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General Seafaring Ideas and New Ship Commands
New Ship Commands and Changes: [General Seafaring]SHIP EXPEL ALL or SHIP EXPEL (name of adventurer) - This is a much needed command that would allow the captain of the ship to get help from the port authorities to remove characters that have logged off aboard the ship or in a ship's cabin expansion. This command can only be performed while the ship is docked at a mainland port. People who were logged off on the ship and expelled will simply log back in at the port at which the command was issued.
SHIP CREW ABANDON SHIP - The crew of the ship will attempt to token back to port exactly as they would if the ship were sinking. This command requires a confirmation.
SHIP CREW RETURN - Members of the crew that have already used tokens to leave the ship will use the same shipreturn ability adventurer's use to return to the vessel. Crew members will no longer automatically return to the ship the moment it is salvaged to prevent the abuses by people who salvage only to re-sink and ruin crew xp. This also allows a captain who has ordered the crew to abandon ship to recall them even if the ship is not sunk.
SHIP CREW SET TOKEN FOR [crewmates, shipmates or swashbucklers] [on/off] - This command allows the captain to designate which hands stay with a ship when an abandon ship order is given. For example, a captain may only wish the crewmates and shipmates to token off while the swashbucklers stay and fight (it's their job after all!).
SHIP CREW TOKEN STATUS - Shows the current status of which crew types will token and which won't. For example: Crewmates: ON Shipmates: ON Swashbucklers: OFF.
SHIP MAP LIST - Should include accurate longitude/latitude coordinates for the seamark, to make sightings taken with the Mariner's Sextant somewhat meaningful.
SHIP TRANSFER CARGO [number of units] [type of cargo] to [destination ship abbreviation] - Allow one ship located in the same port to transfer cargo to another if: 1. Both ships are captained by the same person OR 2. The captain of the receiving ship uses the SHIP CARGO AUTHORIZE command (see below).
SHIP CARGO AUTHORIZE [name of adventurer] - Grants another captain permission to transfer cargo to (but not from) the ship of the captain granting the permission.
SHIP CARGO AUTHORIZE LIST - List those authorized to transfer cargo to the ship.
SHIP CARGO AUTHORIZE REMOVE [all or name of adventurer] - Removes the ability to transfer cargo to a ship.
SHIP ENABLE/DISABLE TRUNK - Enables or disables the captain's trunk, allowing swashbucklers to enter the ship's cabin in the event they are needed while keeping them out the rest of the time. A disabled trunk appears open, an enabled trunk appears closed.
TOUCH FIGUREHEAD - Should show the presence of a Notic Amulet as well as any active notic effects the ship is currently under.
FISHTOTAL - Shows the total number of fish you have and their total weight, without having to go through the spammy fishlist command to get there.
AMMOCOUNT - Shows an easy at-a-glance breakdown of your ammo without having to sort through the inventory command. For example: 101 Ballista Darts. 226 Spider Shot. 172 Blue Flares. 12 Green Flares 1005 Ballista Dart's coated in dragon's tears.
Flag Colourization Should Affect Ship Highlight - Change the highlight colour of other ships on the wilderness map to match the colour of their chosen flag. This would GREATLY reduce the scope of confusion during crowded battles and make it easier to keep track of who is who. It may be necessary to make the colour blue be a slightly darker shade of purple for the purposes of highlighting. A ship without a flag would appear as the colour that is currently used for all other ships right now. Flags created through customization (such as unique pirate flags) could have a unique default colour for the purposes of highlighting.
Boarding Planks Should Not Be Pseudo-Magical Portals - A boarding plank should be usable only as long as the target ship is adjacent to the ship using the plank. Meaning it cannot be fired at range and an established plank "breaks" if for any reason either ship moves one or more ocean squares away.
Add Secure Trading For Mayan Crowns - Mayan crowns are an item often traded for credits. A command should be put into the game to allow them to be safely exchanged for credits or gold. For example: Transfer 1 Mayan Crown to <person> for <x> credits/gold