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PVP Help

DargowDargow Posts: 7Member
Hello I was just wondering what is the point of pvp in achaea, is it worth it and what do you get out of it.

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  • JonathinJonathin Grand Rapids, MIPosts: 3,216Member @@ - Legendary Achaean
    This is the wrong forum for this question. That said, you get out of it what you want to get out of it.

    (Mudlet Clan): Nylian says, "Mosr's on the case. Fix incoming."

    Tutorials and scripts  The Repository

  • DargowDargow Posts: 7Member
    Jonathin said:
    This is the wrong forum for this question. That said, you get out of it what you want to get out of it.
    Lol ok whoops, how do I delete a discussion
  • DochithaDochitha Posts: 1,124Member ✭✭✭✭✭ - Grand Achaean
    PvP is fun! I like the details, execution of details and plans, pondering possibilities, enjoy others logs, and looking through and figuring out every lost. Feels like chess, expansion pack. 
    Utianima
  • TorinnTorinn Posts: 590Member ✭✭✭✭ - Eminent
    edited May 28
    I find pvp to be really enjoyable.  Early on I found it confusing, annoying, and often frustrating.  I would die to things I didn't understand and I didn't know enough about my own class to be effective.  Level 90 really started to turn it around for me.  I was powerful enough to start doing decent damage, not die so quickly, and the exp loss didn't hurt as much.  So I began really focusing on how to play my class.  That and dragon was what allowed me to get pretty darn good, and a healthy dose of scripting to back it up so I know what the heck is going on during combat now.  Situational awareness is probably one of the biggest hurdles to overcome.  Seeing warnings and highlighting important text, that sort of thing.  It is just as Dochitha said.  All classes have several ways to kill and it's always a rock-paper-scissors sort of deal.  Just takes practice!
    Deucalion says, "Torinn is quite nice."
  • DaeirDaeir AustraliaPosts: 6,276Member, Secret Squirrel @@ - Legendary Achaean
    edited May 28
    It's about as fun as you want it to be. There's a lot of depth in the individual strategies, paths and tricks open to particular classes and if you're the sort of person that thrives in dissecting these things either through analysis or trial and error, you'll have a lot of fun watching the amount of people you're able to kill.

    You'll inevitably hit the artefact wall at one point or another though, where you start fighting people that have essentially 30-50% more stats than you at a base level across most fields, and where you're fighting with some sort of disadvantage. What you choose to make of that is entirely on you - there are ways around it, but the disparity exists and it will never not exist. Some people thrive in defiance of it, some people don't.

    Just expect to die a lot, because you will at the start. You'll die heaps and heaps and heaps. It'll be a while before you start killing more than you die, especially in 1v1.

    As for what you get out of it? Personal enjoyment, I guess? There's city bounties and mark contracts, the former vastly more reliable than the latter. There's spar rankings that give out a currency that has exactly 0 use at the moment (but hopefully will in the future) so from a material perspective, PvP is usually something you fund rather than earn a profit from.
  • SolnirSolnir Posts: 426Member ✭✭✭✭ - Eminent
    Daeir said:

    You'll inevitably hit the artefact wall at one point or another though, where you start fighting people that have essentially 30-50% more stats than you at a base level 
    Above is incorrect in most circumstances. Even with a min/maxed race and +3 stat artie, the biggest difference you can get is 12 vs 18. Which is not a 50% difference, and no one interested in combat is going to be playing the min'd race of their class anyway.

    The rest of what he said is right, for the most part, though.
  • DaeirDaeir AustraliaPosts: 6,276Member, Secret Squirrel @@ - Legendary Achaean
    I was referring to character stats as a whole with that statement, not just stat-enhancing artefacts alone. The bonus on all +3 to all, l2 aldar and l3 class-specific weapon adds up to significantly more than 30-50% on some classes. L3 banded BM gets close to 40% increased DPS potential alone compared to unartied.

