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Discussion of Limb Counting, What's Right and What's Wrong.
We've had several tangents in several threads on limbcounting and the pros and cons, but never a dedicated thread for discussion. Here's a few topics to begin discussion on.
1.) Targeted weapon attacks should/not rebound targeted limb damage when hitting rebounding.
2.) The limb damage formula used by Achaea should/not be made known to the playerbase.
3.) Limb breaks, with the exception of torso, should/not be made visible roomwide, as opposed to only the victim.
4.) Salve applications should/not indicate which specific limb is being applied to.
As for my opinions:
1.) I was staunchly against rebounding limb damage in the past; now, its really doesn't matter to me. Rebounding isn't as important defense as say, focus or insomnia, but it is useful. I never smoke skullcap and I have learned to adjust to it. I think so long as any limb damage/resetting techniques are visible to the attacker, those techniques are acceptable.
2.) Completely undecided on this one. Revealing the formula would allow any decent scripter to have a self limb counter, and automatically cure torso when its broken, as was pointed out by @Iocun
in a different thread. Revealing the forumula would have the largest impact on monks, as the only factor that changes their limb damage, knuckles, are visible on their person and thus easily accounted for. Blademaster bands are not so easily visible, and Knight weapon stats are invisible. As it stands, there are certain health ranges randomly distributed over the range of maxhealth that offer increased protection against correct limb breaking, which gives an small but tangible advantage to that small portion of Achaea. Revealing the limb damage formula would remove this. Undecided at this point, would like to hear from more experienced players.
3.) In favor of showing limb breaks for all but torso. I don't understand why the paralysis message is visible but not limb breaks.
4.) In favor of this as well, for pretty much the same reasons above.