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Nicer? looking QWHO.

PyoriPyori Posts: 112Member ✭✭✭ - Distinguished
edited January 27 in Curing Systems and Scripts
eta: Use 'player report' to show it like this. You can change the alias if you want.

Originally from Kali over in Lusternia, I touched it up and made it able to work with Achaea. I don't actually use it, but I figured some people might like it.

Judging by discord, some of them liked the look of it at least.

Needs SVOF's ndb to work. Preview below, note that it uses the colours that your ndb uses, not necessarily the colours shown below. Below are just from when I was testing with my own personal ndb, to see if it worked.




Enjoy!

ShirszaeVadimusesTysandrVoliCailinZackery

Comments

  • TahquilTahquil Posts: 3,866Member @@ - Legendary Achaean
    Something may be missing to make it work with svof. 


  • PyoriPyori Posts: 112Member ✭✭✭ - Distinguished
    edited January 27
    Fixed an issue or two, from when I forgot to convert the code back to svof API.

    @Tahquil I had it grab the colours/orgs in backwards spots, because my personal ndb handled it a little differently. Didn't change them back around when I put it back to using svo.
    Tysandr
  • PyoriPyori Posts: 112Member ✭✭✭ - Distinguished
    Tahquil breaking things as per usual.

    Fixed rogues incorrectly/erroneously displaying, ndb works a little differently in Lusternia it seems.


    TahquilTysandr
  • TysandrTysandr Posts: 334Member ✭✭✭✭ - Eminent
    @Pyori

    Make for Mudlet!





    Proof of Concepts: LogrSailing MapTrading
    Simple Nexus things: jqol
    "It's not rocket surgery."

    ShirszaeVoli
  • PyoriPyori Posts: 112Member ✭✭✭ - Distinguished
    Tysandr said:
    @Pyori

    Make for Mudlet!

                
    KyrraTysandr
  • AntoniusAntonius Posts: 4,366Member @@ - Legendary Achaean
    Tysandr said:
    @Pyori

    Make for Mudlet!





    What are the characters inside the square brackets meant to indicate?
  • KoganKogan Posts: 397Member ✭✭✭✭ - Eminent
    Antonius said:
    Tysandr said:
    @Pyori

    Make for Mudlet!





    What are the characters inside the square brackets meant to indicate?
    Seems everyone of the same class gets the same character. I'm assuming that's just another class identifier using uni that makes it easier to distinguish class on the ones further right. Maybe even used in other instances of the name outside of qw? Seems neat either way. 
  • TysandrTysandr Posts: 334Member ✭✭✭✭ - Eminent
    edited January 28
    Classes, can peg them (and target numbers) to name triggers in team-combat mode

    Eg: (Party): Dunn says, "Enemies: Taryius ($), Aegoth (&), Crixos (+)."

    Typing on phone no don't have actual symbols to paste.

    Also they are super cute.
    Proof of Concepts: LogrSailing MapTrading
    Simple Nexus things: jqol
    "It's not rocket surgery."

    Kogan
  • VadimusesVadimuses Posts: 1,053Member @ - Epic Achaean
    edited January 28
    Interesting idea, you can echo them in Mudlet too
  • VoliVoli Posts: 51Member ✭✭ - Stalwart
    edited January 29
    @Pyori Do you know why every time I reload mudlet, it resets and places myself, and a number of other people in various cities, into the 'rogue' column?

    My assumption is that my NDB doesn't save, because it updates after I honours them... but I don't really have much knowledge in NDBs and such.


  • KayeilKayeil Washington StatePosts: 2,766Member @@ - Legendary Achaean
    Voli said:
    @Pyori Do you know why every time I reload mudlet, it resets and places myself, and a number of other people in various cities, into the 'rogue' column?

    My assumption is that my NDB doesn't save, because it updates after I honours them... but I don't really have much knowledge in NDBs and such.
    My NDB does this ALL the time so I just turn the damn thing off and I check the errors and it does output some kind of error. Like all of Cyrene goes into rogues, ALMOST everyone goes into rogues eventually. It's so annoying. Even if I manually set their city they end up back in rogues. I have no idea how to fix this issue. Clean installs has not fixed this problem.
    What doesn't kill you gives you exp.