    Artefacts are a significant component of play and people seeking to make the decision to get involved with PVP should know just how significant they are, and not have the aspect fobbed off as "nobody interested will be min'd" anyway.
  • DargowDargow Posts: 7Member
    Lol, didn't think I would get that much support. Thank a lot
  • AerekAerek East Tennessee, USAPosts: 1,813Member @@ - Legendary Achaean
    edited May 29
    Agreed, you don't -need- artefacts to play, but you have to enjoy being the 'underdog' in that case. There will be moments where you do everything right and still lose, just because you just don't have the health/damage/ring of flying to succeed against the folks who have made those investments. As long as you enjoy that challenge, you can have fun and can achieve reasonable success. If being the underdog frustrates you, then there is absolutely an 'artefact wall'.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • SidoniaSidonia Posts: 408Member ✭✭✭✭ - Eminent
    Solnir said:
    Daeir said:

    You'll inevitably hit the artefact wall at one point or another though, where you start fighting people that have essentially 30-50% more stats than you at a base level 
    Above is incorrect in most circumstances. Even with a min/maxed race and +3 stat artie, the biggest difference you can get is 12 vs 18. Which is not a 50% difference, and no one interested in combat is going to be playing the min'd race of their class anyway.

    The rest of what he said is right, for the most part, though.
    Uhhh... 18 is exactly 50% more than 12
  • AntoniusAntonius Posts: 4,242Member @@ - Legendary Achaean
    Sidonia said:
    Solnir said:
    Daeir said:

    You'll inevitably hit the artefact wall at one point or another though, where you start fighting people that have essentially 30-50% more stats than you at a base level 
    Above is incorrect in most circumstances. Even with a min/maxed race and +3 stat artie, the biggest difference you can get is 12 vs 18. Which is not a 50% difference, and no one interested in combat is going to be playing the min'd race of their class anyway.

    The rest of what he said is right, for the most part, though.
    Uhhh... 18 is exactly 50% more than 12
    In terms of raw stats, 18 is a 50% increase from 12. However, increasing strength from 12 to 18 won't increase your damage by 50%, which I think was the point being made.
    Solnir
  • SidoniaSidonia Posts: 408Member ✭✭✭✭ - Eminent
    Idk Daeir said 50% more stats I assume he means 50% more stats
  • AhmetAhmet Wherever I wanna bePosts: 3,343Member @@ - Legendary Achaean
    If you add other non-stat artefacts into that  equation, I guarantee you it's at least 50% damage, if not more.
    Huh. Neat.
  • LyrinLyrin Posts: 140Member ✭✭✭ - Distinguished
    Ahmet said:
    If you add other non-stat artefacts into that  equation, I guarantee you it's at least 50% damage, if not more.


    Keen to understand what this guarantee is worth.   

    If I post a log demonstrating that going from forged to l3 str/spear dps is less than a 50% increase, what compensation will your guarantee provide?

    Xaden
  • LyrinLyrin Posts: 140Member ✭✭✭ - Distinguished
    edited June 23
    ^   Apologies for the above, overly snarky comment.    For some reason, I was needled into responding to what I considered to be an overreach on an internet forum.

    A more balanced comment might read:    The great thing about Achaean combat is that it's complex enough to ensure that simplistic statements like "50% more x" do not directly translate into combat effectiveness.   Whether x happens to be your strength stat, damage done with a particular skill or afflictions per second.   You can be great without artifacts if you identify the appropriate class and strategy and follow it up with the skill and patience to make that strategy work.    You can also go off the other end of the spectrum, buy a crap ton of artifacts and play Druid.

    Regardless of the degree to which you invest in artifacts, the biggest deciding factor in your enjoyment of Achaean combat will be the time and effort you devote to understanding and improving your skills.
  • DochithaDochitha Posts: 1,124Member ✭✭✭✭✭ - Grand Achaean
    Yeah it definitely won't be 50% increase in damage output. I doubt, if you compare the fully maxed out race stats and arties vs the min'ed race and arty, the difference is even 50%.

    However, Achaean combat is very sensitive to even the smallest buff. A 2% more damage per hit, a 0.1s quicker balance, mere 2% reduction in damage received etc can totally change the game.

    That's more real in Achaean terms, which makes arties seem so expensive and pointless, yet OP when someone really roll with them.
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