Quick Combat Questions

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  • edited April 2017
    You're right my fault. So swift breach > curse/relapse > swift > swift > jinx or whatever it works out as. Curseward doesn't help vs the aff rate when you would want it to the most. Maybe if it was still usable prone, but nope.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited April 2017
    Relapse has a pretty hefty CD iirc. But if they can invoke whatever isn't on CD, of bloodlet/relapse, that probably shouldn't even be possible since I think breach is swiftcurse speed and strip plus aff at 1 second speed is not standard. (Maybe it's not, based on Amranu's above post)

    The maybe even bigger problem with curseward is that shaman can lock or kill you in probably less than ten seconds and curseward just throws you off eq for 4 of them, which also removes the need to prestick active cure counters if you breach then finish the lock before they have eq. I'm afraid of being dead before I regain eq if I ward.
  • Breach is weird, it uses CURSE and not SWIFTCURSE, but has swiftcurse speed and allows invoke. Should probably just allow it to be swiftcurse'd for current balance and slowcurse'd for invoke.
  • Curseward isn't useless. Using it out of room is good, since even with Glaciation, Shamans are way easier to disengage from than almost any other class. If they use relapse early and aggressively, you can punish them by leaving the room and curing the burst down before engaging again, since it has a 25s cooldown. And Tzantza is stopped by all forms of hinder, but that's not always relevant if it's used well.
  • AhmetAhmet Wherever I wanna be
    edited April 2017
    Any DW's found a good way to use aeon in 1v1? Even with a 5-aff kelp stack executed perfectly, it's like a 10% chance of actually sticking aeon.

    EDIT: To expand on that, it's like a 10% chance to stick after a helluva long setup, with 6 seconds where you just cannot be hindered at all, and then four seconds in aeon afterwards where they can cure out with tree/kelp. It's just not feasible, as far as I can tell.
    Huh. Neat.
  • edited April 2017
    Does giving timed bombs to someone have a balance cost?
  • KenwayKenway San Francisco
    Ahmet said:
    Any DW's found a good way to use aeon in 1v1? Even with a 5-aff kelp stack executed perfectly, it's like a 10% chance of actually sticking aeon.

    EDIT: To expand on that, it's like a 10% chance to stick after a helluva long setup, with 6 seconds where you just cannot be hindered at all, and then four seconds in aeon afterwards where they can cure out with tree/kelp. It's just not feasible, as far as I can tell.
    @Kasa fucked my day up with aeon a while ago I think. I think?

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • Does giving timed bombs to someone have a balance cost?
    Handing bombs has a 0.5s balance cost. Dropping them has none
  • playing a shaman, how do we get our locks off generally. the order off afflictions i mean? I'm not even quite sure what makes up a lock, so if theres a link somewhere? i'd love to see it, please and thanks

  • question withdrawn. 
  • Is there any way to increase tiredness on someone, or delay natural wake time?
  • The lower their endurance the longer it takes for them to wake up. Not sure if works the same for willpower
  • Taryius said:
    The lower their endurance the longer it takes for them to wake up.
    This is technically true, but misleadingly phrased. If you don't attempt to wake up, you'll remain asleep until you have full endurance. If you have some defence periodically draining your endurance on a short enough timer, it's possible to stay asleep indefinitely (it doesn't have to actually outpace your regen, just keep you from being at full when the wake tick happens).

    Because it's a misconception that's come up before, I'll clarify that if you actually want to wake up, endurance technically makes a difference, but it's almost irrelevant. First, it only applies when using WAKE to manually wake up (so no kola or metawake), and it's a very tiny difference, less than 1s difference on average between 0 endurance and full endurance.

    Willpower doesn't make a difference.
  • AhmetAhmet Wherever I wanna be
    Doesn't the tattoo make it take longer?
    Huh. Neat.
  • edited April 2017
    I was thinking that there was some sort of sleep that you wouldn't wake naturally from ever, but I did a bit of searching and couldn't find it, so I figured I was just getting mixed up with Aetolia (where they made it so you wouldn't wake naturally if put to sleep with delphinium).

    Edit: I just remembered that you won't wake naturally from the poppy from the shop of wonders. That's 6mc though, and I'm not sure if you can use it on yourself, or how easy it is to find someone with one.
  • https://ada-young.appspot.com/pastebin/bdqiSTaD

    I don't see how this is balanced, that the classlead on petrify didn't go through. Prio imp and you are hindered forever. Not prio imp will get you killed in 2 balances. Prio imp alternative herb bal will still get you hindered so much unless you are a monk or some full prep path.

