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Should all classes have some multi-target combat ability?
I've raised the issue before primarily about Magi, but it's probably something that can benefit anyone. Combat is primarily balanced around 1v1, but individual duels are a fraction of all combat. I'm talking about the illustrious gank. 2v1, 5v2, etc.
obviously a person can't have defensive skills to protect against more than one opponent. What I'm talking about are offensive attacks capable of chaining between multiple enemies.
Essentially you'd have a copy of a single target skill, but split between two targets at a slightly higher balance cost. Locking classes wouldnt be able to keep up the necessary pressure on 2 opponents (shamans cursing with both hands, lol) but prep classes like Knights, monks, bm, and forestals are fighters. And nothing says martial prowess like dropping a room full of bad guys with your fists of fury.
The other benefit is that group melee encounters have more interesting dynamics, hopefully further encouraging it over ranging.
tl;dr - can everyone please be Bruce Lee
I like my steak like I like my Magic cards: mythic rare.
Should all classes have some multi-target combat ability? 38 votes