  • TahquilTahquil Posts: 3,866Member @@ - Legendary Achaean
    Mine puts random people into rogues, but gives them Ashtani colouring. I found this usually happens if there is people in the QW that NDB has not record of their citizenship. Even people noted as Targossas/Cyrene will appear in Rogue in this case even though they have their flags properly set.

    Fix : QW and honours those who aren't coloured yet. Sets everything right for me. (I have the auto honours thing on)
  • TysandrTysandr Posts: 334Member ✭✭✭✭ - Eminent
    Not entirely sure if this is related to the described NDB issue, but some players have strange .jsons when you use the API.

    For example, Esenna, Mercer & Austere consistenly have in their json file,

    'city' : '(hidden)'

    A little bit irritating because if you QW them, that data is available.
    Proof of Concepts: LogrSailing MapTrading
    Simple Nexus things: jqol
    "It's not rocket surgery."

    Caelan
  • TysandrTysandr Posts: 334Member ✭✭✭✭ - Eminent
    edited January 30
    Not entirely sure if this is related to the described NDB issue, but some players have strange .jsons when you use the API.

    For example, Esenna, Mercer & Austere consistently have in their json file,

    'city' : '(hidden)'

    A little bit irritating because if you QW them, that data is available.


    e: hilariously, every time I open @Austere's json file, Chrome thinks its Norwegian and wants to translate it.
    Proof of Concepts: LogrSailing MapTrading
    Simple Nexus things: jqol
    "It's not rocket surgery."

  • PyoriPyori Posts: 112Member ✭✭✭ - Distinguished
    Tysandr said:
    Not entirely sure if this is related to the described NDB issue, but some players have strange .jsons when you use the API.

    For example, Esenna, Mercer & Austere consistently have in their json file,

    'city' : '(hidden)'

    A little bit irritating because if you QW them, that data is available.


    e: hilariously, every time I open @Austere's json file, Chrome thinks its Norwegian and wants to translate it.
    It's an option you can toggle on, to prevent people seeing what city/house you are outside of the game. I'm not really sure why they added the option to do that, but yeah.
    Tysandr
  • LaerinLaerin Posts: 3Member ✭✭ - Stalwart
    edited February 1
    Bug report thing.
    It's only putting people nameDb hasn't recorded yet into the Rogues column, and not actual rogues. Svo's ndb stores them as 'rogue', so the script creates a 'rogue' subtable and sorts them into it. It needs to be title case, as the 'Rogue' subtable is the one actually being displayed.
  • PyoriPyori Posts: 112Member ✭✭✭ - Distinguished
    Laerin said:
    Bug report thing.
    It's only putting people nameDb hasn't recorded yet into the Rogues column, and not actual rogues. Svo's ndb stores them as 'rogue', so the script creates a 'rogue' subtable and sorts them into it. It needs to be title case, as the 'Rogue' subtable is the one actually being displayed.
    That was already fixed in the last one I posted.
  • TahquilTahquil Posts: 3,866Member @@ - Legendary Achaean
    I got another thing. Sorry.

    Columns bump out with longer names.

    Dragonknight
  • VoliVoli Posts: 51Member ✭✭ - Stalwart
    edited February 1
    time to blame Dragonknight for his long name!!

    Weird.. Phelia, Kasa, Sabetha, Shirszae, and myself are always being put back into the Rogue colum on every mudlet restart, still.

    That's just to name a couple people.


    Dragonknight
  • DragonknightDragonknight Posts: 231Member ✭✭✭✭ - Eminent
    Gotta love it when my name screws things up.
    Caelan
  • TahquilTahquil Posts: 3,866Member @@ - Legendary Achaean
    Well, to be honest there is also a rogue with a 'N' name that breaks it as well.. But you can keep feeling special if you like.
  • DragonknightDragonknight Posts: 231Member ✭✭✭✭ - Eminent
    I miss when you could WTF people's posts...
    Solnir
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