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cecho("scorebox", "<white> Weapon:<yellow>"..gmcp.Char.Items.List.Attrib.IL.. " " )
I've also tried ..gmcp.Char.Items.List.IL.. and ..gmcp.Char.Items.Attrib.IL..
This won't work, any idea why?
For reference, other settings like this do work:
cecho("scorebox", "<white> Level:<gold>" ..gmcp.Char.Status.level.." ")
cecho("scorebox", "<white>Gold:<gold>"..gmcp.Char.Status.gold.." ")
Also, much more importantly, that's not how the majority of GMCP (including Items, but also Defences, Afflictions, and Players) works. You have to use the individual events that are raised to build your own tracking table client-side. I don't know if there's another static GMCP field that tracks what you're wielding, but if you're using gmcp.Char.Items then you'll need to create event handlers for gmcp.Char.Items.Update to track when what you're wielding changes.
The gmcp.Char.Items.List variable inside your client is just the content of the last gmcp.Char.Items.List message sent by the game, but that doesn't mean it's the current contents of whatever location you care about (because individual items being added or removed are sent using gmcp.Char.Items.Add and gmcp.Char.Items.Remove) or that it's even the right location (you get gmcp.Char.Items.List when you move rooms, which means that - most of the time - gmcp.Char.Items.List refers to the [initial] contents of whatever room you're in; you only get gmcp.Char.Items.List for something other than your current room if you explicitly request it using sendGMCP).
Results of disembowel testing | Knight limb counter | GMCP AB files
Yep, I have trueparry in my code but in general, svof doesn't handle trueparry. I'm using a timer script to switch parry on last hit with my queueing attacks.Though, svof itself isn't recognizing last hits until something triggers it. I enabled dragon class.
Does anyone know how to pull the current "target" from Keneanung's bashing script for a CONSIDER trigger?