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GUI showoff thread #3

TysandrTysandr Posts: 169Member ✭✭✭ - Distinguished
I like showing off, and my ui is so malleable I need a video:


Proof of Concepts: Sailing Map, Trading
bounty
"It's not rocket surgery."

Tagged:
ExelethrilShirszaeAldwicKlendathuRekhyrStheno
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Comments

  • DaironDairon Posts: 251Member ✭✭✭ - Distinguished
    How..?
  • JacenJacen Posts: 2,245Member @@ - Legendary Achaean
    Here's mine, mostly unchanged from the last thread like this...



    Been wanting to overhaul it with new graphic elements and such, but I just can't get Mudlet to do borders the way I want them.
    image
    ShirszaeTysandrVoli
  • AlyxeriAlyxeri Posts: 274Member ✭✭✭ - Distinguished
    Dairon said:
    How..?
    He wrote/is writing his own client.
  • AralayaAralaya Posts: 553Member ✭✭✭✭✭ - Grand Achaean

    There's something in that big black void on the left on my Paladin profile, but I haven't decided what to put there on my Depthswalker one yet.


    Tecton-Today at 6:17 PM

    teehee b.u.t.t. pirates
    TysandrVoli
  • KoganKogan Posts: 327Member ✭✭✭ - Distinguished
    Aralaya said:

    There's something in that big black void on the left on my Paladin profile, but I haven't decided what to put there on my Depthswalker one yet.

    What I have in generally the same space. health and mana are just set off assess/contemplate and updated on moss eats as well. The rest is just aff %s and whether or not I have shadow. 
  • AralayaAralaya Posts: 553Member ✭✭✭✭✭ - Grand Achaean
    @Kogan
    percents requires an aff tracker.
    I tried to make one of those.
    I am now even closer to insanity, no fuckin thank you :(


    Tecton-Today at 6:17 PM

    teehee b.u.t.t. pirates
  • AlyxeriAlyxeri Posts: 274Member ✭✭✭ - Distinguished
    Haven't changed mine much at all really since I last posted it. Might rewrite some things when I get my new screen soon. Still showing tzantza etc because it defaults to Shaman if I'm not fighting.


    ShirszaeTysandrVoliAldwic
  • ShirszaeShirszae Caer WitrinPosts: 2,790Member @@ - Legendary Achaean
    That one is really elegant and pretty

    And you won't understand the cause of your grief...

    image

    ...But you'll always follow the voices beneath.

  • KoganKogan Posts: 327Member ✭✭✭ - Distinguished
    edited October 29
    Aralaya said:
    @Kogan
    percents requires an aff tracker.
    I tried to make one of those.
    I am now even closer to insanity, no fuckin thank you :(
    Well madness and retribution are easy ones. You know when you give them. And there is a 3rd person line when both are cured. So they're either 100% or 0%.

    ^(\w+) gives a sigh of relief\.$ <- retribution cured

    ^Lucidity returns to the eyes of (\w+)\.$ <- madness cured.

    So if these happen between prompts where they eat plumbum or cuprum/tree you know its 0%. If you know they have it and you don't see those. You know its 100%. Alternatively if you don't care for tracking then these are still solid highlights to throw in.
  • KoganKogan Posts: 327Member ✭✭✭ - Distinguished
    Top left is for my pet so it doesn't spam my chat. Catches enters/exits, says to pet, & emotes to pet. Below that you have what I shared earlier, my current targets, and which of those targets are in my room currently. Chatbox at bottom. Map with a few buttons for quick travels/zoom buttons to get around it being within a container. And then the mp3 stuff Ive been working on under that. Still some space to use in bottom right I haven't decided on yet, along with me being able to move things around to create a little more on the left side.


  • ShirszaeShirszae Caer WitrinPosts: 2,790Member @@ - Legendary Achaean
    TIL you can use who <dir> to see past icewalls.  :o

    And you won't understand the cause of your grief...

    image

    ...But you'll always follow the voices beneath.

