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Should I Just Start Over?

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  • AhmetAhmet Wherever I wanna bePosts: 2,983 @ - Epic Achaean
    Less than halfway when it comes to raw numbers, but as far as bashing times go 85 is probably about halfway, give or take a few levels.
    Huh. Neat.
  • MinifieMinifie Posts: 912 ✭✭✭✭✭ - Grand Achaean
    85 is past the start of the hump, 92 onwards is like jumping off the cliff you just climbed up.
    Prythe
  • CooperCooper Posts: 3,794 @@ - Legendary Achaean
    Ahmet said:
    Less than halfway when it comes to raw numbers, but as far as bashing times go 85 is probably about halfway, give or take a few levels.
    Very inaccurate.

    91.25 or so is halfway xp wise. Halfway time wise is around 89.xx.

    Druids in Mhaldor don't really fit, but that doesn't mean it can't be done.

    The city can assist with class changes of people who are stuck in a forestal class, but we aren't going to do it for everyone. You'll need to prove you're going to be active and openly participating in city activities before that happens. We've had probably 2-3 people in the last year return and ask for credits to switch from druid/sentinel/sylvan. None of them have stuck around more than a few days.

    Prythe
  • SarathaiSarathai Posts: 2,139 @@ - Legendary Achaean
    Krypton said:
    Sarathai said:

    Eventually you're stuck with what's in your staff (I would recommend getting a Splinter, too, since otherwise once your grove runs out of sunlight you won't be able to resummon a new one from it).
    Or just customise a regular quarterstaff to be resetting.
    You can do that, yes, though if you do and port your grove, last I checked it won't pop up in your inventory immediately like a Splinter will.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • NakariNakari Posts: 596 ✭✭✭✭✭ - Grand Achaean
    edited May 6
    I played a sylvan in Mhaldor from the release of alchemists, when they were prevented from joining, to a few real life years after. Technically I'm still about, but only in very brief bits, at least for the moment. I'm not sure if there's actually been another active forestal since I was, so I might be in the best spot for some of this advice. 

    Mhaldor has always allowed people to stay forestal, and thus far never forced anyone to make a switch, though this could of course change with a new Sartan and such (I've no experience with the currently active Sartan, myself). That said, being a forestal limit your advancement in the long run. If I remember right, forestals weren't allowed to join Sartan's order when I was last playing, and that likely puts limits on how far you can actually advance in things, so it's something of a mixed bag. If you actually ran into that though, the city would doubtlessly pay for you to change class. Also note that if you ever want to multi class, you can't take apostate or infernal.

    Where I'll disagree with some of the people in this thread is whether forestals fit within Mhaldor. The city was plenty gung-ho about being anti-Eleusis/capital-N Nature for a long while while they had to have forestals for curatives, and people didn't seriously argue that the powers themselves were inherently incompatible until a good time after we got alchemists, so I think there's plenty of room to argue why it works just fine, at the very least. That said, plenty of people ICly don't believe it works, so you'll get plenty of stares/comments/people asking why you don't just switch.

    You will be forest enemied for existing, this I can confirm. It's actually a relatively recent rule change, before you had to be part of an exterm run or something of the sort, now they'll enemy you as soon as they see you've imprinted a grove. However, forest enemying is really just an annoyance, and some of the stuff said so far has simply been incorrect.

     The only thing being forest enemied means is that you'll be damaged by forest enemies in forest/jungle rooms (including your grove), and your grove resurrection will take more energy for you to use. Other then that, everything's worked fine in my personal experience, including imprinting/seal/preservation/creating new quarterstaves/return (I did almost all of this a week ago, as a matter of fact). So no need for an artifact staff, you can just pop into your grove, take a bit of damage as you get a new staff, and walk back out. The stuff you need most for fighting and such are staff powers anyways, so most of the time you won't even notice.

    Overall, it's an interesting and unique role that I've had a lot of fun with personally, but it's very much an against-type role, obviously enough. You'll stand out, you won't ever be an archetypical Mhaldorian, but you'll get to play in a role that few people have explored the potential of. 

