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Does the damage hit you if the escape fails?
Has anybody tested if this works against Backflip? And if it does, is that a bug, like Tumbling?
Results of disembowel testing | Knight limb counter | GMCP AB files
The damage is strong, especially if you get multiple Knights engaging. Regarding the Isaz change, I assume it's only the sketcher of the rune that stops the Engage, if multiple Knights have the same target engaged?
So... how is the chance calculated when someone escapes? If there are two Knights with Runeblades, two times as likely to stop? In addition to have two Engages on them if they do get by both?
"Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."
Well, that's not really fully accurate.
Old runewarden had a few contributing factors to its insane damage. One of the main ones was dual cuttings ability to permanently stick sensitivity with significantly above average damage rapiers. The main reason that was viable was old runeblades turning decent (let's say 70/235) rapiers into crazy (80/245) ones.
All current scimitars (including level 3 ones) have much lower damage than the vast majority of runewardens were fighting with, even before runeblade bonus stats were taken into account. The high end of runewardens might get back to their old speed, but most people won't, and the people who do get that old speed will still never attain the massive frontloaded dsl damage they'd have had previously.
Of course, runewarden is still a superb damage class, and its meant to be. Its definitely meant to be able to kill artefacted people with damage. The main thing is making it not completely overwhelm people without artefacts instantly.
OP: seems like a pretty amazing time to be a runie. Nothing but upgrades across the table, in both damage and hindrance, in a class that already had some of the highest peak damage before weapon and knight upgrades.If anything, I'm a bit scared, because I'm fully artied and couldn't tank runewarden damage with platemail, earth shield, toughness, SoA, rites, angel empathy, trans avoidance, mounted, and spamming hands - before they got better weapons, attacks, and even more hindrance, on top of parry bypass and easier DSBs.I have to assume they know what they're doing back behind the curtain, but to me, it looks like someone spilled coffee on the controls. The days of the runewarden [were already in progress] have come again!
What makes sword and shield prep "rather lengthy"?