    Cooper
  • AntoniusAntonius Posts: 4,200Member @@ - Legendary Achaean
    Shirszae said:
    TIL you can use who <dir> to see past icewalls.  :o
    Given the reason it was implemented, that's probably not supposed to be the case.
  • VoliVoli Posts: 32Member ✭✭ - Stalwart
    Tysandr's thing is super cool, but I couldn't pay attention with the blatant use of Mac Chrome distracting me! :P
    TysandrAldwicKrodig
  • AlyxeriAlyxeri Posts: 274Member ✭✭✭ - Distinguished
    Kayle said:
    Finally got around to learning Geyser. And because of that I redid my whole UI. Spent about two days on it between all the coding from
    The misalignment on your ranks column is really triggering.
    Kayle
  • VadimusesVadimuses Posts: 991Member @ - Epic Achaean
    Give your Mudlet buttons a nicer look with setAppStyleSheet()
  • ShubShub Posts: 32Member
    With a lot of help from the forums I have this GUI going. Apart from the YATCO chat panel I wrote everything myself (and even that panel uses my gmcp router rather than the triggers that it came with).

    Left side is balance and rage trackers. The room miniconsole highlights my target and cycles through the targets on a hotkey:



    Next on my GUI scripting agenda is animated timers on the balance and rage labels. The gauges have this nasty habit of displaying as full when their current value is zero which is getting in my way. I still have some space to work with, I think a limb counter, defense tracker, and target humour/affliction tracker will fill the emptiness when they're finished. I'd also like to find space for a calendar/clock widget somewhere and maybe an experience bar.

    I also need to write up some of my own combat scripts and wean myself of the kconfig basher

    can the text entry bar be moved? It is tempting to put the entry field where my vitals bars are, and my vitals gauges beneath it.
  • AlyxeriAlyxeri Posts: 274Member ✭✭✭ - Distinguished
    AHHHHHH SINGLE PROMPT.
    Tysandr
  • ArmaliArmali Posts: 871Member, Secret Squirrel ✭✭✭✭ - Eminent
    Hideous.
  • NazihkNazihk Posts: 745Member ✭✭✭✭✭ - Grand Achaean
    Single prompt is horrible and if you like it then you are horrible too.
  • AralayaAralaya Posts: 553Member ✭✭✭✭✭ - Grand Achaean
    Who would willingly use single prompt


    Tecton-Today at 6:17 PM

    teehee b.u.t.t. pirates
  • ShubShub Posts: 32Member
    ouch, right in the heart
  • DraedethaDraedetha Posts: 38Member ✭✭✭ - Distinguished
    Don't let the people that are being assholes discourage you from continuing to learn and master your craft. Good job, buddy.
  • AlyxeriAlyxeri Posts: 274Member ✭✭✭ - Distinguished
    You're very thin-skinned if you consider people assholes just because they express a dislike of single prompt.

    There's a number of good reasons not to use it, and like... No good reason to use it.
  • DraedethaDraedetha Posts: 38Member ✭✭✭ - Distinguished
    The thin-skinned bit is ironic. I wasn't actually talking about you.
  • TorinnTorinn Posts: 544Member ✭✭✭✭ - Eminent
    I use single prompt.  I think I'm pretty good.  Having to read every other line would give me an aneurysm.  I also display the single prompt in a place i watch and also have additional UI elements to display its contents easier than trying to read the prompt.
    Deucalion says, "Torinn is quite nice."
  • TysandrTysandr Posts: 169Member ✭✭✭ - Distinguished
    Torinn said:
    Having to read every other line would give me an aneurysm. 
    Causality has been difficult to prove thus far.

    Reaction GIF contemplating
    Proof of Concepts: Sailing Map, Trading
    bounty
    "It's not rocket surgery."

    Torinn
  • ShubShub Posts: 32Member
    Maybe this is not the right thread, but the opinions are so strong that I feel I need to know. What are these reasons, why is single prompt so bad?

    I do just about anything I can to slow down the scrolling to minimize my chances of missing something important. The balance and rage indicators and the chat panel were also part of that effort, to get as much noise out of the scroll window as I could. I suppose I could ditch the prompt completely now that I have the vitals gauges and balance labels, but I got so used to seeing it.
  • SolnirSolnir Posts: 374Member ✭✭✭✭ - Eminent
    Most people like normal prompt to see changes in health/mana/etc in numbers, and for timestamps. It also makes looking over logs MUCH easier because we can see that these X lines came in simultaneously (between prompts) or for determining specifics about a certain section of a fight, between two timestamps for instance.
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