    Shayde
  • KryptonKrypton shi-KhurenaPosts: 1,749 @@ - Legendary Achaean
    Afaik, if your Grove is still generating sunlight, that sounds like a bug with the forest enemying system.

    Unless the High Warden has some special command (like excommunicate) she has to use specifically for that, or something.
    (Mhaldor): Herenicus says, "Apologies, I am in-and-out of hold with Verizon wireless customer service."
  • TeshaTesha Posts: 2,702 @@ - Legendary Achaean
    You should definitely come back, there's great acceptance of people who come back from dormancy. People are generally really patient with helping others, I'm sure people in Mhaldor will help you out. There's an active Sartan right now and I've heard some great stuff about him and the event currently unfolding in Mhaldor, it's a pretty good time to return. Good luck!

     i'm a rebel

    DraedethaUtianimaAnkhareoutef
  • NakariNakari Posts: 596 ✭✭✭✭✭ - Grand Achaean
    Krypton said:
    Afaik, if your Grove is still generating sunlight, that sounds like a bug with the forest enemying system.

    Unless the High Warden has some special command (like excommunicate) she has to use specifically for that, or something.
    Unless it was recently changed, this isn't the case. Forest enemying has never blocked sunlight gain for forestals (and being Mhaldorian, I've known several over the years), and has never been intended to. Forest enemy has always been fairly distinct from excom/anathema in that respect.

    I haven't been following things closely lately, so if something in the enemy mechanics itself was intended to change with the removal of oakstone, then maybe, but I didn't see anything to indicate that being the case in the news posts, or in any of the documentation. 

  • KryptonKrypton shi-KhurenaPosts: 1,749 @@ - Legendary Achaean
    That's true, the last update made public information was from a time Oakstone still existed:
    All Sunlight (be it grove, or quarterstaff) usage by Oakstone enemies is increased to 300% of normal.
    (Mhaldor): Herenicus says, "Apologies, I am in-and-out of hold with Verizon wireless customer service."
  • KietKiet Posts: 1,572 @ - Epic Achaean
    Seems like it's working as intended then
  • TahquilTahquil Posts: 3,510 @@ - Legendary Achaean
    :/

    While Mhaldor may be a bit more welcoming now for grandfathered classes, I know there was a stint where Viceroys were demanding you quit your forestal class or be ousted and enemied to the city. I tried to get Gildenlow to come back to activity and he was pinned down by a Viceroy because he was still Sentinel within his first hour of returning. And that pretty much killed any interest he had left for Achaea.
    ShaydeUtianimaBoosteya
  • NakariNakari Posts: 596 ✭✭✭✭✭ - Grand Achaean
    I could be wrong, really. I haven't played actively in Mhaldor in several years (though I've popped up sometimes for decent stints). So if that's a more recent thing, then they might have gotten harsher.

    It's always depended a little on who's talking to you though. There was definitely someone higher up in house/city leadership a handful of years ago who announced people had to chance, only to get corrected a few days later.

    Sobriquet
  • CooperCooper Posts: 3,794 @@ - Legendary Achaean
    Mhaldor used to be the city of rp without regard for OOC considerations. That was a really cool feeling but sometimes really not fun.

    That's changed a lot! 

  • DaeirDaeir AustraliaPosts: 5,833 @@ - Legendary Achaean
    Wouldn't say that's a change for the better, honestly. An entire city-state exists to egregiously capitulate to other people's OOC enjoyment of the game at the expense of the world, it doesn't need another one.
    :pleased::pleased:
    Boosteya
  • MinifieMinifie Posts: 912 ✭✭✭✭✭ - Grand Achaean
    Daeir said:
    Wouldn't say that's a change for the better, honestly. An entire city-state exists to egregiously capitulate to other people's OOC enjoyment of the game at the expense of the world, it doesn't need another one.
    Because that's exactly what Cooper said we do, I mean, it couldn't possibly mean that Mhaldor has loosened the chains on players to account for OOC stuff to not punish players, but lets go for the fact it's ruining the game world, that makes logical sense.
  • KietKiet Posts: 1,572 @ - Epic Achaean
    Mhaldor punishes people all the time, we're just more considerate for OOC circumstances than we once were. That's a necessary thing in a game that's past its prime populationwise.
    JonathinPrythe
  • JonathinJonathin A hole in the groundPosts: 3,020 @@ - Legendary Achaean
    Getting punished for ic stuff is cool. Getting punished because a kid decided to stuff a knife into an outlet is not so cool.

