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I was considering a character the other day that uses no Classed skills, but merely draws upon the skills available to everyone. What are the realistic prospects of a character like this in the world of Achaea? Where is the curve in terms of difficulty, and at what levels does it become increasingly arduous or advantageous? Let's just assume you can pick three unclassed skillsets and a trade skill: how would you build your character?
What worries me most is bashing solo, where weaponry might be advantageous early, but fall off later on due to Brawling scaling of HP. There's definitely a preference for questing utilizing the monthly subscription for experience. I have read recently via @Sena
, that Brawling does not get better the further you train in Survival. When the trend seems to now be with the overall dps to denizens, that the more knowledge you gain in a skill that uses an attack, the more formidable you become when using that attack, yet this logic isn't applied to Brawling - why is that?
Do these general skills exist just to fill gaps and round out Classes across the board or can you actually create your own Class using them?
Even if the possibility is arduous, the potential is there. Which brings me back to damage to denizens - why is the potential seemingly there, but the incentive low?
Here's a Tomaculan Troll Scout concept I threw together, if Brawling was a tad more effective and scaled like other damage vs. denizen attacks:Primary
- Survival: Transcendent
- Vision: Transcendent
- Tattoos: Transcendent
- Major: Nimble, Lethal Ink, Cheap Shot
- Minor: Wild Walker, Traveller, Knife Thrower, Marksman
A male voice is heard through the membrane, "Hey, girl."
A male voice is heard through the membrane, "Are you an Apostate? ..because you just tore my heart out."