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From business point of view, when $24.99 works, and there are demand for more and less, it's in the business interest to unlock and tap those segments. @Sarapis We can have higher plans unlocked first, as in more expensive ones.
@Austere 2009 Toyota Rav4, in fact, purchased used.
Results of disembowel testing | Knight limb counter | GMCP AB files
It's not quite as simple as just putting together new monthly subscription plans. You also have to consider the potential effects on the game itself, particularly the economy.They might be able to make something work with some thought, but getting more money isn't necessarily the best thing if you ruin your product in the process.
The counter argument always seems to be "it's too boring / it's too hard, I can't possibly put myself through the agonising pain and personal trauma, especially as there is XP loss (the horror!)".Stones, glass houses, yadda.
Aerek said:As far as the OP actually goes, I have to assume that if IRE felt tiered membership fees were reasonable or profitable, they'd probably exist already. My half-educated guess would be that they don't want to discourage lump-sum credit purchases by undercutting themselves with larger discount membership offers.
Hey, how about they start selling blue pill Artefacts that you eat to instantly become dragon. And satchels that are full of every combat Artefact. Maybe a client that ships with an automated offensive script and curing system too.maybe you can pay someone to play the game for you too.