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Achievement Unlocked : Made A God Feel Guilty.
Should get all your newbs and leave them on some isle for a year and see what happens, Lord of the Flies style.
In the interest of not repeating things from this already-long topic, I'll add just one item. It's stupid, but people forget: ask about them. People LOVE talking about themselves. I'll ask my novices where they grew up, what brought them to where they are, their opinion on other worldviews like Good/Evil/Darkness/Chaos. In addition to feeling cared about, it also allows them to develop their character a little bit, and encourages putting effort into RP. You can always fall back on "oh, did you lose those memories in the Flame?" if they balk, which adds a little Sapience-specific flavor as well.
Mathonwy said:dactylic hexameter is way more interesting than the inside of anyone's vagina.
@Idelisa Aitox is a dude.
Often I meet novices who express sentiments to me like, "I can't wait until I'm stronger so I can really help the house." WRONG, you need to get them involved immediately and give them a sense of purpose and belonging in the house. You need to immerse them quickly or there is a good chance you'll lose them. Props to @Aitox for doing this so well the other day and incorporating the current events into it.
If they can prove they're able to cure and promise to account for themselves (not ask for field rezzes), I can see them being allowed to help.The real reason for novices being barred from helping is that they could easily be spy-alts or something.
Exactly. Most of what new house members are told is to read and bash. They want to help with raid defense, and are barred from it. If they're willing to try, why coddle them like that? Give them a sense of what Achaea is really about. Conflict is huge, and most novices want to be involved. Treating them like kids who are too fragile to contribute is a horrid way to go about novice retention. Sadly, most houses are guilty of this. Novices are basically written off as inferior.
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
The idea that I had is based on the idea of group mentoring. Or teams, if you will. I try to make sure my protégés work together, help each other and develop relationships with each other so that if I am not around they feel like they have someone they feel comfortable going to.
Granted most just message me still and I am a -very- new mentor so I may be completely naive about my thoughts on this, but why not have a group of mentors that work together that keep an eye on each others protégés. Is this not realistic? Clearly this assumes that there are enough mentors but it may reduce individual "burden" in the case of someone that is particularly difficult or even particularly enthusiastic?
- To love another person is to see the face of G/d- Let me get my hat and my knife- It's your apple, take a bite- Don't dream it ... be it
Exactly what he said. Also, lead your protege on a raid five minutes after the Trial. It'll get them accustomed to your style... Oh wait, you said forestal.... Ignore that, it only works with Houses/Cities that actually do damage. :P. Also, just bring them out into the world, expose them, have them learn the world.