    There has to be some give and take and it seems like Mhaldor found a p good balance.

    (Mudlet Clan): Nylian says, "Mosr's on the case. Fix incoming."

    Tutorials and scripts  The Repository

    Boosteya
  • CooperCooper Posts: 3,794 @@ - Legendary Achaean
    Daeir said:
    Wouldn't say that's a change for the better, honestly. An entire city-state exists to egregiously capitulate to other people's OOC enjoyment of the game at the expense of the world, it doesn't need another one.
    Like usual, you're entirely off the mark here.

    A city that discourages people OOCly and makes them dislike playing in a faction is extremely toxic.

    A city that RPs while encouraging people OOC is good for the game.

    I have absolutely no clue why you would try to put either me or Mhaldor down for this. We are 100% benefitting the game.

    SiduriLaedhaUtianimaBoosteya
  • TreyTrey Posts: 4,286 @@ - Legendary Achaean
    Cooper said:
    Daeir said:
    Wouldn't say that's a change for the better, honestly. An entire city-state exists to egregiously capitulate to other people's OOC enjoyment of the game at the expense of the world, it doesn't need another one.
    I have absolutely no clue why you would try to put either me or Mhaldor down for this. We are 100% benefitting the game.
    Because the Daeir's salt crust thickness is rivaled only by those found in the Bonneville Flats.

    BannLaedhaUtianimaBoosteya
  • DaeirDaeir AustraliaPosts: 5,833 @@ - Legendary Achaean
    edited May 8
    APB, APB! Mhaldor forum brigade scramble! Daeir posted a thing!

    The Mhaldor of old that I played in wasn't discouraging OOCly but pretty firm with its RP requirements. I'm just saying that Cyrene exists, and we don't need two cities that excessively capitulate to players at the expense of the world. Observe that I didn't actually mention or disparage Mhaldor for being Cyrene-like, just that another city state focusing on the OOC over the IC would not be good for the game in the long run. Especially not in a faction as story-critical as Mhaldor is for the overall narrative.

    If anything, the fact that we're non-prime as far as playerbase goes only cements the need to offer a compelling experience that can't be sidestepped due to OOC concerns or whatever, not even more reason to encourage it. That being said, a little foresight when designing tasks or IC paradigms is all it really takes to avoid these kinds of situations anyway, so what's the problem?
    :pleased::pleased:
    Boosteya
  • MinifieMinifie Posts: 912 ✭✭✭✭✭ - Grand Achaean
    edited May 8
    Once again, you post absolute drivel without actually understanding the core point made. Mhaldor as a City is just as strict IC while affording some wiggle for OOC consideration. This was NOT a thing at all more than a decade ago, didn't progress fast enough? Gone, shit tier fighter? Gone, didn't pick up on the core tennents fast enough and perfectly? Gone gone gone.

    Mhaldor was also pathetically small, with ~250+ players on mhaldor was the only city that could potentially rock an empty cwho, with hashan closely behind. By keeping IC strictness without the complete ignorance for OOC situations has helped Mhaldor only, and has done 0 harm to the game.

    Want to know something funny? Tanjinn almost had 1 active member during 02 (iirc, Cooper may confirm). You give a shit about Ooc wellbeing and your players will take any shit IC, because they know you aren't out to shit on them

    if you want to argue ignoring anything OOC in regards to situation enhances roleplay, then argue away, hell, make Targossas adopt it, but comparing mhaldor going from the past level to our acceptabe level is the same as Cyrene, then you are demonstrably wrong.
  • KietKiet Posts: 1,572 @ - Epic Achaean
    Daeir, without trying to offend you, do you not ever stop and think 'everyone is constantly calling me clueless, maybe they're at least partially right?'

