With the impending loss of concoctions as a class skill, Sylvans are looking at some significant changes coming up. I'd heard that, rather than simply getting a new skill to replace concoctions, the admin may take this opportunity to further set Sylvans apart by revamping their other skills as well. We're probably going to keep groves with few changes (at least, I hope we are), but I heard mention of weather control as a new skill and swapping elementalism for a skill that centers around the viridian form.
I'd like to hear other people's opinions about changes to the Sylvan class--both what people think will happen, and what people hope will happen.
My personal hopes:
I really want Sylvans to keep the groves ability. I think it would be really neat if we got two new skillsets to replace elementalism and concoctions.
The first skillset could be something like "lifemancy" (please give it a cooler name than that), which would involve skills centered around manipulating natural life energy. This would include some of the unique skills from elementalism, like barkskin, viridian, and heartseed, and could potentially involve a channeling mechanic similar to elementalism that would require a binding to a natural source in order to use abilities. Maybe you would need to be in a forest room or have a grove quarterstaff to establish the binding. Personally, I'd like this skillset to involve a lot of defensive abilities, mostly oriented toward giving the user very powerful regenerative capabilities, since it's all about life energy. Maybe include an ability that provides mana and health regeneration, or improves healing of afflictions.
The second skillset could be something like "weathermancy" (again, a better name would be appreciated). This would include things like hailstorm and stormhammer from elementalism. From a mechanics standpoint, it would involve a lot of abilities that affect multiple people within a room or area. I don't think that this should become another mechanic similar to vibes, harmonics, or rites, where the effects are persistent and can be moved around; Sylvans already have a lot of room-related power from groves, and giving them their own version of vibes would be absurd.
I think these two skillsets would allow Sylvans to maintain their RP role as the forest-wizards, and also some of their broad mechanical traits such as their impressive health regeneration and wide range of utility through groves.