    I know many classes are punishing prios, but mostly locks, and will take MORE than 4 afflictions to arrive at end game, giving more room for defense.

    Thoughts, or am I doing terribly wrong?
  • Dochitha said:
    Thoughts, or am I doing terribly wrong?
    Yes. You're playing a class that has no hinder, versus something that has severe amounts of hinder.
  • Agreed. Playing intelligently as Occultist or Alchemist or even Dragon, Sentinel isn't anywhere near as scary as say, Priest or Depthswalker has been (at minimal tank arti level).
  • edited April 2017
    Ryzeth said:
    Dochitha said:
    Thoughts, or am I doing terribly wrong?
    Yes. You're playing a class that has no hinder, versus something that has severe amounts of hinder.
    Armali said:
    Agreed. Playing intelligently as Occultist or Alchemist or even Dragon, Sentinel isn't anywhere near as scary as say, Priest or Depthswalker has been (at minimal tank arti level).
    As DWC if I go defensive I lose nausea and can't get around static parry without lots of breaking. That too, he tumbles and I hit rope, sentinel is also surprisingly tanky, my L3s tickles.

    So I went DWB instead, was able to afford more defensive measures as in switching up imp and shielding, occassionally have to fly. Also becos I hit rebounding to badly, he decided not to use skullbash path heh. Wnjo nairat on another room also helps a lot. Still faced the same issue with tumbling into traps, but I just keep trying one of the pulps will go through. I think this is kinda class matchup problem.
  • KenwayKenway San Francisco
    Everyone stealing my echoes! @Kalila @Dochitha

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • Armali said:
    Agreed. Playing intelligently as Occultist or Alchemist or even Dragon, Sentinel isn't anywhere near as scary as say, Priest or Depthswalker has been (at minimal tank arti level).
    That's not really a fair comparison. Alchemist and Occultist aren't exactly great metrics to compare something against considering they're both very close to the top of the food chain. Dragon either since it's active heal is extremely effective versus Sentinel aff pressure.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Whats the CD on Dragonheal?
  • Kenway said:
    Everyone stealing my echoes! @Kalila @Dochitha
    I did warn you, though, and said they were real pretty. I can't help it, you have good taste <3
  • Taryius said:
    Whats the CD on Dragonheal?

    20 seconds.
  • Hi. Could someone explain what a dual blunt specialist might achieve by Assaulting their target's torso?
    I understand it does a big chunk of damage, it raises the torso break level by +1, and I think it makes the target continuously bleed like the Haemophilia affliction?
    The only other thing I could think of would be in group combat by helping another Knight to disembowel.

    Am I missing anything important? Thanks in advance.
  • There's not a -lot- of use for it.. You can use it for burst damage when manglelocking someone... Broken torso's constantly tick bleeding, but it doesn't prevent clotting like haemophilia does..
  • It's for a burst damage kill akin to BBTing or biting someone to death. 
  • Okay, that makes more sense. Thanks guys!
    What is manglelocking exactly? 
  • Draedetha said:
    Okay, that makes more sense. Thanks guys!
    What is manglelocking exactly? 
    DWB does more limb damage if target is prone. That allows DWB to break limbs quicker than you can heal them, for certain health threshold. Hence manglelock. DWB and briefly manglelock most health levels and if their health is high enough eventually people will stand. 
  • Ahmet said:
    Sena said:

    Dstab speed is base 2.8s (before nimble), reduced by 0.1s for each point of dex over 13, and reduced by 0.2s per level for artefact dirks. The speed cap is 2.1s, or 2s with a level 3 dirk.

    So for max dstab speed you need a L3 dirk and 15 dex, and without a L3 dirk you'll reach the cap at 20 dex with a normal dirk, 18 dex with L1, 16 dex with L2.

    The higher cap with a L3 dirk additionally means that you're only saving one point of dexterity (cap of 15 instead of 16) compared to L2, so that 1 extra point of con it allows isn't a giant tanking bonus, and you'll want more than 15 dex anyways if you want to maximise PvE as well (I don't know what the cap is for garrote, if any, but it's at least 17).

    @Bade

    This is all pre-Nimble, too.
    Sena said:
    The scaling has been changed since that quote from me. Dex is now -0.14s per point above 13, everything else is the same I think.

    Has this effected the speed caps ? i.e. is there a new cap of 1.98 for lvl2 

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