    You also didn't play the 'Mhaldor of old' since afaik you've been playing for far less than Cooper and I, and we're talking about stuff from back then.

    Mhaldor doesn't 'put ooc over ic' on any kind of a consistent basis. We're talking shit like 'this person works 50 hours a week and can barely log in' or 'this person had a crisis in their life and they can't do their tasks to their best.'

    If you think we shouldn't consider that, then you may be a psychopath, because the only reason it wasn't considered in the past was because so many of the players were teens without the empathy people around their 30s are supposed to develop.
    Boosteya
  • TreyTrey Posts: 4,286 @@ - Legendary Achaean
    Daeir said:
    APB, APB! Mhaldor forum brigade scramble! Daeir posted a thing!
    If I were Targossian you'd still be getting called out for being a salty little fuck.

    Also lightspire sux. Trufax.

  • DaeirDaeir AustraliaPosts: 5,833 @@ - Legendary Achaean
    I don't see why I should concern myself with the opinions of people unable to understand what critical discourse entails without resorting to personal attacks.

    I made a comment about a faction that excessively capitulates to OOC things as being a bad thing for a relatively RP heavy world, and I stand by that assertion. I don't think that the current Mhaldor actually does this to any significant degree as far as I can tell (having been privy to some of the requirements converts are forced to go through), but if it hypothetically were to start doing it, I'd think that it'd be a pretty bad thing for the game. 

    And when I say excessively, I mean excessively. Accounting for someone's play time and work hours is not anywhere near excessive. I mean like diluting requirements to a significant degree, or putting people who can't be bothered to learn ethos or appropriately play the roles generally encompassed by their faction's alignment.

    It was an off-handed comment about something vaguely related. Maybe you should relax a little bit.
    :pleased::pleased:
  • DurianDurian Posts: 102 ✭✭✭ - Distinguished
    But you didn't make a hypothetical assumption about what Mhaldor could do, you specifically called the change Cooper alluded to a bad change.

    P.S. The word capitulate triggers me, can we form a safe zone from that word please?
    UtianimaBoosteya
  • DaeirDaeir AustraliaPosts: 5,833 @@ - Legendary Achaean
    If said change is egregious, which isn't the case. Apparently.

    That being said, if tasks are causing people with greater OOC concerns to be unduly stressed about them, they're probably designed poorly. Time-limited tasks, things that rely on events that occur only a few times a month, stuff like that all contributes to a pretty stressful atmosphere in stuff that is meant to be kind of secondary or tertiary goals to character progression. Instead of making exceptions for those tasks (which are from my experience, never applied universally), they should just be redesigned to be less stressful.

    Does that clarify what I mean a little better?
    :pleased::pleased:
  • TreyTrey Posts: 4,286 @@ - Legendary Achaean
    Daeir said:
    -SNIP-
    Does that clarify what I mean a little better?
    Since that is a different stance than was perceived in your original reply to Cooper, no. But this is probably what you meant to begin with, I take it?

  • DaeirDaeir AustraliaPosts: 5,833 @@ - Legendary Achaean
    Pretty much. I used Cyrene as the example there because people seem to be content to "skip" people through stuff instead of fixing things that are obviously in need of revision, and the game definitely does not need more of that. I took what Cooper said to be an endorsement of the skipping moreso than any perceived issue with Mhaldor.
    :pleased::pleased:
  • KietKiet Posts: 1,572 @ - Epic Achaean
    edited May 8
    You should re-read what you post before you post it, then.
    Utianima
  • FarrahFarrah Posts: 1,051 @ - Epic Achaean
    Yeah, you basically just agreed with exactly what Cooper said, after telling him Mhaldor was worse because of it.
    Utianima
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