1v1 but worse in groups I'm all ears.
* BOOSTED DILATION now ticks faster.
Sounds like bug.
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Gravehands: 66%, 1s knock
BRS: 66%, 1s knock
Wildgrowth: 66%, 1s knock
Tentacles: 66%, 1s knock
Torso: 66%, 1s knock
Pinshot: 50%, 1s knock
Distort: 50% at 0 age, 10% at 1000 age, 2.5s knock
I can't reliably test Isaz with my method, nor Peels. Peels however, had roughly a 33% proc rate out of a few hundred trials.
CLASSLEADS 9 implies Distort bal knock should've been reduced, so I suspect it's a bug that it's not.
You hug Aurora compassionately.
Distort is not comparable to Piety or Gravehands in group combat because it does not last as long out of room. It's meant to be worse in that regard, but I doubt it's meant to be worse in base proc rate. It's also already worse in proc rate once you have age built up. So that's two ways it is worse. Lots of classes have basic in room hinder at 66%. That's not really some major group combat strength on its own. It's only more "special" when it can be placed in multiple rooms, and distort can't nearly as well as gravehands or piety.
Piety: 66%, 1s knock
BRS: 66%, 1s knock
Wildgrowth: 66%, 1s knock
Tentacles: 66%, 1s knock
Torso: 66%, 1s knock
Pinshot: 50%, 1s knock
Distort: 50% at 0 age, 10% at 1000 age, 2.5s knock
As for priest, the class has been in a bad place for a while, so DW was a nice replacement since priest is meh.
It's not a problem with DW, it's a problem with priest.
Tecton-Today at 6:17 PM
I don't see many Paladin combatants (which is what matters here).
Tecton-Today at 6:17 PM
You probably don't see many Paladin combatants. There are some, though, and the number isn't any smaller than it was prior to Depthswalker being released. I regularly choose Paladin over Depthswalker, despite having access to both, because it's the superior class in that situation.
Results of disembowel testing | Knight limb counter | GMCP AB files
Similarly, up until this most recent set of changes, Priest had some massive problems with group scaling due to things like Spiritlash being reliant on afflictions that that priest personally delivered. Again, depthswalker had nothing to do with that. Priest had these issues before Depthswalkers were introduced and, generally speaking, the only people playing Priests were the people who were so into the RP that they were willing to accept lackluster performance.
And on top of that, both classes suffer from the fact that Devotion is a lackluster skillset that scales badly in groups. Defensive rites scale badly against increasing numbers of enemies. Offensive rites scale badly because enemies are only affected by one set of rites, no matter how many Devotioners your team actually has. And both kinds of rites have severe mobility issues, needing to be relaid every time the fight shifts a room.
There are a lot of reasons why you don't see many paladins or priests, but "Depthswalker destroyed their identity" isn't one of them.
My point is that, due to DW scaling extremely well with more of them, smart afflicting, low artefact barrier entry and has a ton more utility with better mechanics than current factional classes, makes it decrease the amount of people that would have otherwise played Targ factional classes thus degrading the factional combat identity due to lack of people playing them.