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"You have had an extraordinary adventure, my dear. Extraordinary! One that few people could ever imagine. Treasure it. Keep it safe and secure, tucked away in some special place in your heart. But... don't spend the rest of your days chasing a ghost."
Bring it, man dwarf stealer.
Also, some might disagree with me, but I don't think you'd have reasonable cause to jump someone days later for where they hunt. Don't warn someone, and then next friday gank them with 3+ people while they're hunting moghedu because they killed some Iskadar dwarves.
Results of disembowel testing | Knight limb counter | GMCP AB files
But if you're already ignoring the need for mutual alliances because you have "roleplay reasons" to defend that area, why would you bother following any of the other rules involved?
As far as I'm aware with Kongol Drak no outside dwarven denizens are affiliated with the clans setup within (if I remember right some of the clans setup inside the overhead of the Dwarven Highclan were in terms of lore deemed to be destroyed centuries before the modern era.)
@Kogan Right, that doesn't necessarily mean that Adalgar ever recognised these clan subsets within the player only organisation, he was a clan member, and the clans existed long before Kongol Drak became a thing and no one asked him or the other dwarves who their chieftains should be or if they should all join under the Kongol Drak flag. AFAIK Kongol Drak is (currently) separate from the denizen clans unless an active clan patron works things otherwise.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
ORG RELATIONS ALLIEDOrganisational AlliancesMUTUALLY ALLIED:Moghedu and GomVastar and Arcadia
Am I the only one a little sad about how many codified rules go into what makes up an "rp reason" to attack someone?