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Class Tier List

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  • KoganKogan Posts: 126 ✭✭✭ - Distinguished
    Is everyone making their list assuming no artifacts or a minimum baseline when it comes to artifacts? I find dwb runie particularly strong against people who aren't heavily artied. It melts anything sub 6k health that doesn't do an insane amount of hindering within a few balances. Isaz helps quite a bit with this. Past that it does get tricky with timing rebounding and your breaks. If dwb could have 2 more momentum before it hit its cap it would be insane. Its well balanced around the current amount of maximum momentum. Would trade half my damage for 2 more max momentum 10/10 times.
  • ProficyProficy Posts: 109 ✭✭✭ - Distinguished
    Don't get me wrong, SnB runie is probably an S or A+ against certain classes/player tiers but against occies/monks/top tiers that really know how to fight, there are better/more interesting classes

    @Proficy : pretty sure the tumble window is the same with Intimidate (- shieldstrike high stun), given the torso precondition.
    Intimidate does nothing if you tumble before the second leg break... so auto tumblers like yourself get by it every time.. so no its not the same at all

  • ExelethrilExelethril EleusisPosts: 2,915 @@ - Legendary Achaean
    Wut, why would anyone have the need to automate tumbling. Typing out a 2-3 letter tumble alias and pressing enter = < 0.5 secs, queueing should handle everything else.

    If you know your opponent has a tendency to tumble, gamble on the timing of a single leg break dsb, which brings you in line with SnB.

    If you know they're using a reverse limbcounter and don't tumble on a single leg break then prep both legs and still gamble on a single. It's not like prepping/re-prepping as a lvl 3 runie DWC is slow by any stretch.

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
  • DaeirDaeir AustraliaPosts: 5,837 @@ - Legendary Achaean
    If you automate tumbling, it becomes super obvious, then Halos rises out of the floor to force cancel it every time you try.

    Fact, not superstition.
    :pleased::pleased:
  • BannBann Posts: 339 ✭✭✭ - Distinguished
    Alchemist should also be S rank, at the least.

  • KenwayKenway San FranciscoPosts: 1,106 @@ - Legendary Achaean
    Bann said:
    Alchemist should also be S rank, at the least.
    Alchie is countered hard by slow prep and by fast prep. So anyone that can hit and run or anyone that can break something every 2-4 balances will shut them down. 

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
    FarrahDochithaIssam
  • BorranBorran Posts: 845 ✭✭✭✭ - Eminent
    This is the greatest idea but the player behind the class is always more of a factor than the class itself. I think for the most part it goes:

    Player > arties > class > traits > background music

    Music choice tends to take the longest tweaking for final min-maxing and having to change the song mid-fight is where most high level combat is lost.

    CaelanIniar
  • CooperCooper Posts: 3,795 @@ - Legendary Achaean
    That's hella wrong.

    Background music > player > class > background music again > traits > arties

    If I'm in a duel and I start up Magus's theme, you gonna die.

    CaelanCailanShirszaeIniar
  • CaelanCaelan Posts: 471 ✭✭✭✭ - Eminent
    Cooper said:
    That's hella wrong.

    Background music > player > class > background music again > traits > arties

    If I'm in a duel and I start up Magus's theme, you gonna die.
    I used to do some pretty good killing to "Four Horsemen", "Phantom Lord" "Creeping Death",  and "Harvester of Sorrow"

    Sobriquet
  • KlendathuKlendathu Eye of the StormPosts: 2,266 @@ - Legendary Achaean
    Caelan said:
    Cooper said:
    That's hella wrong.

    Background music > player > class > background music again > traits > arties

    If I'm in a duel and I start up Magus's theme, you gonna die.
    I used to do some pretty good killing to "Four Horsemen", "Phantom Lord" "Creeping Death",  and "Harvester of Sorrow"
    Just me that loops Doop by Doop then?

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."

    Caelan
  • DunnDunn The great Buffalo tundraPosts: 5,230 @@ - Legendary Achaean
    Taylor Swift. 


    AntoniusKyrraIniar
  • AhmetAhmet Wherever I wanna bePosts: 2,988 @ - Epic Achaean
    No love for Adele? The only fights I win are the ones where Im playing set fire to the rain or rolling in the deep.
    Huh. Neat.
    Bade
  • VallieVallie Posts: 183 ✭✭✭ - Distinguished
    For what it's worth, sound has a faster pathway to the decision making centres of your brain when compared to sight, because the visual pathway has to go through a different region (visual cortex of the occiptal lode) and have some processing done there before it can be fed onwards. You can react more quickly to sound (granted by ~0.1ms) as a result. You could potentially also benefit in that music that you have an emotional connection to can increase your state of physiological arousal, which could mean release of adrenaline, which will increase reaction time.

    (Smell passes through the basal ganglia which is associated with emotional processing and also closer to processing lobes compared to vision so if you could somehow trigger scent off of in-game stuff at high mechanical speed and you had some mental response queued, that would also beat out reading text)

    /off-topic

    I've been assuming most of these lists are going off of high artie levels - with regards to what @Kythra mentioned at the start for new/un-artied players, I'd be interested to see what people rank things at under those circumstances. I'd assume jester, apostate, shaman sit higher when offensive pressure isn't as intense.
    Dochitha
  • AhmetAhmet Wherever I wanna bePosts: 2,988 @ - Epic Achaean
    Jester gameplay.

    Fashion, leap east, fashion, leap east x 30.

    30 minutes later...

    Press some buttons, rek some face.
    Huh. Neat.
  • BorranBorran Posts: 845 ✭✭✭✭ - Eminent
    You are right.  Give Jesters Moar room hinder. Clearly they need to be able to ensure their victim can't run away.

  • BorranBorran Posts: 845 ✭✭✭✭ - Eminent
    /sarcasm

  • DunnDunn The great Buffalo tundraPosts: 5,230 @@ - Legendary Achaean
    I had Jester as a third slot class for over a year and I don't think I fashioned anyone other than my team mates for summon. You don't even need puppetry at all for that class. 


  • CooperCooper Posts: 3,795 @@ - Legendary Achaean
    Until everyone figures out the one trick to stop any Jester who isn't using puppets.

    Borran
  • DunnDunn The great Buffalo tundraPosts: 5,230 @@ - Legendary Achaean
    edited February 17
    Eh, eating a random herb on speed strip doesn't kill every strat. Their aff output and bal free force is still terrifying. 

    And concussion bomb strategies. 

    Ugh and now I want to drop DW and go back Jester. 


  • JovoloJovolo EnglandPosts: 3,099 @@ - Legendary Achaean
    Do jesters have a good counter to shielding at the right time without puppets? I always thought that was the biggest counter to axes and aeon that not many people seemed to talk about
    Farrah
  • DunnDunn The great Buffalo tundraPosts: 5,230 @@ - Legendary Achaean
    Yeah shielding against a jester without lethal ink works, but you fall behind if they have lethal ink in my experience. 


  • DunnDunn The great Buffalo tundraPosts: 5,230 @@ - Legendary Achaean
    Oh just read your bit about aeon specifically. Yeah shield on strip wrecks it too. Or just clearing the Mickey. 


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